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Everything posted by KingSizeKevin
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Players getting shot by invisible source while on cargo
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Is there any fix? If not, is there any way for a refund, because I am unsatisfied with spending $35 on this. -
Edited Review: After 2 months of use, and constant updates from developer, this is by far the hardest and most difficult event on our server and players love it! If you want an event with an extreme extra challenge this is about the best it gets in terms of difficulty when working with npcs. Great job by the author!
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Players getting shot by invisible source while on cargo
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Thank you, and I am standing by for an update. I hope to let players run this event soon as its currently broken. -
(18:44:29) | Failed to call hook 'OnPlayerDeath' on plugin 'RustRewards v3.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnPlayerDeath (BasePlayer player, HitInfo info) [0x000eb] in <de8c7f1bd4c24f8a8770ddaf2b6a1758>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0035b] in <de8c7f1bd4c24f8a8770ddaf2b6a1758>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0 (18:44:35) | Failed to call hook 'OnEntityDeath' on plugin 'RustRewards v3.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnEntityDeath (BaseNpc animal, HitInfo info) [0x000da] in <de8c7f1bd4c24f8a8770ddaf2b6a1758>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007f3] in <de8c7f1bd4c24f8a8770ddaf2b6a1758>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0 (18:44:49) | Failed to call hook 'OnEntityDeath' on plugin 'RustRewards v3.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnEntityDeath (BaseNpc animal, HitInfo info) [0x000da] in <de8c7f1bd4c24f8a8770ddaf2b6a1758>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007f3] in <de8c7f1bd4c24f8a8770ddaf2b6a1758>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0
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Players getting shot by invisible source while on cargo
KingSizeKevin posted A Support Request in Support
Players that tried to do the event reported that once on cargo they were getting shot thru the cargo walls by an invisible source and could not confirm what it was. I will do some additional testing but it sounds like a bad glitch? -
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- 52 comments
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- 1
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- #statistics
- #leaderboard
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(and 12 more)
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- 6 comments
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- #admin tools
- #admin
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(and 1 more)
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Hello, I think I found a small issue. Lets say 2 people are on a team. Player A purchases /buyraid and has a 3 hour lockout until they can purchase the next one. However Player B on the team tried to purchase one and was charged money (Economics plugin) but blocked from getting the raid. So the money was eaten and not returned.
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- 599 comments
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- #rust
- #rust plugin
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Not sure what is wrong? "Auto Turrets": { "Enabled": true, "Aim Cone": 5.0, "Ammo": 256, "Infinite Ammo": false, "Minimum Damage Modifier": 1.0, "Maximum Damage Modifier": 1.0, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Has Power": true, "Requires Power Source": false, "Remove Equipped Weapon": false, "Random Weapons To Equip When Unequipped": [ "rifle.ak" ] }, "Auto Turrets": { "Enabled": true, "Aim Cone": 5.0, "Ammo": 256, "Infinite Ammo": false, "Minimum Damage Modifier": 1.0, "Maximum Damage Modifier": 1.0, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Has Power": true, "Requires Power Source": false, "Remove Equipped Weapon": false, "Random Weapons To Equip When Unequipped": [ "rifle.ak" ] },
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- 22 comments
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- #sniper
- #challenge
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(and 8 more)
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Raidable bases not fully despawning
KingSizeKevin replied to KingSizeKevin's Support Request in Support
I have the same issue with sam sites not decayed on the map. Both on Centos 7 and Ubuntu 20.04 I have libgdiplus for use with sign artist I believe -
Can someone make a plugin where NPCs drive underground trains and stop to engage with players?
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ZombieHorde registering as Heavy Scientists
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Hi is there any update? -
ZombieHorde registering as Heavy Scientists
KingSizeKevin replied to KingSizeKevin's Support Request in Support
any update yet? Thank you. -
ZombieHorde registering as Heavy Scientists
KingSizeKevin replied to KingSizeKevin's Support Request in Support
yes correct -
Trying to get this plugin going and when I kill zombies from ZombieHorde they are counted as heavy scientists.
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- 29 comments
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- #durability
- #rust
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(and 7 more)
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This plugin is still killing zombies from zombiehorde
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I built custom spawn points for Small & Large Harbor. When I built it Large was Harbor 0 and Small was Harbor 1. I switched to another map that only had small harbor and it as Harbor 0 and obviously put the custom spawn points from the wrong harbor. Any way to make sure Harbor 0 and Harbor 1 stay their respective large or small harbor consistently?
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Raidable bases not fully despawning
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Still have this problem with latest version of raidable bases + the tier 3 package addon. Zero customization to the config on what was provided still. Reloading the plugin does not clear out the remnants left behind Did a search thru all my plugins and nothing came up. I searched for just OnEntityKill and only found what was in the screenshot. I will test it with my old configs because before I upgraded to the tier 3 package I did not have this problem on my own configs I built (but weren't as good).