Aeryn Sun
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Aeryn Sun started following this can be deleted , latest update 03.09.2024 broke the map markers... , deployable pickup by players. and 3 others
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hi there, hope all is well with you... yeah so the latest update 03.09.2024 broke the map markers... nothing marks the map anywhere. bases are spawning, but no markers at all. take care, thanks Aeryn
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hello again i don't know what i did in the raidablebases.json file, but i somehow disabled deployable pickup by players. i can't find the setting in that file. help! i was going to put this in discussions, but i can't find a way to open a post there? thanks very much. still learning ...
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you can close this one out.
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me again the server received an update. now all rb stats have been reset to zero. if it has for me as a player on my player account (not admin) It probably happened to everyones accounts. is there a way to retrieve this information and fix what went wrong? thank you
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got it! thanks again.
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i am using 2.8.4 here are examples of both, dome covers everything, and dome doesn't. i hope this helps.
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so, I run a PvE server with raidable bases. I have had 2 cases so far, one which I ran into, and 1 a player ran into. the dome only covered the base. not the entire thing, and left the walls outside of the domes. bear with me here because I haven't a clue where to start looking for the solution to this. it just doesn't seem quite right, because we cannot damage the walls unless they are covered by the dome. where can I start looking? thanks. the rookie.
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thank you! that did the trick!
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i am hoping you can point me in the right direction. i had the free version, and just updated to the paid version. i unloaded the pluging, deleted the .cs file. copied the new paid file into /oxide/plugins folder. confirmed i had the new version 2.8.4 file in place and loaded the plugin. i have added the bases (originally-free version) like this: rb.config add "Medium Bases" base1 base2 etc. did that for all the different level of bases, easy through nightmare. all the map markers are green, which i think they are supposed to be color coded for difficulty. and when a base spawns every single one announces as "easy" no medium, hard, etc. help? thank you!
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is there a step by step instructions for linux servers with lgsm? cuz my first try after following what i see here and following along with srtbull's video (i know its windows, i made exceptions for that) the server would not start. i put the oxide files back in so i could have my server back to normal. i really struggle with oxide/umod and the facepunch updates. this has needed a good fix for a long time.
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Aeryn Sun started following error right after loading the plugin
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what can i do about this? first the error (or should i ignore?) and then the walkable thing.... (18:33:29) | Failed to call hook 'OnServerInitialized' on plugin 'ConsoleSpamCleaner v2.0.1' (UnauthorizedAccessException: System access is restricted, you are not allowed to use Harmony.HarmonyMethod) at Oxide.Plugins.ConsoleSpamCleaner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00052] in <1f10c452b2984008b454c4bb13b545f2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 (18:33:29) | Loaded plugin Console Spam Cleaner v2.0.1 by Khan (18:33:37) | assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (1680.1, 10.6, -278.9) on area: Walkable (18:33:51) | assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (1539.8, 24.5, 12.2) on area: Walkable (18:33:55) | assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (1680.1, 10.6, -278.9) on area: Walkable (18:34:09) | assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (1539.8, 24.5, 12.2) on area: Walkable (18:34:13) | assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (1680.1, 10.6, -278.9) on area: Walkable (18:34:24) | assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (1539.8, 24.5, 12.2) on area: Walkable (18:34:49) | assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (1680.1, 10.6, -278.9) on area: Walkable (18:35:01) | assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (1539.8, 24.5, 12.2) on area: Walkable (18:35:06) | assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (1680.1, 10.6, -278.9) on area: Walkable (18:35:23) | assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (1680.1, 10.6, -278.9) on area: Walkable (18:35:36) | assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (1539.8, 24.5, 12.2) on area: Walkable (18:35:43) | assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (1680.1, 10.6, -278.9) on area: Walkable (18:36:02) | assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (1680.1, 10.6, -278.9) on area: Walkable
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Aeryn Sun started following Merged Outpost/ Bandit camp and Stash Warning System
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- 6 comments
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- #merged outpost
- #outpost
- (and 13 more)