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Everything posted by Kapco411
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I am just guessing here but if a prefab for resized and pushed negative I believe this might cause the issue. I know that loading it up through the editor will give an error that it is missing a prefab which is something about a Loot truck. The editor will open the map but the servers will not load it because it fails checks.
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I do not know what happened but your last version and now this one do not load. I have tried 10 timez and it gets hung up each time. ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at TreeManager.InitTreeGrid () [0x00119] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0 at TreeManager.ServerInit () [0x0000c] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0 at BaseNetworkable.Spawn () [0x0004f] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0 at BaseEntity.Spawn () [0x00000] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0 at SaveRestore.Load (System.String strFilename, System.Boolean allowOutOfDateSaves) [0x00516] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SaveRestore:Load(String, Boolean) ServerMgr:Initialize(Boolean, String, Boolean, Boolean) <StartServer>d__21:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Spawning 78968 entities from map done. Postprocessing 78968 entities from map Setting parent to entity that hasn't spawned yet! (net is null) NullReferenceException: Object reference not set to an instance of an object. at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x0013a] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0 at BaseEntity.SetParent (BaseEntity entity, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00000] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0 at MicrophoneStand.SpawnChildEntity () [0x0003e] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0 at MicrophoneStand.PostMapEntitySpawn () [0x00011] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0 at SaveRestore.SpawnMapEntities (System.Collections.Generic.List`1[T] entities) [0x000a4] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0 at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x00096] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0 at Bootstrap+<StartServer>d__21.MoveNext () [0x00325] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0
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You are correct. This map has errors and will not load. I have narrowed it down to I believe a Truck that was not baked into the map. It opens in Rust edit but you cannot load it to a game.
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Have you loaded a custom map before?
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Hello. Love the plugin. Would it be possible to switch the default vending marker with one created with Marker manager so it would be larger and colored? It is difficult to locate the crate on larger maps with multiple vending machines.
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Awesome plugin that works right out of the box but is also highly customizable as well. Adds a new layer of depth and immersion to your custom servers. Wrecks is the absolute BOMB when it comes to support and customization of his plugins and I highly recommend trying them. Use the included building and Kit or customize your own to fit your server theme.. Bravo on the design of these plugins. Great Job!!
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- 82 comments
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- #customizablequests
- #dezlife
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(and 5 more)
Tagged with:
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- 82 comments
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- #customizablequests
- #dezlife
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(and 5 more)
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- 101 comments
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- #halloween
- #zombie
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(and 8 more)
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Getting Harmony.txt violation on occasion which disables the plugin and turns guns to coal. Failed to initialize plugin 'CustomizableWeapons v1.5.24' IOException: Sharing violation on path. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append) [0x00008] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool) at System.IO.File.AppendText (System.String path) [0x0000e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at HarmonyLib.FileLog.Log (System.String str) [0x0003a] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony..ctor (System.String id) [0x001ca] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at Oxide.Core.Plugins.CSPlugin.get_HarmonyInstance () [0x0000f] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Plugins.CustomizableWeapons.Loaded () [0x00000] in <7d9e26503d5b4a6db4b6f5459a6bf52c>:0 at Oxide.Plugins.CustomizableWeapons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ded] in <7d9e26503d5b4a6db4b6f5459a6bf52c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x000cf] in <795304323ac74a298b8ed190a1dfa739>:0 Unloaded plugin Customizable Weapons v1.5.24 by 0xF [dsc.gg/0xf-plugins]
- 72 comments
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- #custom
- #customizable
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I was able to locate the plugin that is causing the issue. It is custom buttons by David. I have this on all 10 of my servers. If I load it Animal hunt will not work correctly. Once unloaded however it does work as it should. Any ideas how I can fix this? I am not sure if it is a command issue or an issue with the UI.
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I have tried this on 5 servers now and was only able to get it to function correctly on 1 of them. I have spent the last couple days on this can cant seem to identify the issue. Without getting any errors I am struggling to find the problem. The one server that did work has almost all the same plugins as the others that don't work. I will continue with testing to see which plugin of combination of plugins is causing the issue. Soon as you try to insepct the kit or purchase the kit the UI goes blank and all you have is the first page showing without options. Only the close button and your balance. Very strange to say the least.
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I added the photos to show what happens when I try to buy the kit in the event. I only referenced the /animalkit to explain I can see it otherwise. I have the same issue across 4 servers I have tried this plugin on. Even the default configuration without changing anything will not work. When you enter the event the kit screen comes up. You select a kit like the free one and it goes to a blank screen and will not show the kit contents or anything. It simply shows the blank box I sent you. The only option is to close that box. After the box closes and the timer expires you get a chat notification that your kit has been sent but NO kit appears in inventory. After 10 seconds the event starts with NO kit to use. I have tried several kits, different currency different servers and the same thing happens. For some reason it wont go to the second screen that I believe might show whats in the kit. I don't know what the second screen should show as I have never seen it in the event. That's why I referenced that i can see what is in the kit with the admin command but cannot in the event itself. I have installed hundreds of plugins but cant seem to figure this out.
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Once you select a kit it goes to that blank screen as show above. I have tried on 3 different servers. I even purchased your custom currency and tried that and it is the same. It wont allow the kits to be purchased. I can see the kits with the command /animalkit but cannot see them after purchased. I don't know what else to try. As admin I can spawn a weapon and the rest of the event seems to work its just wont allow the kits purchase.
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I do not ave any errors in console or in the text file. I do have keep on death plugin and wonder if that might be causing the issue, Right now I cant figure this out. When you select the Kit if goes to a blank screen. Going to see if I can isolate the problem or try on one of my other servers or one of my test servers.
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AnimalHunt.json
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Hello. I setup the plugin but it does not give the kits you select. It goes to a blank screen after selection and the only option is to close that screen. Once the event is about to start it says you received the kit but nothing is awarded. I set mine for economics and do have the plugins required. I even tried the free kit and Nothing is awarded.
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I've purchased and played many event plugins and thought I had seen it all, but this is a masterpiece in a league of its own. The attention to detail and the way it was put together is on another level. Your work is always stunning and really brings rust to life, but this one here has got to be your best work to date. If there were nominations for plugin of the year this one would take the award for sure. Amazing work!! Take a bow sir.
- 6 comments
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- 2
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- #ferry terminal
- #ch47
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Hey Brother. Im having issues with the airfield. It appears to low and is causing issues with the Nav mesh and Npc's. I run two separate events there and both are struggling with NPC's not seeing players and I believe its because the terrain is to low as I dont have issues on any other server with those events.
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Great Map with some interesting and fun topology. Players love trying new things and exploring new places and this map checks all the boxes. Developer is quick to respond and address any issues and the map is being updated as of the time of this writing adding even more to it. Highly recommend this map for a fun change to the server map lineup. Keep up the great work.
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- 1
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- #jungle
- #new biome
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(and 4 more)
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Sure, If you have all the water stuff done I can load it up and check it before it goes live.
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ExType: JsonSerializationException Failed to initialize plugin 'SmartBase v2.0.0' (FormatException: Input string was not in a correct format.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Number.ParseUInt64 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00019] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.UInt64.Parse (System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider) [0x0001d] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Convert.ToUInt64 (System.String value, System.IFormatProvider provider) [0x00006] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.String.System.IConvertible.ToUInt64 (System.IFormatProvider provider) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00128] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type tUnloaded plugin SmartBase v2.0.0 by P1S4G0R
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Hey Brother. I just purchased the map to use on wipe but noticed all the lakes and rivers are missing the water.