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Everything posted by Markiii
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I've been using this on my PVE server now for 4 months and honestly, it's brilliant. I use ServerRewards to fund the upgrades, but the config is such that you can charge anything for each tier of each upgrade. The UI has been spot on the whole time, and David is super fast with plugin updates - he had this one fixed in record time after the furnace update was released. 5* Highly recommended!
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I've been using Shop UI by David for around 3 months now I think. It was tricky to grasp the concept initially due to old age - but David was extremely helpful and has been there for me in his Discord channel from day 1 - the people in there are extremely helpful as well. I have linked below. I use the Shop UI plugin on my PVE and PVP servers as an RP shop, works with economics and ServerRewards, aaaaand whats amazing is it also works with one of David's other inventions; PlaceAnything, which I should add is easy once you work out how to use it. I'm open to help anyone struggling. With place anything I was able to bypass the need for other plugins which spawn in prefabs (like casino wheels or recyclers) and save some money. They work incredibly well together. Placeanything works through the Shop UI's Commands feature, which I've also linked up with other addons like CustomHelicopterTiers. You can also use this system along side DrugMixing to create some new items - ways to keep your players entertained - since the cfg file allows you to have a SkinID and name you can pretty much do anything with Shop UI. Make sure you jump on his Discord linked below, super helpful chap & community! https://discord.gg/sqp7eJGsyb
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I now use this on my server to replace Oxide equivalents. For anyone new to Harmony, like me, the cfg file will go into a new folder called HarmonyConfig. Then in web console - 'harmony.load BetterAirDrop' I found these settings worked best for me; { "PlaneSpeedMultiplier": 100, "PlaneAdditionalHeight": 0, "CrateAirResistance": 0.5, "ExactAirDrop": true, "RemoveSupplySignalSmoke": false }
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Great plugin, very well setup enabling players to have a grudge built up by enemy scientist forces who then come to raid your base. The CFG is very easy to setup and works with ServerRewards well. Players can control what they're exposed to as well. I also have RaidableBases so this works well on my PVE server.
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Check these sections; of the cfg/RaidableBases.json; "Event Messages": { "Ineligible For Rewards": { "Flying": false, "Vanished": false, "Inactive": true, "Not An Ally": true, "Not The Owner": true, "Not A Participant": true, "Remove Admins From Raiders List": false "Divide Rewards Among All Raiders": true, "Announce Raid Unlocked": true, "Announce Buy Base Messages": true, "Announce Thief Message": true, "Announce PVE/PVP Enter/Exit Messages": true, "Show Destroy Warning": true, "Show Opened Message For PVE Bases": true, "Show Opened Message For PVP Bases": true, "Show Opened Message For Paid Bases": true, Then in data/raidablebases/profiles/ for each difficulty you need to setup ; "Rewards": { "Custom Currency": { "Enabled": false, "Item Shortname": "scrap", "Item Name": null, "Amount": 0, "Skin": 0 }, "Economics Money": 0, "ServerRewards Points": 0, "SkillTree XP": 0, "Do Not Reward Buyable Events": false
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Is there any update on the release of this @Death?
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I've used this plugin on all of my PVE servers, it's always been the main point of frustration and reward that keeps people coming back for more. The plugin itself is incredibly complicated, and I thank Nivex for taking the time to arrange everything so well, the constant updates assist with new, emerging addons and the creator is incredibly humble and assistive when things aren't going right. The mix of PVE and PVP compatibility keeps this plugin at the top of my list, on a PVE server for example you miss raiding, that ultimate buzz, this brings it right back. These bases are harder than normal player made bases, or can be as easy as you make them. Thank you do Nivex for making this masterpiece
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- 279 comments
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- #enhanced
- #custom loot
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Hello! I'm looking for a plugin that based around an item on the server. For now let's imagine a holy grail of sorts. The item will spawn on the map in a random location, always carries a map marker, and carries a zone manager/dynamic PvP bubble (for pve servers). When in possession (in location of the owners TC?) The item grants increased +bonus(gather rate,xp etc) customisable. But also makes them known to the server? On a pve server the dome will make them raidable? Alot to work out still of course, but an idea I haven't seen yet! "Hot potato!"
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- 1,526 comments
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- #leveling
- #progression
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- 35 comments
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Great idea, but it doesn't work as well as you may hope, atleast on a pve server. The bot doesn't do any damage to NPCs so whacking a gun in him is pretty pointless. When it comes to sending your bit out to farm, that sounds great but again it's only 50 metres then it'll stand there, that's not many nodes but ok for trees. The bot will often get stuck or left behind which is a bit of a pain. It's a great idea which will only improve, I just felt that 50$ is steep for this one as it doesn't bring as much as you'd like to the table.
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Version 1.0.0
246 downloads
This is my first monument, I obviously used the bandit boathouse prefab as a base and expanded from there. There's a lot of detail so I know that can effect performance. I've tweaked things a little to improve FPS. This monument consists of - Some scattered crates, a toolbox and barrels outside rooms. Green room (open for 120 seconds)(When the fuse it put into the green fuseboxbox the blue LED will start flashing to indicate the monument is in use) - 2x Normal crates, 2x Medical crates, 1x Food crate 1x Toolbox - some barrels. Blue keycard. Blue room - 3x Normal crates, 2x Green crates, some food. Red keycard. Red room - 1 Military crate, 3x Green crates, 3x Normal crates, 1x Toolbox, 1x Food crate, 1x Medical crate - some barrels. 6 Scientists scattered throughout. Size: Small Implementation difficulty: Easy - I've set default perimeters to have this as a swamp-like monument, but you could just as easily remove the LakeV2 prefab and possibly the swamp fog and have it as a water-based monument as the ladders make this possible. Hope you enjoy! Markiii https://discord.gg/Markiii-RustFree-
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- #monument
- #rust monument
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