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Everything posted by Noel2997
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- 6 comments
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- #jtedal
- #mad mappers
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(and 11 more)
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Sorry for the delayed response. Basically, when the cargo ship event starts, NPCs disappear, causing crates to drop. As a result, players can loot the crates without having to defeat the NPCs.
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By the way! The same issue occurs on the cargo ship. If you set a value for "Path to crate that appears at death location (leave blank to disable)," the crate remains after the NPC disappears. Is it possible for you to adjust this? No plugins related to the cargo ship are installed.
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Hello! When using betterNPC, the corpses of spawned NPCs cannot be looted if the noplayerloot flag in the zone manager is set to TRUE. Is it possible to make it so they cannot be looted only when the NoNPCLoot flag is active? I suspect that the betterNPC corpses might be treated as player corpses. https://umod.org/community/zone-manager/30444-noplayerloot-no-npc-loot?page=1#post-7
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- 34 comments
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- #custom
- #protection
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(and 6 more)
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Hello! Is it possible to remove the prefab NPCs on the way to stations like Link-Straight-A-72M and place new NPCs there? Also, I'm currently creating monuments with RustEdit. If I name the files the same as the monument markers and specify my chosen coordinates, can I achieve the same result as in /oxide/data/BetterNpc/Custom?
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- 34 comments
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- #custom
- #protection
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(and 6 more)
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Is 'DLL Rust Edit' correct as listed below? https://www.rustedit.io/threads/rustedit-1-0-41.998/
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Thank you for reaching out. Sure, I'll address your questions regarding Better Npc: Could you please answer the following four questions? 1.Have NPCs been enabled to use rocket launchers? Previously, guidance suggested the use of grenade launchers. 2.If "Detect the target only in the NPCs viewing vision cone" is utilized, will stealth missions be feasible? 3.Is it possible to configure NPCs to only attack players who enter monuments? Currently, setting the entire monument as a target zone encompasses a large area, leading to targeting of bases as well. 4.Can the drop of metal faces upon destruction be prevented? I hope these responses help clarify your queries!
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I missed it completely... Thank you! By the way, I don't know how to set up the CH47 NPC on the oil rig. Could you please explain it to me? Another issue has come up... The L96 on the player's side is too powerful. Is there a way to disable damage beyond a certain set distance? I believe this feature is implemented in BetterBoss, but is it impossible with BetterNPC? I'm sorry, one more thing: Does the Aim Cone Scale setting reduce aiming accuracy when set to a lower value? Snipers seem to have high accuracy. Does aiming accuracy decrease further when removing the scope? CH47.json
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The activity number is your own, so please collect the activity number and place it in CH47 because the activity of the NPC has been changed. Because I explained the steps. Therefore, you can use the .ssl property to generate activity statistics and then export the activity statistics as JSON. Airfield.json
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- 1,015 comments
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- #loot
- #customloot
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- 1,015 comments
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- #loot
- #customloot
- (and 13 more)