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Everything posted by BlackTux
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it only went to 19.
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yeah, that is not available to use in Botreaper.
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Never mind I am going a different route.
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Launching a new bot at botreaper. I have tried the 4 versions of Node.JS and I am still getting this error:
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- 234 comments
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- #rust server tool
- #rust server management
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(and 28 more)
Tagged with:
- #rust server tool
- #rust server management
- #server administration
- #game server hosting
- #rust game
- #server creation
- #server installation
- #plugin management
- #server wiping
- #game server tools
- #easy server setup
- #rust gaming community
- #multiplayer server
- #server extensions
- #rust community
- #server modding
- #server hosting
- #rust server hosting
- #rust server setup
- #server automation
- #myrustserver
- #umod
- #carbon
- #wipe
- #rust
- #installer
- #auto update
- #auto restart
- #discord integration
- #plugin update
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Same issue here. [ENTCMD] tuxuser/used *kill* on ent: assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [ENTCMD] tuxuser/used *kill* on ent: assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [ENTCMD] tuxuser/used *kill* on ent: assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [ENTCMD] tuxuser/used *kill* on ent: assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [ENTCMD] tuxuser/used *kill* on ent: assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [ENTCMD] tuxuser/used *kill* on ent: assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [ENTCMD] tuxuser/used *kill* on ent: assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [ENTCMD] tuxuser/used *kill* on ent: assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [ENTCMD] tuxuser/used *kill* on ent: assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Spawned: workbench3.deployed
- 1,315 comments
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- #leveling
- #progression
- (and 19 more)
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- 149 comments
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- #arena
- #tournament
- (and 10 more)
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- 149 comments
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- #arena
- #tournament
- (and 10 more)
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- 272 comments
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- 1
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- #updates checker
- #plugin
- (and 5 more)
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- 272 comments
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- #updates checker
- #plugin
- (and 5 more)
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- 149 comments
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- #arena
- #tournament
- (and 10 more)
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- 60 comments
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- #ultimatercon
- #amino
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(and 4 more)
Tagged with:
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When loading the latest version I get the following message in console (14:15:20) | Failed to call hook 'Unload' on plugin 'HeavyExcavatorEvent v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HeavyExcavatorEvent.StopExcavatorEvent () [0x00109] in <385132957e3e4e8983d20d8aced79eb3>:0 at Oxide.Plugins.HeavyExcavatorEvent.Unload () [0x00000] in <385132957e3e4e8983d20d8aced79eb3>:0 at Oxide.Plugins.HeavyExcavatorEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006b0] in <385132957e3e4e8983d20d8aced79eb3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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I updated the plugin and now I get this. Error while compiling: BuildingSkins.cs(412,51): error CS1061: Type `BuildingBlock' does not contain a definition for `playerCustomColourToApply' and no extension method `playerCustomColourToApply' of type `BuildingBlock' could be found. Are you missing an assembly reference? I deleted the plugin, the config, and the data file and still have this message. I did roll back to 1.1.0.
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Failed to call hook 'OnServerInitialized' on plugin 'BuildingSkins v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildingSkins.OnServerInitialized () [0x0009f] in <3274e35d15c84e6d9b51c71a19ba105f>:0 at Oxide.Plugins.BuildingSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00100] in <3274e35d15c84e6d9b51c71a19ba105f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0