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Wile E.

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Everything posted by Wile E.

  1. Should be fixed in next Raidable Bases update
  2. Wile E.

    Lack of Supply Drop Chances

    I was aware of the default timing for air drops but since there was no mention on the plugin page I did not think anything about this. Appreciate you looking into an option though.
  3. Wile E.

    Lack of Supply Drop Chances

    A player just reached out to me to say: "Hey, I just ran 34 barrels in excavator I got to call 1 supply drop and that was because the excavator was at 100% when it started so I ran 34 barrels and the supply drop percentage was at 97% when the last barrel completed Am I missing something here ? I had set Excavator to speed up a bit with these settings: "Excavator": { "Excavator fuel time per diesel (seconds)": 20, "Excavator resource tickrate": 1, "Excavator resource multiplier": { "Stone": 1, "Sulfur": 1, "Metal fragments": 1, "High quality metal": 2.7 } }, "Use excavator settings if GatherManager exists": true
    These base are excellent and used together make a very cool frontier-style town. The design on all parts is very well done with a lot of thought going into details which gives a strong western feel with all the small touches joined together. At $2.99 these are a tremendous bargain and I highly recommend these. I would love to see more buildings in this style. Perhaps a bank, jail with sherrif/npc's protecting an elite crate, something along those lines. Nice work
  4. Wile E.

    AutoRestart

    Excellent. I appreciate this. Loving the plugin btw
  5. Wile E.

    AutoRestart

    This is a decent idea so thanks
  6. Wile E.

    AutoRestart

    How would you do it if you wanted to just give people an item ? Just not sure how any of this works. Thanks
  7. Is there any way with Dynamic Monuments to prevent this ? I am reaching out to Raidable Bases support as well.
  8. Wile E.

    AutoRestart

    Is there an easy way to test the way the UI will display onscreen in Rust ?
  9. Wile E.

    AutoRestart

    I have never used rewards or economics and this plugin will likely encourage me to get active with them. Could someone be kind enough to give me a brief explanation of how they would work with this plugin ? Do I need another plugin to take advanatge of rewards ?
  10. Wile E.

    Dynamic Monuments

    Is anyone else seeing an NPC floating above the Halted Oil Tower ?
  11. I don't recall the hotel being like this once pasted but my Admin brought this to my attention. The top floor has 4 or 5 like the pic as well as floors below. Trying to fix these did not work. They just went back to a few planks as shown in the pic. Have I missed something with these bases ? Is there something I can fix ?
  12. Wile E.

    Dynamic Monuments

    The Halted Oil Tower gave a surprise. This is happening after every restart
  13. With the plugin loaded and opening or closing a door by pressing "E" player's inventory is also opened. Standing at a door displays multiple icons as seen in the attached pic. Unloading the plugin displays the correct icon and no longer opens player's Inventory. For me it is repeatable: I deleted everything and went back to default and now do not see the overlapping icons or have the inventory window open when opening or closing a door. I have no idea what could cause the original issue but I would sure like to avoid going through every container from scratch instead of restoring my edited config. If any one has any thoughts on this it would sure be appreciated
  14. I thought I had left a review previously but nothing there and no opportunity to leave a review now for unknown reasons. Much appreciation for quick, outstanding support for an excellent pack of bases. These get contant rotation and are all entertaining and challenging. Well worth the purchase.
    These are excellent bases. Well worth the investment and highly recommended. Actually thought I had already reviewed these.
  15. I see I have no more warranty so can I pay an upgrade fee or how will this work ?
  16. When your Hard bases spawn Console gets spammed with: assets/prefabs/vehicle/seats/saddletest.prefab I have been informed these need to be removed. Any chance of an update on the bases ?
  17. There is definitely sometthing not right. I have tried the supposed fixes for "Failed to call hook" errors and still get them
    Outstanding plugin. I had a lot of struggles using a custom map but once I loaded a vanilla map it was like magic. This is an amazing plugin that is super easy to set up and customize pretty much every aspect of the monuments. The custom monuments are fantastically creative and the custom changes to the default prefabs are very cool. Excellent support as well. Very nice work to Adem and Gruber. Highly recommend this !!
  18. Wile E.

    Dynamic Monuments

    This section is at the bottom of the config: "Monument zone": { "Use the dome? [true/false]": true, "Darkening the dome": 5, "Use a colored border? [true/false]": true, "Border color (0 - blue, 1 - green, 2 - purple, 3 - red)": 2, "Brightness of the color border": 5 }, "Map Marker": { "Use a vending marker? [true/false]": true, "Use a circular marker? [true/false]": true,
  19. Sorry but I am a bit confused. My experience when placing about 10 trees was 7 or 8 of them had hives which is pretty intense. I would not want you to completely remove bees unless you have gotten a lot of feedback asking for that. It sounds as if it is not an option to have a toggle for bees or no bees.
  20. Is it possible to control bees spawning in the trees ? An option to allow bees to spawn in the trees or not ?
  21. Wile E.

    Convoy

    6 stars for this Event. Such a fantastic addition. Adem generously made this an almost new plugin with the Reforged update which almost doubled the available presets. You can buy it, install it and run it. Or, there are lots of settings available to customize this in endless ways. Highly recommended !
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