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Everything posted by DocNorris
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Hey im getting this spammed in the console If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/research table/researchtable_deployed.prefab/research_table", Mesh asset path "" Mesh name "research_table_collision" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/sofa/sofa.deployed.prefab", Mesh asset path "" Mesh name "sofa_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/table/table.deployed.prefab", Mesh asset path "" Mesh name "table_col" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/secretlab chair/secretlabchair.deployed.prefab", Mesh asset path "" Mesh name "SecretLabChair_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/secretlab chair/secretlabchair.deployed.prefab/SecretLabChair", Mesh asset path "" Mesh name "SecretLabChair_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/waterpurifier/waterpurifier.deployed.prefab", Mesh asset path "" Mesh name "water_desalinator_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/bundled/prefabs/radtown/oil_barrel.prefab/lootbarrel", Mesh asset path "" Mesh name "lootbarrel_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/bundled/prefabs/radtown/oil_barrel.prefab/lootbarrel", Mesh asset path "" Mesh name "lootbarrel_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/bundled/prefabs/radtown/oil_barrel.prefab/lootbarrel", Mesh asset path "" Mesh name "lootbarrel_COL"
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- 34 comments
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- #4k
- #custom map
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(and 3 more)
Tagged with:
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Version 1.0.6
79 downloads
Immerse yourself in an optimized and meticulously designed Rust map, with less than 6k prefabs, it showcases six captivating custom monuments for exploration. Say goodbye to major FPS drops at monuments and dive into an adventure like no other. Traverse the above-ground train system, uncovering engaging areas brimming with valuable loot. Indulge in the perfect fusion of unique content and the comforting vanilla atmosphere for an unforgettable gaming journey. Map size: 4250 Prefab Count: 5700 Optimal FPS Custom Monuments Forbidden Bridge - Vending machine spawn - 1 hackable crate - 2 diesel cans - Minicopter spawn - Loads of Scientist + heavy's - Loads of loot Windmill Sanctuary - Green card + fuse puzzle room - 1 Hackable Crate - 1 Recycler - 1 blue Card Spawn - Multiple Scientists - 2 diesel cans Recycling Facility - Blue card + fuse puzzle room. - 1 Red card spawn - 1 Hackable crate - Multiple Scientist - Multiple recyclers Toxic Waste Plant - Green,Blue and red card puzzle room - 3 fuses required - 1 supply drop spawn - 1 hackable crate - Multiple scientists + heavy's - 6 diesel can spawn Small Fishing Village - 1 Drone Station - 1 Recycler Large Fishing Village - 1 Drone Station - 1 Recycler Other monuments Train Yard Launch Site Giant Excavator Power Plant Abandoned military base Harbour Abandoned Cabins The Dome Missile Silo Bandit Camp Stables Mining Outpost Gas Station Abandoned supermarket Sewer Branch Oil Rig small + large Underwater Labs Underground train tunnels Water Treatment Plant Please make yourself aware of the TOS-Restrictions If you find any bugs or issues contact me on here or discord and il sort them out straight away @ DocNorris#5423.$24.99- 4 comments
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- #custom map
- #rust
- (and 16 more)
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Latest update is broken . I removed all files before uploading and I get this error Error while compiling: BuildingSkins.cs(412,51): error CS1061: Type `BuildingBlock' does not contain a definition for `playerC ustomColourToApply' and no extension method `playerCustomColourToApply' of type `BuildingBlock' could be found. Are you missin g an assembly reference?
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Latest update is broken . I removed all files before uploading and I get this error Error while compiling: BuildingSkins.cs(412,51): error CS1061: Type `BuildingBlock' does not contain a definition for `playerC ustomColourToApply' and no extension method `playerCustomColourToApply' of type `BuildingBlock' could be found. Are you missin g an assembly reference?
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Latest update is broken . I removed all files before uploading and I get this error Error while compiling: BuildingSkins.cs(412,51): error CS1061: Type `BuildingBlock' does not contain a definition for `playerC ustomColourToApply' and no extension method `playerCustomColourToApply' of type `BuildingBlock' could be found. Are you missin g an assembly reference?
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File Upload Manager Bot has become an invaluable asset to my workflow. With this plugin I connected 22 servers, I can effortlessly update all plugins simultaneously, saving me significant time and effort. Its seamless integration and time-saving capabilities make it an essential tool for managing file uploads across multiple servers. Highly recommended for Rust developers seeking streamlined efficiency!
- 4 comments
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- #nodejs
- #discord bot
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(and 3 more)
Tagged with:
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- 35 comments
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- 2
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- #custom map
- #rust
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If you could join before the map is not the issue . Sounds like your server is the issue
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Changed Status from Pending to Not a Bug
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- 5 comments
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- 1
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- #reefer island
- #custom map
- (and 15 more)
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- 35 comments
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- 1
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- #custom map
- #rust
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You need to have the rust edit extension installed
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- 184 comments
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- #stacks
- #rust stacks
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- 184 comments
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- #stacks
- #rust stacks
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- 35 comments
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- #custom map
- #rust
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- 35 comments
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- #custom map
- #rust
- (and 12 more)