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Everything posted by Kapco411
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- 2 comments
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- #enterprise
- #uss enterprise
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- #enterprise
- #uss enterprise
- #ussenterprise
- #star trek
- #startrek
- #spacechip
- #space
- #universe
- #movie
- #star
- #explorer
- #scifi
- #sci-fi
- #fantasy
- #puzzle
- #puzzles
- #parkour
- #secrets
- #electricity
- #star trek movie
- #oxide
- #carbon
- #badgyver
- #facepunch
- #steam
- #rust
- #rustedit
- #rust edit
- #star trek uss enterprise
- #rust monument
- #rust custom monument
- #custom monument
- #custom prefab
- #rust custom prefab
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- 4 comments
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- #automation
- #team
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I'm literally blown away by the attention to detail the developer has put into this plugin. You can literally tell this is hundreds of hours of development. Highly configurable and so darn easy to setup. The in game helps screens are such a nice touch and fit well with the overall vibe of the entire plugin. it is well thought out and well implemented. Players pick up on this right away and one of our players responded. "I literally just spent two hours setting up my automation system when this was enabled" It took me only minutes to complete that same task with this plugin. Bravo on an award winning plugin. Its simply amazing.
- 111 comments
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- #sorting
- #auto-sort
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- #sorting
- #auto-sort
- #automation
- #item sorting
- #container management
- #storage management
- #inventory
- #filtering
- #organization
- #quality of life
- #qol
- #base management
- #efficiency
- #time saver
- #convenience
- #sorting chains
- #drop box
- #overflow routing
- #defense automation
- #turret filling
- #ammo management
- #ui
- #visual ui
- #oxide
- #carbon
- #no dependencies
- #base building
- #pve
- #resource management
- #item management
- #logistics
- #customizable
- #styled
- #easy to use
- #sorted
- #20k
- #base automation
- #optimization
- #umod
- #smartsorter
- #smart sorter
- #auto sort
- #inventory sorter
- #inventory management
- #storage sorter
- #container routing
- #ui editor
- #help ui
- #shotgun trap
- #flame turret
- #autoturret
- #sam site
- #weapon sorting
- #ammo sorting
- #resource sorting
- #tool cupboard
- ##vending machine
- ##vending routing
- #recycler
- ##refinery
- #furnace
- #large furnace
- #workbench
- #defenses
- ##fill defenses
- #construction sorting
- #radius sorting
- #performance
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The larger the skin import the longer the load times. 9000 is severe overkill and is leading to the load issues TBH. Also, if you get skins that have been removed by the developer it kind of locks up the plugin for awhile until it gets rejected. Additionally, you need to refresh your image library after you load the skins up. I suggest using a plugin that reloads plugins you specify X amount of minutes after startup to handle this part. Focus on the skins you really want and purge the ones you don't to speed the process.
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Important: Make a backup before updating! If you’re updating from version 1.3.0 or earlier, you must create a backup of your config before updating. Starting from version 1.3.1 and above, the plugin requires LootManager to function. All your loot tables will be automatically transferred to LootManager, and a backup of your config will be created. After confirming that the loot transfer was successful, you can safely delete the backup. You don’t need to make any manual changes — everything will be done automatically on first launch.
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- 18 comments
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- #rust christmas
- #crimbo
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- 18 comments
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- #rust christmas
- #crimbo
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- 2 comments
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- #custom
- #custom map
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Hey Guys love the map. Dome is floating above ground slightly.
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You can use the spawns database from umod to setup the locations to spawn your bases at if thats what you are asking. You can then add that file with all the locations to the raidable bases config in the section that you want to spawns in. >> "Spawns Database File (Optional)": "none". You can also use that plugin to create the custom spawns to spawn in to those locations or use the option to allow spawns in the raidable bases config.
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NPC's Have Vanished And Turrets Are Missing Weapons Since Update
Kapco411 replied to MatthiasBM's Support Request in Support
I resolved the issue with the clothing. Either Make kits for them using the kits plugin or enable the Dangerous Treasures NPC's. I'm guessing I had Dangerous Treasures enabled before and it got disabled during this last update. I created kits named scientist_kit_1 and _2 and Murderer_kit_1 and _2 for simplicity but you can name them as you wish and change it in the Profiles. For the turrets it appears that they work sometimes and not others. I confimed this is because some of the copy paste files the turrets had guns in them and some do not and the plugin is not adding them in anymore. Figured I'd post what I found to help others for now. -
NPC's Have Vanished And Turrets Are Missing Weapons Since Update
Kapco411 replied to MatthiasBM's Support Request in Support
confirmed All NPC's are naked and no weapons. Only showing NRE in console using Debug -
I trust he will complete this and props to him but that is not why I created the plugin. I run 16 servers and removing skins early allowed me to rework not only the skins but all the kits and Loot tables tied to them. This is time consuming work and Admins need time to complete and transition to the new system and conform to the new guidelines. The plugin gave me two weeks head start which in my busy schedule is always welcome.
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I created a plugin that scrubs approved skins from the Skinner Config and creates a clean version for you named Skinner_Cleaned. Simply delete your old file and rename this one. Seemed to work well on all my servers and should catch most if not all of them. Will help give you a head start until an update is made to prevent them from loading in. NOTE: You'll need to remove your Collections or they will just load back in again. If I get @Whispers88 OK i can post it here.
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- #map
- #custom map
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