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Everything posted by miniMe_rust
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Highly recommended purchase! I run 3 servers in total, 2 of which are PvE, and needed a solution to handle which player can claim and loot which monument at which time. Problem here - you get new players trickle in who don't care or don't read or understand server rules, and then just loot whatever entertains them. A constant source of frustration for your fellow server residents and a bad situation for the server owner / admin, who has to enforce server rules. First started with the "Monument Lock" plugin, also available here on Codefling. Loved it, but eventually got errors with it and had to learn that there was no help or (timely) reaction from the plugin author. Can't blame the author, that plugin is free and you can't expect more than best effort. I moved on and found "Monument Owner" which was the "one size fits all" solution for my needs. Configurable cooldown, lootables are really protected, clear zones and map markers with info on the in-game map, adjustable zone sizes and so much more. Players love it! In contrast to other plugins I bought here on Codefling I found @jtedal to be a very active author, even though we had a bumpy start. jtedal not only rewrote the entire plugin which led to the 1.5.x series of updates, he also reacted extremely fast to bug reports and pushed updates and improvements. This is far above the usual standard you get elsewhere and adds to what I call outstanding user experience. So, what makes this plugin stand out? highly configurable monument zones. Config files are mostly self-explanatory wide range of possibilities to lock a monument to a player. I like it simple and want my players to easily claim a monument, but you can make it as challenging as you want, like set a higher score to reach, or let players fulfill tasks e.g. open a security door with a card possibility to set (or disable) cooldowns, so that not a single player blocks a monument all the time and others get a chance you can enable or disable zones as you like - maybe disable monuments like Excavator, and have that handled with another plugin Monument Owner plays nicely together with both, TruePVE and SimplePVE active plugin developer who listens to users Final thoughts: In a perfect world there exists no such things as software bugs. However, reality is a beast, and plugins sit on top of the code Facepunch puts into Rust, known for ... debatable quality, and changes in the game can (and will) break plugins partially or entirely. Let alone there can be bugs in the plugin which need to be addressed. If you encounter any bugs it is key not to wait for a miracle to happen, or to think "somebody else will report it". While that may be true, you can actively help find a timely and good response on any bugs. Thanks to jtedal I learned that a short video clip depicting the error holds much more value than a text of any length, as a video can speak for itself. The solution - an update with the bugfix - came almost instantaneously which deeply impressed me. Highly recommended purchase! Thanks again for a great plugin and all the hard work. Love your plugin!
- 233 comments
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- #jtedal
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Hi @kasvoton, would it be possible to add support for "Travelling Vendors"? In July-2024 update notes (rust.facepunch.com/news/road-renegades) it says that the "Travelling Vendor" spawns if there is a ring road present on the map, which should be the case on maps >= 4000. However, most of us use your excellent Harmony plugin to enrich our maps with surface train rails, even though map size would be too small. It would be awesome if you could update (or make another paid plugin) so that we also get a ring road. server.worldsize server.worldsize: "3750" travellingvendor.startevent Can't spawn Travelling Vendor: No roads available to spawn on. Failed to spawn Travelling Vendor. I wonder if we can trick the "Travelling Vendor" to spawn if we manage to get a ring road. Thanks in advance for looking.
- 31 comments
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- #trainyard
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You sure can. Check your config folder in oxide/data/RaidableBases/Profiles and find the json files per difficulty. You can either choose to spawn your bases "silently" as the line says, with no visible dome, no map markers and no announcements in chat. That is what I do with easy, medium and hard raidable bases. Or you can use the other switch to disable the domes. There are also switches for arena walls and NPCs to spawn. ... "Spawn Silently (No Notifcation, No Dome, No Map Marker)": true, ... "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5, ...
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Just checking the update plugin - kudos to Iftebinjan "Loot Protection Excluded Entitys": [ "mailbox.deployed", "dropbox.deployed" ], In the config you can now specify loot container to exclude from loot protection. I will give it a spin and see how it is received by my players. Only downside is that again parts of the configuration are hidden in the oxide/config/SimplePVE.json file.. No problem if you know where to look, but could be a hurdle for less savvy users. Thanks for a great plugin.
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Hi poebny, as far as I understand the config you need to edit your "HarmonyMods/Oxidation.Wiper.json" and insert a map URL instead of a map seed into the list "Maps": [ "29764255", "http://your.server.url/yourAwesomeRustMapGoesHere.map" ] The list should contain your current seed and the map you're gonna use. Then issue the "wipe forced" or "wipe weekly" command through rcon. Your server should then wipe and use the custom map you specified. Be aware this is untested, as I exclusively use procedurally generated maps (seeds).
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Hi, I'm currently having silently spawning raidable bases enabled. Our players love it, and I'm trying to figure out how to use for higher tier bases. As far as I found out this option does a little more than it advertises: "Spawn Silently (No Notifcation, No Dome, No Map Marker)": true, - edit - nevermind, I found it. I had walls and NPCs disabled on medium and easy bases and forgot about it. Thanks for a great plugin!
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Hi @Iftebinjan, regarding preventLooting it would be a nice addition to be able to exclude certain containers, e.g. small boxes, from that protection so that you can actually share items with other players. The way it is handled now appears to overshoot the target, and will drive players to use other plugins and not use the built-in features. Pretty sure that this is not intended. Other than that your plugin works great for me - did not hear a single complaint so far.
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The "Server Wipe System" plugin works flawlessly and on top lets you specify which files to explicitly remove on wipe - or keep, despite of the other settings. The author is active and also provided an update right in time for the 2-May update, where FP updated the Harmony version. Thanks to this plugin all wipes are now fully automated and all that is left for me to do is to take care of applying updates to the host machine once in a month. A true time saver! Only thing I still couldn't figure out yet is whether I can use wildcards to exclude e.g. oxide/data/RaidableBases/Profiles/*.json from being deleted, where all other data is completely wiped, or if you can exclude an entire folder. Other than that I'm pretty happy with my purchase, even after a bumpy start where I struggled to set which seed to use on the subsequent wipe. That was clearly a "me" problem, not the author's fault. Highly recommended purchase!
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This plugin works great for me. I've got 2 servers with map size 3750. When picking seeds from rustmaps.com and comparing maps between what I get on my servers and what I can see on rustmaps.com, I practically always have all the monuments on the map that are also shown in rustmaps. Plus the fully functional rail ring. Truly happy with this plugin. The plugin author is actively updating his plugins, and also provided an update just in time for 2-May force wipe. I'm using 2 plugins from this author (railroads and server wiper) and so far I am happy with my purchases. Keep up the good work!
- 31 comments
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- #rail
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Hi guys, I love the idea of having dynamic difficulties, even though it is not clear to me what the consequence of it would be. Like, adjust difficulties based on player count / time of day / weekday / player raid statistics / player in team yes or no / you-name-it. However, adding even more classes of difficulty wouldn't have an impact on how well such an "inferno" base for instance is built, and how difficult it would be for a seasoned player to beat it. In other words, I do believe that the existing 5 levels of difficulty already offer a wide spectrum to play with if used consequently. Also great input @PistOffBastd didn't even think of removing the map markers and domes. Our players love raidable bases, and jump on it when they pop up on the map. Do you also remove the NPCs guarding the base, and the ring walls around it, so that it looks like a player base?
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You get what you pay for, but nothing more, which is a bit disappointing. When I had questions with the plugin and joined the author's Discord, I quickly found it was mostly dead. From 2 questions asked I only got 1 delayed answer. Don't buy if you've got questions and expect any (timely) help. Other than that I can recommend this plugin, which I'm currently testing on my secondary server which ran the vanilla PvE mode before. This plugin requires you to set "server.pve = false" to work correctly No more unability for players to remove their own structures, and no need to install extra plugins like the uMod remover tool Damage is no longer reflected back to the player, while preventing damage or looting of players, boxes, sleepers or backpacks If you check the discussions there seem to be some issues when used together with Raidable Bases, especially such PvP bases Plays nicely together with plugins like Monument Owner Compared to other plugins SimplePVE is much easier to set up, and configuration options are easily accessible The /sprules command gives you access to most of the configuration in a GUI, but for some of the config you will have to edit a file Nonetheless the author did an outstanding job to make configuration accessible, which should be more than enough for most usecases In my eyes would be worth 5 stars with a more active community, or better commitment of the author to answer questions and provide all necessary info to users for an exceptional experience. I can't see any ambitions to improve documentation or build and facilitate a community where users help other users. In total you really get what you pay for, but nothing extra. You will need to accept "trial and error" with configuration options due to lack of commitment to help users set up their usecase, or answer questions.
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- 31 comments
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- #trainyard
- #rail
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Hi, big thanks for your excellent plugin - worth every cent. I love it! The players on my server are super-happy with it, even though there exist some shortcomings. Overall the functionality is a giant leap in quality of life. I love the configuration options you provide, and found them working really well. Also the first time I see monument locking working even for small places like supermarkets and gas stations. This is great! Some shortcomings I'd like to mention is regarding some inflexibility of the plugin. When the ownership ends a cooldown kicks in. Should the player still be inside the monument area, it should be possible that (s)he can become owner right again, e.g. by looting the next container or operating e.g. Excavator. Especially Excavator is impossible to foresee how long the player needs, and conflicts with the next player becoming owner will happen. Some players come with 3 Diesel, others have many more. Ownership should be handled more flexible, like make it an option that the serverowner can decide a cooldown only kicks in when the player left the area, otherwise ownership can prolong or be regained. It should be possible to define a Discord Hook, so that plugin activity can be monitored. This creates transparency, as messages could go to a public Discord channel, where players can see ownerships and such changes. It should be made more obvious whether ONE OF some criterions must be met, OR A COMBINATION. Players get confused and don't see when they need to do multiple things. It could be given different colors, like red for combination of things and amber for one-of criterions. Again, thank you for your great work.
- 233 comments
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- #jtedal
- #mad mappers
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