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DocNorris

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Everything posted by DocNorris

  1. DocNorris

    Console Spam

    Hey im getting this spammed in the console If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/research table/researchtable_deployed.prefab/research_table", Mesh asset path "" Mesh name "research_table_collision" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/sofa/sofa.deployed.prefab", Mesh asset path "" Mesh name "sofa_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/table/table.deployed.prefab", Mesh asset path "" Mesh name "table_col" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/secretlab chair/secretlabchair.deployed.prefab", Mesh asset path "" Mesh name "SecretLabChair_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/secretlab chair/secretlabchair.deployed.prefab/SecretLabChair", Mesh asset path "" Mesh name "SecretLabChair_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/deployable/waterpurifier/waterpurifier.deployed.prefab", Mesh asset path "" Mesh name "water_desalinator_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/bundled/prefabs/radtown/oil_barrel.prefab/lootbarrel", Mesh asset path "" Mesh name "lootbarrel_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/bundled/prefabs/radtown/oil_barrel.prefab/lootbarrel", Mesh asset path "" Mesh name "lootbarrel_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/bundled/prefabs/radtown/oil_barrel.prefab/lootbarrel", Mesh asset path "" Mesh name "lootbarrel_COL"
  2. DocNorris

    River Island 4k

    Yes I will update all my maps this weekend
  3. DocNorris

    Marine Island

    Version 1.0.6

    79 downloads

    Immerse yourself in an optimized and meticulously designed Rust map, with less than 6k prefabs, it showcases six captivating custom monuments for exploration. Say goodbye to major FPS drops at monuments and dive into an adventure like no other. Traverse the above-ground train system, uncovering engaging areas brimming with valuable loot. Indulge in the perfect fusion of unique content and the comforting vanilla atmosphere for an unforgettable gaming journey. Map size: 4250 Prefab Count: 5700 Optimal FPS Custom Monuments Forbidden Bridge - Vending machine spawn - 1 hackable crate - 2 diesel cans - Minicopter spawn - Loads of Scientist + heavy's - Loads of loot Windmill Sanctuary - Green card + fuse puzzle room - 1 Hackable Crate - 1 Recycler - 1 blue Card Spawn - Multiple Scientists - 2 diesel cans Recycling Facility - Blue card + fuse puzzle room. - 1 Red card spawn - 1 Hackable crate - Multiple Scientist - Multiple recyclers Toxic Waste Plant - Green,Blue and red card puzzle room - 3 fuses required - 1 supply drop spawn - 1 hackable crate - Multiple scientists + heavy's - 6 diesel can spawn Small Fishing Village - 1 Drone Station - 1 Recycler Large Fishing Village - 1 Drone Station - 1 Recycler Other monuments Train Yard Launch Site Giant Excavator Power Plant Abandoned military base Harbour Abandoned Cabins The Dome Missile Silo Bandit Camp Stables Mining Outpost Gas Station Abandoned supermarket Sewer Branch Oil Rig small + large Underwater Labs Underground train tunnels Water Treatment Plant Please make yourself aware of the TOS-Restrictions If you find any bugs or issues contact me on here or discord and il sort them out straight away @ DocNorris#5423.
    $24.99
  4. DocNorris

    Error

    I run 22 servers all running the latest version of the game ? Please fix this issue
  5. DocNorris

    Please fix this bug

    Latest update is broken . I removed all files before uploading and I get this error Error while compiling: BuildingSkins.cs(412,51): error CS1061: Type `BuildingBlock' does not contain a definition for `playerC ustomColourToApply' and no extension method `playerCustomColourToApply' of type `BuildingBlock' could be found. Are you missin g an assembly reference?
  6. DocNorris

    Error

    I am using the latest version of the game ? How can I not be using the latest version . This is a bug please re open
  7. DocNorris

    Error

    Latest update is broken . I removed all files before uploading and I get this error Error while compiling: BuildingSkins.cs(412,51): error CS1061: Type `BuildingBlock' does not contain a definition for `playerC ustomColourToApply' and no extension method `playerCustomColourToApply' of type `BuildingBlock' could be found. Are you missin g an assembly reference?
  8. Latest update is broken . I removed all files before uploading and I get this error Error while compiling: BuildingSkins.cs(412,51): error CS1061: Type `BuildingBlock' does not contain a definition for `playerC ustomColourToApply' and no extension method `playerCustomColourToApply' of type `BuildingBlock' could be found. Are you missin g an assembly reference?
  9. They are currently working on a fix as we speak
  10. DocNorris

    Biplane

    Hi I was wondering if it would be feasible to incorporate a CCTV camera underneath the plane. This would allow players to switch to the camera's perspective while attempting to bomb other players bases.
    File Upload Manager Bot has become an invaluable asset to my workflow. With this plugin I connected 22 servers, I can effortlessly update all plugins simultaneously, saving me significant time and effort. Its seamless integration and time-saving capabilities make it an essential tool for managing file uploads across multiple servers. Highly recommended for Rust developers seeking streamlined efficiency!
  11. DocNorris

    Battle Pass

    Does anyone know how to get this plugin to work so it registers players killing scientist at custom monuments .
  12. DocNorris

    Maps Not Loading

    If you could join before the map is not the issue . Sounds like your server is the issue
  13. DocNorris

    Maps Not Loading

    Changed Status from Pending to Not a Bug
  14. DocNorris

    Maps Not Loading

  15. DocNorris

    Maps Not Loading

    Turn this setting off . The map works fine for me
  16. You need to have the rust edit extension installed
  17. DocNorris

    Volcano Island

    Not sure why this monument fails for some people. It works for me with no issues as you can see in the photos above . I will re wire it later and change how you open the door
1.7m

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118k

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