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ZA_Machete

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Everything posted by ZA_Machete

  1. ZA_Machete

    Npc Spawn

    This is such a dick move to force us to use a loot manager when we already have our own loot tables set up. What a way to kill a plugin
  2. ZA_Machete

    Quest System

    hey can anyone maybe help me? I'm setting up quests but want to add a quest for heli signals, and Bradley drops hou and what do i need to put in as the target
  3. ZA_Machete

    Vora Island

    hi do you supply the map password with the map to open it in rust edit i have a few custom prefabs that i manualy add
  4. hey I noticed lately that I'm no longer getting xp for taking down the normal patrol heli and heli signals How do I fix this, or what do I need to change
  5. hi im trying to add one of karuza's vechiles in the shop. but when you purchas it, it is spawend in the center of the map " Look rotation viewing vector is zero spawned "warbird[129498174]" at (0.00, 0.00, 0.00) spawned warbird[129498174] at (0.00, 0.00, 0.00) " is there a way to changes this
  6. @imthenewguy need a fix getting this error after the update Error while compiling SkillTree: 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 18757, Pos: 44
  7. ZA_Machete

    Custom Rewards

    hi just got the plugin. Is it possible to add it so you can give an item with a skin id as a reward
  8. ZA_Machete

    TC Bank

    Hi so basicly i have paper with a skin id that is lootable from every lootable items and npc. so what i want is to be able to bank that paper to the tc bank and when you with draw it that item must go back to your inventory and not the wallet
  9. ZA_Machete

    TC Bank

    Hi is i possible to make it so you can deposit a custom currency (item with a skin ID) to the TC bank as well. and a toggle option for the wallet so when you withdraw the cash it goes to your inventory At the moment, I'm using a custom item as my currency
  10. Tested and it seems to be working right with the new update dont know what went wrong on the previous one
  11. I loaded an old version file the 2.0.2 and the redeem works fine with the items and the currency
  12. Yes that sort of setting will help a lot as im also needing to redo all my kits to remove the skins thats no longer allowed as to facepunch TOS but it is correct you can still use the skins but player must not be able to get them
  13. Thanks will try that way im running this plugin to handle my loot and even when i set it to use vanila npc loot that plugin still dont pick up botrespawn npc
  14. Not that i can see after the item expires it go in the redeem storage but not the currency
  15. how can i add custom loot to the bots like that every bot have a 100% chance to drop a dogtag and some currency
  16. ZA_Machete

    TC Limiter

  17. hi don't know if i missed something or did anything wron,g but when a player buys from the market, the other player is not receiving the currency and when i use the /redeem it says that the storage is empty Everything worked fine before the rust update and now its not working
  18. ZA_Machete

    TC Limiter

    have a case where a player can't put a tc down when its the first tc to be placed. When I remove the plugin, he can place the tc. its also only with a random few players, so maybe something on my side
  19. ZA_Machete

    Gun Game

    Is it possible to add to the scoreboard the total number of games the player played
  20. private void PingHackableCrateFor(BasePlayer player) { if (hackableLockedCrates.Count == 0) return; bool isTempAdmin = false; try { if (!player.IsAdmin) { player.SetPlayerFlag(BasePlayer.PlayerFlags.IsAdmin, true); player.SendNetworkUpdateImmediate(); isTempAdmin = true; } player.SendConsoleCommand("ddraw.text", new object[] { 1f, Color.red, hackableLockedCrates.First().transform.position + Vector3.up * 2f, $"<size=24>◈</size>" }); } finally { if (isTempAdmin) { player.SetPlayerFlag(BasePlayer.PlayerFlags.IsAdmin, false); player.SendNetworkUpdateImmediate(); } } }
  21. found a fix for the god mode issue.The problem is on the plugin side after i add a line to the code the event functions as normal with no god mode
  22. After extensive testing and back-and-forth with this plugin, I decided to remove my PvE plugins to eliminate that possibility. However, the event still grants god mode when players leave it. I investigated further and found that when the locked crate is opened, if a player enters the event and then leaves, they receive god mode. I ran several tests without the locked crate spawning, and everything worked fine—no god mode was granted in those cases. However, this approach also means that reinforcements cannot be called in.
  23. im also running simple pve.if that is the case that the player gets admin flags when entering and leaving the event how would i go about to turn it off

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