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Everything posted by Kapco411
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- 84 comments
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- #custom
- #customizable
- (and 5 more)
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- 84 comments
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- #custom
- #customizable
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I absolutely love this map. There are several issue though. Cobolt harbor has some floating buildings and numerous NPC's on the map are floating.
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- 33 comments
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- #map
- #custom
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(and 31 more)
Tagged with:
- #map
- #custom
- #custom map
- #rust
- #rust map
- #rust edit
- #rustedit
- #espaã±a
- #spain
- #apocalypse
- #apocalypse spain
- #build
- #monument
- #prefab
- #helitower
- #heli tower
- #helicopter tower
- #hotel
- #volcano
- #monster
- #zipline
- #train
- #cumbre vieja
- #meteor
- #station
- #train station
- #madrid
- #monorail
- #halloween
- #halloweensale
- #halloween monument
- #zeppelin
- #dirigible
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No Doubt a conflict which is why server owners report issues here to see if others are experiencing the same issues. Things that work on a vanilla server might not run on servers sunning hundreds of plugins which is typical of most modded servers. Most respected developers are willing to help resolve issues when they arise and help to resolve conflict between other plugins as this ensures longevity of the plugin they created. Alpha and Beta testing are normally done by the developer prior to public release and not post sale by the consumer. If a product is known not to function in certain situations or conditions a disclaimer would be best practice prior to sales.
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PookEvent - Failed to compile: 'PhoneController' does not contain a definition for 'PositionToGridCoord' | Line: 643, Pos: 65
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Will Not boot. Same Error ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index
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There are multiple issues on the map from floating rock formations to rocks blocking train tracks and roads. I don't even know where to start.
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I am just guessing here but if a prefab for resized and pushed negative I believe this might cause the issue. I know that loading it up through the editor will give an error that it is missing a prefab which is something about a Loot truck. The editor will open the map but the servers will not load it because it fails checks.
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I do not know what happened but your last version and now this one do not load. I have tried 10 timez and it gets hung up each time. ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at TreeManager.InitTreeGrid () [0x00119] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0 at TreeManager.ServerInit () [0x0000c] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0 at BaseNetworkable.Spawn () [0x0004f] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0 at BaseEntity.Spawn () [0x00000] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0 at SaveRestore.Load (System.String strFilename, System.Boolean allowOutOfDateSaves) [0x00516] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SaveRestore:Load(String, Boolean) ServerMgr:Initialize(Boolean, String, Boolean, Boolean) <StartServer>d__21:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Spawning 78968 entities from map done. Postprocessing 78968 entities from map Setting parent to entity that hasn't spawned yet! (net is null) NullReferenceException: Object reference not set to an instance of an object. at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x0013a] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0 at BaseEntity.SetParent (BaseEntity entity, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00000] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0 at MicrophoneStand.SpawnChildEntity () [0x0003e] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0 at MicrophoneStand.PostMapEntitySpawn () [0x00011] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0 at SaveRestore.SpawnMapEntities (System.Collections.Generic.List`1[T] entities) [0x000a4] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0 at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x00096] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0 at Bootstrap+<StartServer>d__21.MoveNext () [0x00325] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0
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You are correct. This map has errors and will not load. I have narrowed it down to I believe a Truck that was not baked into the map. It opens in Rust edit but you cannot load it to a game.
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Have you loaded a custom map before?
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Hello. Love the plugin. Would it be possible to switch the default vending marker with one created with Marker manager so it would be larger and colored? It is difficult to locate the crate on larger maps with multiple vending machines.
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Awesome plugin that works right out of the box but is also highly customizable as well. Adds a new layer of depth and immersion to your custom servers. Wrecks is the absolute BOMB when it comes to support and customization of his plugins and I highly recommend trying them. Use the included building and Kit or customize your own to fit your server theme.. Bravo on the design of these plugins. Great Job!!
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- 137 comments
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- #customizablequests
- #dezlife
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(and 5 more)
Tagged with: