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ZA_Machete

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Everything posted by ZA_Machete

  1. its at the top of the config, look for "Maximum level a player can get to": 200, but also note if you lower it you will get fewer points to use to unlock skills so you will have to increase the amount of points you get per level
  2. Hi i have a few questions on how the missions work. is it already part of the plugin, say like the convoy if it start it will spawn a convoy or do you need the convoy plugin and similer to other events
  3. ZA_Machete

    Quest System

    The givexp command changed with the new facepunch force wipe its now "givexp <name> <amount> <apply bonus true/false>"
  4. I'm trying to set up flying cargo on the leaderboard, but it's not working. I tried it with FlyingCargoShip as the plugin name is the same as the prefab as well, and still nothing { "Type": "Event", "Image URL": "https://i.ibb.co/vvvY97sG/Flying-Cargo-Event.png", "Title": "Flying-Cargo", "Prefab": "FlyingCargo", "Second Prefab": "" }
  5. ZA_Machete

    SimplePVE

    you can use restore upon death i use it for that as well come purge players dont need to worry about getting killed and loss everything. https://umod.org/plugins/restore-upon-death
  6. No worries it may be just some conflict with it as soon as i enable the custom loot for that npc it starts to respawn them in god mode, so I will leave it at vanilla loot for now
  7. when you kill it and you die and come back that npc that you killed respawned but dont attck you and thay dont take damage
  8. hey took me a bit to get to the bottom of thid bug but when you apply a custom loottable to the oil rig npc it makes them to spawn again in god mode if the player dies
  9. ZA_Machete

    Vora Island

    hi is there a way to change the spawn time for the npc on the added build oilrig? They spawn every 1 or 2 min, and for those npc my players get 900xp with that they can just stand there and farm xp
  10. ZA_Machete

    BetterTC

    yes it is disabled now and looks fine for now
  11. ZA_Machete

    BetterTC

    well it appears to be random for what it seems.i disabled the wallpaper feature on the plugin and that took the problem away ran my test server like that for a day with a server restart every hour. no it was still on true i set it to false now, an sofar it seems okay will keep it running for a day or 2 like that and will report back
  12. ZA_Machete

    BetterTC

    hi after my recent server restart, it happened again that some bases were missing walls and foundations i removed the plugin for the meantime until server restarts again to see if it still happens
  13. ZA_Machete

    Vora Island

    ill have a look again when its on
  14. ZA_Machete

    Vora Island

    Hi just got the map this morning and noticed that when cargo is out the ship clips in large oil rig
  15. ZA_Machete

    Npc Spawn

    With every thing going on with loot manager and npc spawn then needs it as a dependancy a bit more info would be nice to have insted of just saying mandatory, if desired, you will find these changes on your own. Don't post the update as mandatory if you can't give a better description on why it's mandatory, and sins @KpucTaJl is not bothered in interacting with this discusions i expeted a better answer than the one you gave @aimacak
  16. ZA_Machete

    BetterTC

    So far it restarted, and all 3 bases are still intact will keep an eye on it over the weekend.
  17. ZA_Machete

    BetterTC

    Currently running test om my test server with 3 bases and new update 1st base is normal rust upgrade 2de base is with the tc upgrade and 3de base is rust upgrade and wallpapers with better tc will let you know how it goes
  18. ZA_Machete

    BetterTC

    Hi, I just wanted to check if there are any updates regarding the issue with bases getting destroyed after a restart. The server has been running fine since the start of wipe, but after the most recent restart the problem started happening again. To test, I removed Better TC, and after the restart every base remained intact without any issues. At this stage, it seems like it may be a random bug, but the behavior makes Better TC feel unreliable for use. Could you please clarify if this is still a known issue, if there’s a fix in progress, or if there’s anything specific i should be checking in our configuration?
  19. ZA_Machete

    Npc Spawn

    and whats funny is its almost time for forch wipe and rust update again and in this time theres no real feedback from @KpucTaJl its only @aimacaktrying to keep the peace. but at the end we server owners sitting here dont know what happening with npc spawn only know that loot manager is no longer going to be there. we have taken the time to try and get the loot manager working and i think most is still trying or has given up on trying to get it to work with their current setup
  20. ZA_Machete

    Npc Spawn

    Thats still an extra plugin to use for no reason, where i already have a plugin that handles my loot table why add an extra plugin for no reason just beacaus its depended for npc spawn to work
  21. ZA_Machete

    Npc Spawn

    I currently use Loot Table & Stacksize GUI for all my NPCs and containers. It’s simple, lightweight, and includes several features that already replace multiple plugins, which helps reduce overall server resource usage. As Stark mentioned, it really shouldn’t be designed to depend only on Loot Manager. Server owners use different loot systems for a reason, and forcing a single dependency removes flexibility and can negatively impact existing setups. At the very least, there should be: An option to use Loot Manager if you want or A clear warning and transition period before making Loot Manager a hard dependency That kind of notice gives server owners time to adjust, migrate, and properly configure Loot Manager without breaking existing loot systems or gameplay balance overnight. Choice and advance notice go a long way in keeping servers stable and players happy.

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