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Everything posted by ArrowKeys
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Another issue is how the plugin captures parent monuments.... I was saving a location called "powerplant" and its telling me dome is the parent monument? I assume this is going to cause a lot of issues on wipe. "powerplant": { "enabled": true, "monumentParent": "assets/bundled/prefabs/autospawn/monument/small/sphere_tank.prefab", "position": { "x": 885.921448, "y": 9.145716, "z": 912.9497 Same thing for Water Treatment: "water": { "enabled": true, "monumentParent": "assets/bundled/prefabs/autospawn/monument/small/mining_quarry_a.prefab", "position": { "x": 110.202179, "y": -3.35995674, "z": 1127.47937
- 31 comments
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- #supplydrop
- #defenders
- (and 7 more)
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I am getting this issue any idea? Failed to call internal hook 'OnSupplyDropDropped' on plugin 'IQDefenderSupply v1.10.17' [2011096229] (Object reference not set to an instance of an object) at SupplyDrop Oxide.Plugins.IQDefenderSupply.SetupSupplyDrop(string presetKey, Vector3 position, TypeLevels typeLevels, bool isLockedDrop, int cardLevel) in /home/container/carbon/plugins/IQDefenderSupply.cs:line 4896 at void Oxide.Plugins.IQDefenderSupply.SpawnedLevel2(string presetKey, Vector3 position) in /home/container/carbon/plugins/IQDefenderSupply.cs:line 5085 at void Oxide.Plugins.IQDefenderSupply.OnSupplyDropDropped(SupplyDrop supplyDrop, CargoPlane cargoPlane) in /home/container/carbon/plugins/IQDefenderSupply.cs:line 6245 at object Oxide.Plugins.IQDefenderSupply.InternalCallHook(uint hook, object[] args) in IQDefenderSupply.cs/Internal:line 483 Not sure where Mercury went but the discord has been asking questions as well with no answers since early November but this is a different issue that I have. Almost looks like its trying to spawn a level 2 drop but I don't have them enabled.
- 31 comments
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- #supplydrop
- #defenders
- (and 7 more)
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- 8 comments
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- #teleportation
- #warp
- (and 12 more)
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- 7 comments
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- 782 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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Hey @FastBurstdo we think this will ever been implemented or no? We are going to be launching soon and unfortunately can't use it without this feature, but I understand if you are not going to implement it at this time. (Players complain about the box still being there and what not when pvping at the monument or get their hopes up thinking it has not been looted)
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It seems every time I make changes to the config, I have to restart the server? Reloading the plugin does nothing. Also, when I try to add an item into the shop via in-game editor it doesn't actually add it? Also would it be possible to add a "sell all option" to the page? It would be a pain for users to have to enter the specific amount they want to sell? Like maybe just an option. You could click on the item and hit "sell all" if you wanted to? Thank you!
- 782 comments
-
- #shop
- #shop ui
-
(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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Hi there, I was curious if the plugin supported the ability to restart the server if an update is detected?
