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KingSizeKevin

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Everything posted by KingSizeKevin

  1. A couple of suggestions: Add the grid location to the chat message at the end like (P4) Also both large & small harbor both say Harbor. Make sure all monuments have their full names. Thank you.
  2. I have located it in the npcspawn plugin. I have found what I need thank you
  3. Hello, how might I change the scientistnpc profile to something other than heavy scientist? I want to set it to scientistnpc_roam, but all I can find in the code is scientistnpc_oilrig references. Is there some place in config I can choose which npc profile to use? We give a high money payout on our rust rewards plugin for heavy scientists, and wanted to nerf it down in payout.
  4. Can remove the item from player inventory after use? So it is 1 time use only?
  5. KingSizeKevin

    Convoy

    Would it be possible to add support for the "Monument Bradley" plugin, so that when Convoy spawns, it could despawn ring road bradley while active, and respawn it when complete? They end up overlapping each other and it gets goofy but I'd really like to keep both running.
  6. KingSizeKevin

    Skills

    Im having the same problem. Fast oven skill is grayed out
  7. KingSizeKevin

    Skills

    Suggestion: Skill required before being able to unlock another skill. For example, player needs to complete tier 3 wood in order to gain access to Components skill.
  8. What relevance does that have to making Twig upkeep be more expensive? Also your previous post was on point in what Im looking for. Your suggestion is a good alternative, I'll try that. Ultimately it would just be nice to have a simple plugin that increases wood rate consumption from TC at a much faster rate. I know most PvE servers would appreciate this. Thanks for
  9. Chirp Chirp.. got quiet around here
  10. You guys are still missing the point. That config only adjusts the decay rate after the base runs out of upkeep. "How long should this building grade take to decay when not protected by upkeep, in hours" I am saying if someone builds a twig base, then puts 10000 wood in it, then the daily upkeep cost should be more expensive. Twig should cost like 1000 wood per hour so if the TC was entirely full of wood 100% it still wouldn't last more than 24 hours. This will suck more wood out of the TC in order for it to get to a state where the TC is not protected by upkeep and decay begins. This would discourage people from leaving their bases as pure twig.
  11. Please enlighten me what you see that I don't see. The command is decay.duration_twig which affects the decay duration. decay.upkeep applies equally to all build materials. So tell me what I don't see on that page that you do?
  12. Upkeep applies evenly to all building materials. Can't change upkeep cost of ONLY twig. I want to make it expensive only for Twig to discourage building with it. Decay time is unrelated.
  13. KingSizeKevin

    Skills

    The FastOven skill is producing too fast. Boosting it just 33% and it smelted 1000 stack in just a couple minutes
  14. Simple plugin that modifies the upkeep cost of twig by X amount in a config file. On PvE servers this would make twig much more expensive to maintain therefore giving incentive to upgrade to wood or better.
  15. KingSizeKevin

    Air Event

    Suggestion: When the locked crate is activated, more NPCs parachute in from the sky to defend the ship with a 2nd wave.
  16. KingSizeKevin

    Skills

    Looking forward to a fix. Player who already chose FastOven can not use furnaces at all anymore so its very game breaking.
  17. KingSizeKevin

    Player List

    Any chance you can rename your plugin? Its the same name as a very popular plugin on umod, and the codefling auto updater tells me I need an update but I dont own this plugin on codefling.
  18. Currently broken. Needs to be updated to support the new locomotive train. It is too wide and gets stuck on the concrete sides.
  19. I believe there is a problem with players who use Monument Bradleys from chaoscode. This plugin despawns the bradley but seems to be not returning it sometimes. I disabled this plugin and the problem stopped happening with bradleys no longer respawning.
  20. KingSizeKevin

    Air Event

    For sure I'll give that a shot and try to harden it up. There should still be at least a couple npcs hidden in the confines of the ship so after they land there is a tiny bit more cleanup to do. Thanks for hearing out my suggestion.
  21. KingSizeKevin

    Air Event

    Overall this event is a little on the boring side compared to the high action of many of your other plugins. Could you please add some barrier walls to the airship so some NPCs are not visible and can't be killed from a distance? Players just snipe all the bots from long range in just a few minutes and then there is no challenge on the airship at all.
  22. KingSizeKevin

    Convoy

    Rare situation that is unfortunate. Convoy spawned on TOP of a player riding a horse. Instant killed the player as well as despawned the players horse. Any way to prevent convoy from spawning on top of players?
  23. Could you add support for Vanilla Cargo ship & Oil Rig? It would be great if we could have some PvE support on these monuments.
  24. @JbirdIt has definitely worked fine before. I haven't been paying close enough attention to know how long it has been a problem for me. We usually run procedural maps or a rustmaps.com custom generated map, but no full custom maps. This wipe and the last wipe were just procedural.
  25. Would it be possible to add extra bots to cargo ship? I'm able to add extra entities using the monument addons plugin so thought maybe it could be possible. I am dying to make cargo ship a much more difficult event.

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