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ZA_Machete

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Everything posted by ZA_Machete

  1. Started running the events on my main server, noticed that on some players, when they exit the event dome that they have a god mode from NPC damage its a rare chance and only to some players not all of them
  2. ZA_Machete

    Gun Game

    Is there a command i can run to reset the scoreboard
  3. never mind i got i working did not look at my test server settings it was on pve
  4. hi just got the plugin Noticed that when npc starts attacking im not taking damage and the npc then just die as if the damage done is reflected back to them how do i fix this
  5. hi if noticed that when the server starts up the skill tree spawns in a bunch of workbenches is there a reason for it [Skill Tree] Spawned: workbench1.deployed [Skill Tree] Spawned: workbench2.deployed [Skill Tree] Spawned: workbench3.deployed
  6. ZA_Machete

    Gun Game

    how can i set it to use random arenas. and can you use any json file as an arena or must it be build in the rust edit
  7. hi after the rust update the rockets no longer works in the attack heli
  8. ZA_Machete

    Kit Controller

    hi I'm currently using the free kit plugin on umod but want to get this one to replace the free one. Will this kit menu work with botrespawn That's mainly the use for it and I want to use this one to make I easy for my admins to great and delete kits for the npcs
  9. Yeah makes sense It's no stress I'm planning on removing the restore upon death anyway, if it would not work with both
  10. hi quick question I'm running a pve server with these 2 plugins on will this plugin work with them in a case where a player dies when offline and loses all their gear https://umod.org/plugins/restore-upon-death
  11. ZA_Machete

    Bradley Drops

    hi Don't know if it's a bug or just on my side, but the easy brad drop is not working. When I throw it the it says that it spawned and when I run the stats command, is says the brad is in the center of the map but not on land
  12. ZA_Machete

    Heli Signals

    hi, after the update and skilltree update i noticed that you no longer get XP rewards after taking a heli down
  13. after some digging i got it sorted its a setting in simplepve that locks supply crates to the player that used the supply signal after turning that of if was working fine
  14. found this bug when a player tries to place something on another player's base that's blocked by simplepve it still counts towards their limit
  15. hi having some problems with players that cant open the crates because it's blocked by my pve plugins. i have abandoned bases and simple pve plugins on did a test and after i remove both of them then it can be opened is there a way to fix this
  16. ZA_Machete

    TC Limiter

    want to get this for my pve server is it working on the different tc skins as well
  17. ZA_Machete

    BetterTC

    yes the downgrade is enabled
  18. ZA_Machete

    plugin refund

    Hi, can I apply for a refund for the Virtual Furnace plugin? I still haven’t used it since my review. Although it received an update to add the multi-smelt feature, it still doesn’t work. I created a ticket on their Discord to address the issue, but it was closed without a proper response. just a bad experience with the author
  19. ZA_Machete

    BetterTC

    hi is ther a setting to change the downgrade to twig.the problem is when players have already qhm base and build extra on and upgrade on the tc it will downgrade all the old qhm parts to twig and new parts to qhm
  20. ZA_Machete

    IQSorter

    hi getting this error when uploading the new update Error while compiling IQSorter: The best overloaded Add method 'List<int>.Add(int)' for the collection initializer has some invalid arguments | Line: 32, Pos: 99
  21. hi im having isseus with the plugin not working after a restart and have to manually reload it to work again
  22. is it possible to repair the turret when it gets damage
  23. hi want to get this for my server can players also do damage to the turret when its on pvp
  24. the normal patrolheli_kill works but i want to make that each difficulty heli for helisignals use a different set of bots is that doable. this is the line in heli signals "BotReSpawn profile to spawn at crash site (leave blank for not using)": "EasyHeli",
  25. yea no never mind there was a setting in the global settings that was disabled. but now another question I'm using heli signals and want a premade profile to spawn when it's destroyed so what I did was copy the patrolheli_kill and renamed it to EasyHeli and placed in the helisignal config but its not spawning when you destroy the heli

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