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EllieCat

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Everything posted by EllieCat

  1. EllieCat

    Road Bradley

    Can you add a setting that allows tanks to attack without seeing the player as long as they are within range?
  2. EllieCat

    Road Bradley

    There is also a bug where if a player is behind a fence, the tank will not attack the player and will only stop in place to be attacked by the player.
  3. EllieCat

    Better Teams

    Does this have the function of TeamInfo to display one's own health?
  4. EllieCat

    Road Bradley

    Can players not attack the automatic removal function for a certain period of time after summoning? My players often summon tanks without attacking.
  5. EllieCat

    Raidable Bases

    "Commands To Run On Event Completion": { "Commands": [ "inventory.giveto {userid} redidtag 111" ], "Assign To Owner Of Raid Only": true, "Enabled": true }, How to give items after the raid is completed, and currently do not execute commands after the raid is completed.
  6. (22:41:50) | Server Exception: Buoyancy Cycle (22:41:51) | Server Exception: Buoyancy Cycle (22:41:51) | Server Exception: Buoyancy Cycle (22:41:51) | Server Exception: Buoyancy Cycle (22:41:51) | Server Exception: Buoyancy Cycle (22:41:51) | Server Exception: Buoyancy Cycle (22:41:51) | Server Exception: Buoyancy Cycle (22:41:51) | Server Exception: Buoyancy Cycle
  7. EllieCat

    AutoFarm

    All autofarms are not working.
  8. EllieCat

    Boss Monster

    I used a backpack drop, but it was not locked to the player with the highest damage. All players can pick it up. I need further PveMod protection.
  9. EllieCat

    Boss Monster

    There are no loot related settings in the Boss Monster configuration, such as the ownership of player loot after Boss killing! Can PVE Mode Setting be like HarborEvent?
  10. EllieCat

    Boss Monster

    I have the PveMode plugin, but after the boss is killed, the loot cannot be locked to the player who killed it. All players can pick it up. How should I set it to lock the loot?
  11. EllieCat

    AutoFarm

    My automatic planting is 5, not 9.
  12. EllieCat

    AutoFarm

    How to plant up to 9 plants?
  13. Only 'WipeStatus' or 'AdvancedStatus'
  14. (18:22:07) | Calling 'CanAcceptItem' on 'AdvancedStatus v0.1.4' took average 1219ms (18:22:17) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.4' took average 1206ms (18:22:27) | Calling 'CanAcceptItem' on 'AdvancedStatus v0.1.4' took average 1337ms (18:22:37) | Calling 'CanAcceptItem' on 'AdvancedStatus v0.1.4' took average 1379ms (18:22:47) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.4' took average 1366ms (18:22:57) | Calling 'OnItemAction' on 'AdvancedStatus v0.1.4' took average 1373ms (18:23:07) | Calling 'OnDispenserGather' on 'AdvancedStatus v0.1.4' took average 1045ms (18:23:27) | Calling 'CanAcceptItem' on 'AdvancedStatus v0.1.4' took average 1035ms (18:23:38) | Calling 'OnItemAction' on 'AdvancedStatus v0.1.4' took average 1204ms (18:23:48) | Calling 'OnItemAction' on 'AdvancedStatus v0.1.4' took average 1202ms (18:23:58) | Calling 'OnItemAction' on 'AdvancedStatus v0.1.4' took average 1312ms (18:24:08) | Calling 'OnClientCommand' on 'AdvancedStatus v0.1.4' took average 1293ms (18:24:18) | Calling 'OnItemAction' on 'AdvancedStatus v0.1.4' took average 1344ms (18:24:28) | Calling 'OnClientCommand' on 'AdvancedStatus v0.1.4' took average 1343ms (18:24:38) | Calling 'CanAcceptItem' on 'AdvancedStatus v0.1.4' took average 1509ms (18:24:48) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.4' took average 1465ms (18:24:58) | Calling 'CanAcceptItem' on 'AdvancedStatus v0.1.4' took average 1639ms (18:25:08) | Calling 'OnItemAction' on 'AdvancedStatus v0.1.4' took average 1524ms (18:25:18) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.4' took average 1804ms (18:25:28) | Calling 'OnItemAction' on 'AdvancedStatus v0.1.4' took average 1825ms (18:25:38) | Calling 'OnItemAction' on 'AdvancedStatus v0.1.4' took average 1768ms (18:25:48) | Calling 'OnItemAction' on 'AdvancedStatus v0.1.4' took average 1674ms (18:25:58) | Calling 'OnInventoryItemsTake' on 'AdvancedStatus v0.1.4' took average 1610ms (18:26:08) | Calling 'OnItemAction' on 'AdvancedStatus v0.1.4' took average 1613ms (18:26:18) | Calling 'OnItemAction' on 'AdvancedStatus v0.1.4' took average 1622ms (18:26:28) | Calling 'OnItemAction' on 'AdvancedStatus v0.1.4' took average 1647ms (18:26:38) | Calling 'CanAcceptItem' on 'AdvancedStatus v0.1.4' took average 1700ms (18:26:48) | Calling 'OnItemAction' on 'AdvancedStatus v0.1.4' took average 1660ms (18:26:58) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.4' took average 1655ms (18:27:08) | Calling 'CanAcceptItem' on 'AdvancedStatus v0.1.4' took average 1667ms
  15. (01:48:23) | Server Exception: IndustrialEntity.RunQueue (01:48:23) | NullReferenceException: Object reference not set to an instance of an object (01:48:30) | Server Exception: IndustrialEntity.RunQueue (01:48:30) | NullReferenceException: Object reference not set to an instance of an object (01:48:37) | Server Exception: IndustrialEntity.RunQueue (01:48:37) | NullReferenceException: Object reference not set to an instance of an object (01:48:44) | Server Exception: IndustrialEntity.RunQueue (01:48:44) | NullReferenceException: Object reference not set to an instance of an object (01:48:49) | Server Exception: IndustrialEntity.RunQueue (01:48:49) | NullReferenceException: Object reference not set to an instance of an object (01:48:56) | Server Exception: IndustrialEntity.RunQueue (01:48:56) | NullReferenceException: Object reference not set to an instance of an object (01:49:01) | Server Exception: IndustrialEntity.RunQueue (01:49:01) | NullReferenceException: Object reference not set to an instance of an object (01:49:06) | Server Exception: IndustrialEntity.RunQueue (01:49:06) | NullReferenceException: Object reference not set to an instance of an object (01:49:13) | Server Exception: IndustrialEntity.RunQueue (01:49:13) | NullReferenceException: Object reference not set to an instance of an object (01:49:18) | Server Exception: IndustrialEntity.RunQueue (01:49:18) | NullReferenceException: Object reference not set to an instance of an object Crazy console error after installation.
  16. (17:22:16) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1025ms (17:23:46) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1072ms (17:24:47) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1002ms (17:25:17) | Calling 'CanAcceptItem' on 'AdvancedStatus v0.1.3' took average 1003ms (17:25:27) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1027ms (17:25:37) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1047ms (17:26:07) | Calling 'CanAcceptItem' on 'AdvancedStatus v0.1.3' took average 1059ms (17:26:27) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1009ms (17:26:37) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1021ms (17:26:47) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1118ms (17:26:57) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1102ms (17:27:07) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1131ms (17:27:17) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1144ms (17:27:27) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1125ms (17:27:37) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1115ms (17:27:47) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1039ms (17:27:57) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1025ms (17:28:07) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1025ms (17:28:17) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1069ms (17:28:27) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1069ms (17:28:37) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1086ms (17:28:47) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1118ms (17:28:57) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1006ms (17:29:07) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1053ms (17:29:17) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1037ms (17:29:27) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1014ms (17:29:37) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1025ms (17:29:47) | Calling 'CanAcceptItem' on 'AdvancedStatus v0.1.3' took average 1025ms (17:29:57) | Calling 'OnClientCommand' on 'AdvancedStatus v0.1.3' took average 1049ms (17:33:28) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1018ms (17:34:08) | Calling 'CanAcceptItem' on 'AdvancedStatus v0.1.3' took average 1022ms (17:34:18) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1002ms (17:34:28) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1017ms (17:34:48) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1005ms (17:34:58) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1026ms (17:35:33) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1053ms (17:35:43) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1068ms (17:35:53) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1107ms (17:36:03) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1077ms (17:36:13) | Calling 'OnSendModelState' on 'AdvancedStatus v0.1.3' took average 1245ms Version can only be selected as 0.1.1
  17. EllieCat

    Raidable Bases

    There is an issue with the number of spoils generated, set to 60, sometimes only 5.
  18. EllieCat

    Cooking

    All of my customized items are unusable.
  19. EllieCat

    Cooking

    Food ingredients cannot use non food items. "flour": { "enabled": true, "shortname": "grayidtag", "skin": 2572180263, This way, even items with this skin cannot be made.
1.9m

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Total number of downloads.

9k

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Total customers served.

131.6k

Files Sold

Total number of files sold.

2.7m

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Total payments processed.

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