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Kapco411

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Everything posted by Kapco411

  1. I'm reaching out to the developer now. I seen some references to a custom map issue so figured as long as I was here giving a review I would also reach out to you as well. I'll keep you posted what he says.
  2. Having some trouble with the ferry Terminal Event by KpucTaJl. They event finds the Terminal but the CH47 stalls mid event causing the rest of the event to stall. This event works fine on 12 other servers its just on this map that is causing the issue.
  3. Kapco411

    Skinner

    Does this player have all the correct permissions to use the plugin and is this an RPC kick by chance?
  4. Kapco411

    Skinner

    Try this patch Whiskers made. It may resolve this issue for you. ItemMoveRPCPatch.cs
  5. Kapco411

    Npc Spawn

    I had similar issues. Restart server and make sure your running the latest Oxide build. Use Updater for BetterNPC, Add Data images from NpcSpawn Followed by Npcspawn.cs and then BetterNpc.cs. reboot server again. All other plugins should activate if they are updated. If you're also using HumanNPC it will produce an error as its calling the plugin and not the class. Removed HumanNPC till this is fixed. I had Everything running great after the Npc update until I updated all my servers to the new builds and it broke all of them again. Once your server build is correct the process will work as planned.
  6. Error while compiling DoubleJump: 'Effect' does not contain a definition for 'reusableInstace' | Line: 179, Pos: 32 This is just a misspelling. var effectInstance = Effect.reusableInstace; should be Effect.reusableInstance
    Amazing work of art brother. The attention to detail is stunning. Somehow you always find a way to one up yourself. Fits perfect on my mars server and the maze inside is enough to keep any player busy. Tons of loot to be had and NPC's to control the ship. Its a tough one for sure.
  7. Kapco411

    Team Share

    This plugin does not compile.
  8. Kapco411

    Smart Sorter

    I'm literally blown away by the attention to detail the developer has put into this plugin. You can literally tell this is hundreds of hours of development. Highly configurable and so darn easy to setup. The in game helps screens are such a nice touch and fit well with the overall vibe of the entire plugin. it is well thought out and well implemented. Players pick up on this right away and one of our players responded. "I literally just spent two hours setting up my automation system when this was enabled" It took me only minutes to complete that same task with this plugin. Bravo on an award winning plugin. Its simply amazing.
  9. Do you have this set to true or false in the profiles?>> "Empty All Containers Before Spawning Loot": true,
  10. Kapco411

    Skinner

    The larger the skin import the longer the load times. 9000 is severe overkill and is leading to the load issues TBH. Also, if you get skins that have been removed by the developer it kind of locks up the plugin for awhile until it gets rejected. Additionally, you need to refresh your image library after you load the skins up. I suggest using a plugin that reloads plugins you specify X amount of minutes after startup to handle this part. Focus on the skins you really want and purge the ones you don't to speed the process.
  11. Kapco411

    Dantes Peak

    Another amazing map by Niko. This developer really brings things to life. Players are loving playing this one. BRAVO!
  12. Kapco411

    Shipwreck

    Are you on the latest version that addresses this?
  13. Kapco411

    Shipwreck

    Important: Make a backup before updating! If you’re updating from version 1.3.0 or earlier, you must create a backup of your config before updating. Starting from version 1.3.1 and above, the plugin requires LootManager to function. All your loot tables will be automatically transferred to LootManager, and a backup of your config will be created. After confirming that the loot transfer was successful, you can safely delete the backup. You don’t need to make any manual changes — everything will be done automatically on first launch.
    Fun map. Love the prefabs and Layout. Lots of puzzles to solve and areas to check out. Great Christmas Vibe. Bravo.
  14. Nice Job on the map, love the prefabs. Only thing I found is the top of the river at G17 just a terrain issue.
  15. Kapco411

    Anomaly Zone

    Beautiful Map and some long awaited fun. Glad to see Gruber back in the game. Can never go wrong with his maps. Bravo!
  16. Kapco411

    Floating Dome

    Hey Guys love the map. Dome is floating above ground slightly.
  17. Kapco411

    Raidable Bases

    You can use the spawns database from umod to setup the locations to spawn your bases at if thats what you are asking. You can then add that file with all the locations to the raidable bases config in the section that you want to spawns in. >> "Spawns Database File (Optional)": "none". You can also use that plugin to create the custom spawns to spawn in to those locations or use the option to allow spawns in the raidable bases config.
  18. Kapco411

    Skinner

    Curious. If its downloading the skins do you have them listed in the collections?
    A real masterpiece. Beautifully crafted and put together. Blown away by the level of detail at every turn. Players are going to love this adventure you have put together. Bravo Answer, job well done. 5 Stars all the way.
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