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Everything posted by Markiii
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- 3 comments
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- #supply signal
- #patrolhelicopter
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(and 2 more)
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Hi Goblox I'm just trying to figure out where this differs from Dynamic PVP and ZMAutoZones? How did you decide your price point on this? As it relies on free addons and doesn't appear to do much different (I hope I'm wrong!) I use a lot of zones on my PVE server, I'm interested if you can convince me why this is better than what I've got, Thanks Markiii
- 61 comments
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i wasnt sent a version to test happens with your oil rig one too bro
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Same for me too
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Same mate - the dev doesnt respond
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Would like a response please!!
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Very helpful indeed.... honestly, thats the worst.
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- 82 comments
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- #stats
- #statistics
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Hello, I've seen some others saying this too, i have a pve server and I have infinite ammo on the rockets. Any ideas why?
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its not how else would we see the live chat?
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Any idea why it keeps doing this in console? Failed to call hook 'CanPopulateLoot' on plugin 'HeavyCargoShipEvent v1.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HeavyCargoShipEvent.CanPopulateLoot (LootContainer container) [0x00031] in :0 at Oxide.Plugins.HeavyCargoShipEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007db] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Failed to call hook 'CanPopulateLoot' on plugin 'HeavyCargoShipEvent v1.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HeavyCargoShipEvent.CanPopulateLoot (LootContainer container) [0x00031] in :0 at Oxide.Plugins.HeavyCargoShipEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007db] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Yolonda[7018918] was killed by DcAnotom[76561198215395401] at (-751.4, 16.2, 1737.5)
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Thanks - didnt need to with DiscordChat
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Hello! Having a bit of trouble, for some reason typing in the channel I've set doesn't print in-game, just in discord. I've set the roles correctly as other aspects are working with the same role ID's. And it's enabled. Is there another plugin needed to print ingame? "DISCORD_TO_INGAME_MESSAGES": { "ENABLED": true, "STAFF_ROLES": [ "972791608233840680", "972791296173428786", "973306753020223509"], "MESSAGE_FORMAT": "<color=#7289DA>[DISCORD] {user}:</color>" }
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Solved. Your advertisement is incorrect please amend; Commands: quarry.give «SteamID» «SkinID» => give to player the quarry with specified skin from config should be SkinID>SteamID
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Hello, I've managed to put this on my shop, however, it doesn't seem to like the SkinIDs from the cfg, which are the default ones. quarry.give 2896961730 {steamid} [15:31] > [aQuarry] The configuration does not contain a quarry with this «SkinID» [15:31] > [aQuarry] The configuration does not contain a quarry with this «SkinID» [15:32] > [aQuarry] The configuration does not contain a quarry with this «SkinID» [15:34] > [aQuarry] The configuration does not contain a quarry with this «SkinID» CFG: "Avatar SteamID for chat": 0, "Log the quarries received by players?": false, "Maximum amount of quarries per player": 3, "Maximum amount of pumpjacks per player": 1, "List of custom quarries (skinid : settings)": { "2896961730": { "This is a quarry (true) or pumpjack (false) ?": true, "Quarry custom name": "Personal Quarry Lvl 1", "Quarry health": 2500.0, "Protection from other players": { "Only owner can toggle?": true, "Only owner can loot?": true, "Include his team?": true }, "Repair": { "Allow repair with hammer hit?": false, "Repair amount for hit": 100.0, "Repair cost": { "Enable cost?": true, "ShortName": "stones", "SkinID": 0, "Name (for chat reply)": "Stones", "Amount": 1000 }
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Does this help? 29.01 15:31:23 [Bot] Error: Cannot find module 'node:events' 29.01 15:31:23 [Bot] Require stack: 29.01 15:31:23 [Bot] - /node_modules/discord.js/src/client/BaseClient.js 29.01 15:31:23 [Bot] - /node_modules/discord.js/src/index.js 29.01 15:31:23 [Bot] - /index.js Thats from Pebble
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Hello, I've setup config, I've purchased PebbleHost as recommend, copied everything into the file manager, my bot is setup correctly, but whenever i start the discord bot in Pebble it goes to green then back to red.. I'm very stuck. Are you able to assist? Thanks Markiii
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Hi Mate Do you know of any reason these have infinite ammo? My server has NoDurability and a ton of other plugins i cant quite pinpoint it.
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I've been lucky enough to get some test releases of this whilst Zeode perfected his main release, which is why I'm able to review with such certainty. First off, this plugin does exactly what it says on the tin, it's very easy to configure, works with all shops that I know of and perhaps most importantly - the players have really engaged with this one. CustomHeliTiers has been around for ages this was well overdue and should be a staple of every PVE server. The 4 tiers are very well balanced and everything's configurable too. There's not much more to say, show him some love and he can continue creating great plugins. To top it off Zeode himself is a cracking guy, very attention and extremely talented.
- 219 comments
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- #bradley
- #bradleyapc
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- 21 comments
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Still nothing? I'll have to ask a friend to edit your plugin.