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Everything posted by 9527
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- 1,651 comments
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- #leveling
- #progression
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Hello, and thank you very much for your great work on this plugin! We truly enjoy the gameplay experience it brings, especially the skill and buff system. If it is not too much to ask, we would love to respectfully suggest the following two ideas, in case you find them useful for future updates: Ammo Efficiency Suggested Effect: Adds a chance to not consume ammo when firing. This passive could help save ammunition during combat. For example, each level could increase the chance by 1~3%. Ideally, it could apply to all ranged weapons (e.g., rifles, pistols). Double Explosion (Rocket Bonus Effect) Suggested Effect: Adds a small chance for rocket projectiles to cause a second explosion. This could deal minor additional splash damage. Each level could increase the chance by 1~3%, as an example. We completely understand if these ideas don't align with your design priorities, and we truly appreciate your time and consideration. Thank you again for your continued development!
- 220 comments
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- #items
- #enhancement
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(and 6 more)
Tagged with:
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So ive found out the cause for the entity limit going off for now reason even tho you placed nothing. If you cant place something for example a furnace and you just click left click because you dont care it will count that as a placed entity even tho nothing has been placed
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- 81 comments
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- 1
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- #limit
- #advanceentitylimit
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The event area is sometimes overwritten by Raidable Bases when they spawn, which causes players to be unable to properly engage or complete the event. Is there a way to prevent RB bases from spawning in this location or to whitelist/blacklist certain areas?
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Engaging the boss results in red error text on the screen followed by a game crash.
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I have already re-downloaded the plugin and confirmed it is the latest version. It cannot run properly after a restart under both Oxide and Carbon environments. Only version 3.2.6 can run normally after a restart. The Carbon environment only has fewer than 10 plugins installed.
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Yes, it is version 3.3.0
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"After restarting the server, the plugin encounters errors and requires a manual reload to function correctly. Without reloading, natural dungeons won't spawn, and player-purchased dungeons won't be automatically removed after completion."
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06:01 [Error] Failed to run a 10.00 timer in 'DungeonEvents v3.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DungeonEvents.ProcessDungeonQueue () [0x00123] in <051872ef2ec54b66bb6527791b292cf1>:0 at Oxide.Plugins.DungeonEvents.HandleDungeonTimers () [0x00100] in <051872ef2ec54b66bb6527791b292cf1>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
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Error while compiling CopterWeapons: There is no argument given that corresponds to the required parameter 'destroyPercent' of 'DroppedItemContainer.TakeFrom(ItemContainer[], float)' | Line: 176, Pos: 39
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- 27 comments
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- #copter
- #helicopter
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- 1,651 comments
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- #leveling
- #progression
- (and 19 more)
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https://umod.org/plugins/server-rewards
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This plugin provides players with an excellent and enjoyable experience, encouraging them to repeatedly challenge and conquer dungeons. We’re able to customize dungeon difficulties and loot drops, which is fantastic. On top of that, the author is a very patient person who helps solve issues thoroughly and efficiently.
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Although there are errors, it still runs normally.
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Failed to run a 60.00 timer in 'DungeonEvents v3.2.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DungeonEvents.ProcessDungeonQueue () [0x00123] in <f68d39477b5f4ceaa943b304d20e0cd4>:0 at Oxide.Plugins.DungeonEvents.HandleDungeonTimers () [0x00100] in <f68d39477b5f4ceaa943b304d20e0cd4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
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1.Can you add the option to purchase Reward Points (RP), since my server doesn't have any other economy system? 2.Can you add "Name (empty - default)": "" to items, so we can customize item names?
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- 30 comments
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Adem Producer, I found that the car you designed comes with the format "Turrets": [], and the format of Turret exists for some cars as follows : "Turrets": [ { "Preset name": "turret_minigun_hard", "Position": "(0, 1.78, 0.818)" } ], "Rotation": "(0, 0, 0)" } ], How do you get the Position, is there a tutorial or example for us plugin users to define? And how do you set the Position on different models, please answer me.
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- 1,162 comments
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- #loot
- #customloot
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If the stored clothing slot contains a bulletproof plate, it will cause an error, preventing the player from opening BankCell again. This is a critical issue, please fix it. [Error] Failed to run a 0.25 timer in 'BankCell v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x000ba] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at Oxide.Plugins.BankCell.BuildItem (System.String ShortName, System.String displayName, System.Int32 Amount, System.UInt64 SkinID, System.Single Condition, System.Int32 blueprintTarget, Oxide.Plugins.BankCell+Weapon weapon, System.Collections.Generic.List`1[T] Content, System.Int32 genes, System.String text) [0x00082] in <a272b6a7f8754303bccf4b172254d875>:0 at Oxide.Plugins.BankCell.OpenBank (BasePlayer player, System.Int32 slots) [0x000d5] in <a272b6a7f8754303bccf4b172254d875>:0 at Oxide.Plugins.BankCell+<>c__DisplayClass12_0.<cmdChat>b__0 () [0x00000] in <a272b6a7f8754303bccf4b172254d875>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <d646191a355d43a6b3ab36b7ee14c740>:0