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Complete Build System / Sandbox System 2.0.8

$99.99 $79.99
   (5 reviews)
Message added by hionet.com,

🏆Not Just a Build Plugin — A Complete Sandbox Ecosystem

 

This system is actively supported and regularly improved to ensure stability and scalability for serious build servers.

 

Encounter any issues? Open a support request — rapid fixes are a priority.

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  • 8.8k
  • 435
  • 26.8 MB
  • Update details
    v2.0.8
    Released
    Download size26.8 MB
    Total versions34
    Time between versions 6 days
    Typical update pace About every 7 days
    Freshness Updated yesterday

🏗️ BuildSystem

A complete creative building and sandbox suite for Rust servers.

BuildSystem provides managed plots, procedural land claims, native save/load tools, community build sharing, guest collaboration, creative tools, protection, and modern player/admin interfaces.
 

Live Test

client.connect 23.81.34.186:25015

✨ Main Features

  • Fixed plot, procedural claim, or combined build modes
  • Normal and VIP plot categories with configurable limits
  • Central lobby with teleport, respawn, dome, and map marker support
  • Biome-based plot layouts and optional randomized allocation
  • Explore mode with `/claim` for procedural maps
  • Free building, repairing, crafting, and blueprint unlocks
  • God mode, noclip, auto-upgrade, mass upgrade, and auto-lock
  • One-click electrical power and door controls
  • Built-in hammer removal
  • Entity and vehicle limits with optional HUD
  • Automatic plot saving and cleanup
  • Plot sound isolation and boundary protection
  • Configurable startup convars and creative restrictions

 

💾 Native Save System

BuildSystem includes its own `BuildSaves` backend. CopyPaste is not required.

  • Save, load, rename, and delete builds
  • Unlimited saves by default
  • Optional permission-based save limits
  • Automatic saving on leave, disconnect, server save, and shutdown
  • Category-aware loading
  • High-fidelity entity, inventory, lock, authorization, sign, vehicle, and IO restoration
  • Serialized save/load queue with timeout protection
  • Legacy CopyPaste migration
  • Save-file sanitization and index repair tools

 

🌐 Community Builds

Players can publish builds using share codes.

  • Publish with or without a Rust camera photo
  • Browse community builds through the UI
  • Import builds using cards or share codes
  • Community titles, descriptions, authors, images, and ratings
  • Preview imported builds before saving a personal copy
  • Admin controls for hiding, editing, or removing published builds

 

👥 Guest / Friends Building

  • Invite players or request access to their plots
  • Search online players through the UI
  • Accept, decline, or cancel requests
  • Automatic cupboard and turret authorization
  • Owner-controlled guest permissions for building, removing, demolishing, and crafting
  • Guests are returned safely when the owner leaves

 

🪞 Symmetry Building

BuildMirror provides advanced building symmetry using a hammer-selected foundation pivot.

  • Square, triangle, and hexagon layouts
  • Reflection and rotational modes
  • Rot2, Rot3, Rot4, Rot6, and Quad modes where supported
  • Visual placement guides
  • Mirrored upgrading, rotating, and removal
  • Pause, resume, cycle, and disable controls
  • Optional `buildmirror.use` permission

 

🖥️ Player UI

The interface includes:

  • Start and plot selection
  • Build Tools
  • My Builds
  • Community Builds
  • Join Other Player
  • Guest Settings
  • Server Information
  • Entity and vehicle limit HUD
  • Auto-upgrade and symmetry overlays
  • Middle-click menu shortcut

 

🛠️ Admin UI

Use `/badmin` to open the administration panel.

  • Create, rename, and remove plot categories
  • Add, remove, teleport to, and identify plot slots
  • Manage active plots and players
  • Manage community builds and photos
  • Edit supported settings at runtime
  • Refresh markers, UI, categories, and lobby
  • Run plot cleanup and maintenance actions
  • Admin actions are logged

 

🗺️ Included Build Map

The package includes a purpose-built creative map and matching plot data.

  • Central lobby
  • Organized normal and VIP plot locations
  • Grass, desert, dirt, and snow categories
  • Ready-to-use fixed plot layout

Procedural and combined modes can also be used on compatible custom or procedural maps.

 

💬 Player Commands

  • `/build` or `/b` - Open BuildSystem
  • `/leave` - Leave the current plot or roaming session
  • `/myplot` - Return to your active plot
  • `/claim` - Claim land in procedural mode
  • `/request <player>` - Request access to a plot
  • `/invite <player>` - Invite a guest
  • `/accept <player>` - Accept a request or invitation
  • `/decline <player>` - Decline a request or invitatio
  • `/fly`, `/f`, or `/noclip` - Toggle noclip
  • `/god` or `/g` - Toggle god mode
  • `/buildcost` - Calculate build and upkeep costs

Build and claim chat aliases are configurable.

 

🔐 Permissions

  • `buildcore.normal` - Optional normal save-limit tier
  • `buildcore.vip` - VIP plots, radius, limits, and save tier
  • `buildcore.vipmax` - Additional category/save tier support
  • `buildplots.freeroam` - Bypass normal plot containment
  • `buildplots.lobbyexit` - Allow supported off-plot menu flow
  • `buildmirror.use` - Optional symmetry access
  • `buildadmin.use` - Access the admin panel

 

⚙️ Admin Commands

  • `/badmin`
  • Console: `buildio.rebuildindex`

 

🧩 Included Plugins

  1. BuildAdmin.cs
  2. BuildConfig.cs
  3. BuildCore.cs
  4. BuildCosts.cs
  5. BuildGuests.cs
  6. BuildIO.cs
  7. BuildLang.cs
  8. BuildMirror.cs
  9. BuildOptions.cs
  10. BuildPlots.cs
  11. BuildSaves.cs
  12. BuildUI.cs

 

🔌 Developer Hooks

  • `CanBuildSystemKillEntity`
  • `CanBuildSystemHammerRemoveEntity`
  • `OnBuildSystemEntityValidated`
  • `OnBuildZoneEnter`
  • `OnBuildZoneExit`
  • `OnBuildConfigChanged`
  • `OnBuildMirrorStateChanged`

If you need more details about the hooks or you want something to be added feel free to contact me!

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