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Stark

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Everything posted by Stark

  1. Stark

    Ferry Terminal

    If you have an open ticket already why even mention anything here?
  2. Stark

    Raidable Bases

    Question @nivex I have a player that's constantly being disconnected due to this error. It's just him he doesn't say anything about it. When I bring it up he claims all he's doing is walking through a door. TBH I don't believe him. Like clock work he does the same thing every time. Buys a Hazmat suit -- goes back to the raid base gets disconnected. Buys a hazmat suit goes back gets disconnected. Any idea of what this error code/message means? Exception (cs:95822): NullReferenceException: Object reference not set to an instance of an object. BaseViewModel.HideSightMeshes (System.Boolean bHide) (at <00000000000000000000000000000000>:0) ViewmodelAttachment.CreateAttachment () (at <00000000000000000000000000000000>:0) BaseEntity.UpdateDisableState () (at <00000000000000000000000000000000>:0) BaseEntity.UpdateDisableState () (at <00000000000000000000000000000000>:0) HeldEntity.OnDeploy () (at <00000000000000000000000000000000>:0) BaseProjectile.OnDeploy () (at <00000000000000000000000000000000>:0) BasePlayer.HeldEntityStart () (at <00000000000000000000000000000000>:0) PlayerBelt.ChangeSelect (System.Int32 iSlot, System.Boolean allowRunAction) (at <00000000000000000000000000000000>:0) PlayerBelt.DoNextItemDirection (InputState state, System.Int32 direction) (at <00000000000000000000000000000000>:0) PlayerBelt.ClientInput (InputState state) (at <00000000000000000000000000000000>:0) BasePlayer.ClientInput (InputState state) (at <00000000000000000000000000000000>:0) BasePlayer.ClientUpdateLocalPlayer () (at <00000000000000000000000000000000>:0) BasePlayer.ClientCycle (System.Single deltaTime) (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) BaseEntity:UpdateDisableState() BaseEntity:UpdateDisableState() HeldEntity:OnDeploy() BaseProjectile:OnDeploy() BasePlayer:HeldEntityStart() PlayerBelt:ChangeSelect(Int32, Boolean) PlayerBelt:DoNextItemDirection(InputState, Int32) PlayerBelt:ClientInput(InputState) BasePlayer:ClientInput(InputState) BasePlayer:ClientUpdateLocalPlayer() BasePlayer:ClientCycle(Single) Client:Update()
  3. Stark

    AgileZones

    The problem with this plugin in regards to TC pvp zones are people clearing Auth on TC -- this removes any timer and restarts it @Goblox effectively making tc timer zones ineffective
  4. Stark

    Raidable Bases

    So, what after wipe all the shops ui will go back to normal?
  5. Stark

    Players Removing Auth on TCs

    There's a flaw with this when using it with TruePVE - players remove auth on TC rendering it completely useless as other players aren't able to damage bases - then they gain TC auth causing the timer to restart. Player can simply remove auth on TC and render this completely useless.
  6. Stark

    AgileZones

    There's a flaw with this when using it with TruePVE - players remove auth on TC rendering it completely useless as other players aren't able to damage bases - then they gain TC auth causing the timer to restart. Player can simply remove auth on TC and render this completely useless.
  7. These are just way too big.
  8. Stark

    AgileZones

    Can we get notifications for players to let them know if they try to raid a base that a base is still "protected" or still within a certain timeframe and refunded their boom back. Or at least a command to check to see if a base is raidable.
  9. Stark

    AgileZones

    Can we get notifications for players to let them know if they try to raid a base that a base is still "protected" or still within a certain timeframe and refunded their boom back. Or at least a command to check to see if a base is raidable.
    Very knowledgeable and responsive developers that you don't really get from anyone or anywhere else. Quickly becoming my go-to for all my map and prefab needs. Highly recommended.
      • 1
      • Love
    Could've been a nice map if dev responded and fixed the train issue - map is unplayable until then.
    I honestly do like this plug-in and it fits really well into my server(s) theme I'm working on. Now every monument on my server has their own unique event that comes with it that players actually run/play and enjoy. 10/10 For Me.
  10. Lol You got me. I usually don't write reviews. But I'll do it this time.
  11. Told ya @Yac Vagueryou didn't have to change the price - your plugin is good. And Bet you that guy still didn't buy it. Also. not everything uses loot plugins or even Custom Loot plugin.
  12. stuck between the stairs and the wall - the stairs that go to the wheel at outpost.
  13. This map needs fixed - apparently you only have the Tundra biome around the Train Depo @ W18 - I know this because that's the only location my Bots that spawn in the Biome are spawning at. That's it.
  14. Stark

    BotReSpawn

    Is it possible to make two separate Biome profiles? For example Biome Temp 1 - Biome Temp 2?
  15. Stark

    AgileZones

    Is it possible to turn off TC zones but keep everything else - because as of right now it doesn't work. I have it config to not add a zone around TCs yet one is still possible and players are still able to raid player bases.
  16. I'm curious as to why you would make the Ocean Level so low? The Coral Reefs are literally poking up through the sea - also if anyone wants to use a Water Event Type plugin on this map - forget about it. It's not happening.
  17. Stark

    KeyCrates

    So these spawn randomly and/or replace default crates?
  18. Stark

    Trainyard Missing

    YO!
  19. Stark

    SimplePVE

    Does this work with Agile Zones?
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