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Everything posted by Kapco411
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I'm reaching out to the developer now. I seen some references to a custom map issue so figured as long as I was here giving a review I would also reach out to you as well. I'll keep you posted what he says.
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Having some trouble with the ferry Terminal Event by KpucTaJl. They event finds the Terminal but the CH47 stalls mid event causing the rest of the event to stall. This event works fine on 12 other servers its just on this map that is causing the issue.
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- #6000 map
- #rust custom map
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I had similar issues. Restart server and make sure your running the latest Oxide build. Use Updater for BetterNPC, Add Data images from NpcSpawn Followed by Npcspawn.cs and then BetterNpc.cs. reboot server again. All other plugins should activate if they are updated. If you're also using HumanNPC it will produce an error as its calling the plugin and not the class. Removed HumanNPC till this is fixed. I had Everything running great after the Npc update until I updated all my servers to the new builds and it broke all of them again. Once your server build is correct the process will work as planned.
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- 21 comments
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- 3 comments
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- #enterprise
- #uss enterprise
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(and 32 more)
Tagged with:
- #enterprise
- #uss enterprise
- #ussenterprise
- #star trek
- #startrek
- #spacechip
- #space
- #universe
- #movie
- #star
- #explorer
- #scifi
- #sci-fi
- #fantasy
- #puzzle
- #puzzles
- #parkour
- #secrets
- #electricity
- #star trek movie
- #oxide
- #carbon
- #badgyver
- #facepunch
- #steam
- #rust
- #rustedit
- #rust edit
- #star trek uss enterprise
- #rust monument
- #rust custom monument
- #custom monument
- #custom prefab
- #rust custom prefab
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- 4 comments
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- #automation
- #team
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(and 2 more)
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I'm literally blown away by the attention to detail the developer has put into this plugin. You can literally tell this is hundreds of hours of development. Highly configurable and so darn easy to setup. The in game helps screens are such a nice touch and fit well with the overall vibe of the entire plugin. it is well thought out and well implemented. Players pick up on this right away and one of our players responded. "I literally just spent two hours setting up my automation system when this was enabled" It took me only minutes to complete that same task with this plugin. Bravo on an award winning plugin. Its simply amazing.
- 111 comments
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- #sorting
- #auto-sort
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(and 67 more)
Tagged with:
- #sorting
- #auto-sort
- #automation
- #item sorting
- #container management
- #storage management
- #inventory
- #filtering
- #organization
- #quality of life
- #qol
- #base management
- #efficiency
- #time saver
- #convenience
- #sorting chains
- #drop box
- #overflow routing
- #defense automation
- #turret filling
- #ammo management
- #ui
- #visual ui
- #oxide
- #carbon
- #no dependencies
- #base building
- #pve
- #resource management
- #item management
- #logistics
- #customizable
- #styled
- #easy to use
- #sorted
- #20k
- #base automation
- #optimization
- #umod
- #smartsorter
- #smart sorter
- #auto sort
- #inventory sorter
- #inventory management
- #storage sorter
- #container routing
- #ui editor
- #help ui
- #shotgun trap
- #flame turret
- #autoturret
- #sam site
- #weapon sorting
- #ammo sorting
- #resource sorting
- #tool cupboard
- ##vending machine
- ##vending routing
- #recycler
- ##refinery
- #furnace
- #large furnace
- #workbench
- #defenses
- ##fill defenses
- #construction sorting
- #radius sorting
- #performance
- #chillguy
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The larger the skin import the longer the load times. 9000 is severe overkill and is leading to the load issues TBH. Also, if you get skins that have been removed by the developer it kind of locks up the plugin for awhile until it gets rejected. Additionally, you need to refresh your image library after you load the skins up. I suggest using a plugin that reloads plugins you specify X amount of minutes after startup to handle this part. Focus on the skins you really want and purge the ones you don't to speed the process.
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Important: Make a backup before updating! If you’re updating from version 1.3.0 or earlier, you must create a backup of your config before updating. Starting from version 1.3.1 and above, the plugin requires LootManager to function. All your loot tables will be automatically transferred to LootManager, and a backup of your config will be created. After confirming that the loot transfer was successful, you can safely delete the backup. You don’t need to make any manual changes — everything will be done automatically on first launch.
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- 18 comments
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- #rust christmas
- #crimbo
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- 18 comments
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- 1
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- #rust christmas
- #crimbo
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- 11 comments
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- #custom
- #custom map
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(and 4 more)
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Hey Guys love the map. Dome is floating above ground slightly.
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You can use the spawns database from umod to setup the locations to spawn your bases at if thats what you are asking. You can then add that file with all the locations to the raidable bases config in the section that you want to spawns in. >> "Spawns Database File (Optional)": "none". You can also use that plugin to create the custom spawns to spawn in to those locations or use the option to allow spawns in the raidable bases config.
