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Kapco411

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Everything posted by Kapco411

  1. Servers are prohibited from granting players access to paid skins or DLC they do not legitimately own. Facepunch enforces these policies through specific server hosting guidelines:No Unowned Skins or DLC: Server owners cannot bypass Steam purchases by providing players with unowned premium skins or official DLC (e.g., via plugins like Skinbox). Universal Access: Players must be able to freely access their validly purchased Facepunch DLC across all servers, and servers must allow them to use what they own.Consequences: Servers that violate these guidelines and grant free access to paid content face delisting or being blacklisted by Facepunch. Allowed Exceptions: Servers can still use plugins to restrict or reset custom skins (like the /noskins command), and servers can restrict custom content that isn't official Facepunch DLC. These ToS updates primarily impact modified community servers. . I had a similar plugin that used the hazy's and had to restrict it and do a player checks so only players that had the DLC skin could use the feature. It kind of defeated the whole plugin and why it was created. I still use it although it is much more limited as most players don't own all those skins or DLC's. Those new TOS from face punch took away some creativity from us but we get by. Most of the skinning plugins now have to check if you own the skins and If the skin in question is accepted as an official skin. Here is a good tool. https://umod.org/plugins/player-dlc-api
  2. Pretty sure this violates the TOS from facepunch if players don't own the Hazy skin?
  3. Kapco411

    Leviathan

    Thanks Brother. Totally missed the dual naming errors.
  4. Kapco411

    Leviathan

    Version 1.0.3

    4 downloads

    Leviathan By Kap Far beyond the reach of ordinary survival lies Leviathan — a colossal island forged by violent tectonic upheaval and decades of abandonment. Towering mountain ranges split the land like the spine of some ancient beast, dividing frozen peaks, dense jungles, arid deserts, and sprawling forests into distinct and unforgiving regions. Every biome tells its own story, yet together they form one of the most immersive and dangerous worlds ever uncovered. At the heart of the island rests a massive inland bay surrounded by jagged glacial mountains, believed to have formed after a catastrophic geological collapse long before the fall of civilization. Rivers snake through the terrain like veins, feeding deep forests, hidden valleys, and forgotten industrial zones reclaimed by nature. Leviathan was once a strategic military and research territory. Twin military installations still stand watch across the desert wastes, remnants of rival factions that fought for control of the island during the final years before the collapse. Their rusted fortifications now overlook a broken world littered with abandoned facilities, shattered infrastructure, and decaying monuments swallowed by the wilderness. Beneath the surrounding waters, twin Underwater Labs remain operational in eerie silence, hiding secrets and technologies that should have never resurfaced. Survivors brave enough to dive into the depths may uncover rare resources — or awaken dangers left buried beneath the sea floor. The island’s massive scale creates a true sense of adventure and isolation. Dense jungles teem with life while rugged terrain and steep elevation changes make traversal both breathtaking and dangerous. Snow-covered peaks dominate the southern horizon, while coastal regions open into beaches, fishing villages, industrial harbors, and winding river systems that carve through the land. Leviathan is designed to feel alive — every ridge, valley, shoreline, and mountain range crafted to create cinematic views and natural gameplay flow. The terrain itself becomes part of the survival experience, offering countless opportunities for exploration, ambushes, hidden bases, and large-scale battles across wildly diverse environments. Features Massive handcrafted map with multiple unique biomes Twin mountain ranges creating dramatic elevation and traversal Dense forests and living jungle regions Large inland bay surrounded by glacial peaks Twin Military Bases Twin Underwater Labs Extensive river systems and natural valleys Rugged realistic terrain generation Carefully balanced monument and road placement Stunning cinematic viewpoints throughout the map Designed for exploration, PvP, and long-term survival gameplay Leviathan is not just another island. It is a world shaped by catastrophe, isolation, and survival. And somewhere beneath its mountains and oceans… something ancient still sleeps. Plenty of space on this map to add your own monuments and Password is included with the map.
    $24.99
  5. Kapco411

    perms not "sticking"

    I tested all 14 of my live servers and did some reboots. It appears fixed now but some owners might have to reassign permissions
  6. Kapco411

    perms not "sticking"

    This does not appear to be the case with all my servers. Checking all of them now as this might have worked.
  7. Kapco411

    perms not "sticking"

    New upload is removing the previous permissions
  8. Kapco411

    perms not "sticking"

    Loading now
  9. Kapco411

    perms not "sticking"

    I updated to the latest and still showing permissions issues. If I reload while IM on the UI comes back but it wont show after a reload if you are not online already.
  10. Kapco411

    Krieg Chainsword exploit

    Can we add the Krieg.Chainsword to the plugin as a power tool so players cant exploit the XP given if NO power tools is selected? Thank you
  11. Kapco411

    New Boxes DLC

    Do you have plans to allow the new DLC boxes to be used?
  12. Offline players are now showing anyone that has ever played the server and not just the sleepers etc.
  13. Offline players are all stacked on top of each other after last update.
  14. I'm reaching out to the developer now. I seen some references to a custom map issue so figured as long as I was here giving a review I would also reach out to you as well. I'll keep you posted what he says.
  15. Having some trouble with the ferry Terminal Event by KpucTaJl. They event finds the Terminal but the CH47 stalls mid event causing the rest of the event to stall. This event works fine on 12 other servers its just on this map that is causing the issue.
  16. Kapco411

    Skinner

    Does this player have all the correct permissions to use the plugin and is this an RPC kick by chance?
  17. Kapco411

    Skinner

    Try this patch Whiskers made. It may resolve this issue for you. ItemMoveRPCPatch.cs
  18. Kapco411

    Npc Spawn

    I had similar issues. Restart server and make sure your running the latest Oxide build. Use Updater for BetterNPC, Add Data images from NpcSpawn Followed by Npcspawn.cs and then BetterNpc.cs. reboot server again. All other plugins should activate if they are updated. If you're also using HumanNPC it will produce an error as its calling the plugin and not the class. Removed HumanNPC till this is fixed. I had Everything running great after the Npc update until I updated all my servers to the new builds and it broke all of them again. Once your server build is correct the process will work as planned.
  19. Error while compiling DoubleJump: 'Effect' does not contain a definition for 'reusableInstace' | Line: 179, Pos: 32 This is just a misspelling. var effectInstance = Effect.reusableInstace; should be Effect.reusableInstance
    Amazing work of art brother. The attention to detail is stunning. Somehow you always find a way to one up yourself. Fits perfect on my mars server and the maze inside is enough to keep any player busy. Tons of loot to be had and NPC's to control the ship. Its a tough one for sure.
  20. Kapco411

    Team Share

    This plugin does not compile.

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