Hawkhill
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Everything posted by Hawkhill
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First time i tried the free version on umod, i ended up giving up cause i didnt manage to get the bases to spawn. But after endless begging from my friends to try again, and maybe get help to get it working i ended up trying again..... Think i saw the 40min+ video from Rust Admin Academy on youtube like 4-5 times before i started to get the hang of it and bases magically spawned The last couple of days ive been trying to balance the loot tables correctly..... Made a spreadsheet and categorized each weapon and clothing into tiers to help myself giving the items from the same tier equal dropchance on each 5 difficulties. Best weapons and armor having low dropchance on the easiest bases and increasing on higher difficulties.... The bad gear have high dropchance on lower difficulties and get lower the higher difficulty you get. Hope the time and effort ive put into this will pay.
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"menuBtn1": { "anchorMin": null, "anchorMax": null, "color": null, "material": null, "image": null, "fade": 0.0 }, "menuBtn2": { "anchorMin": null, "anchorMax": null, "color": null, "material": null, "image": null, "fade": 0.0 }, "menuBtn3": { "anchorMin": null, "anchorMax": null, "color": null, "material": null, "image": null, "fade": 0.0 }, "menuBtn4": { "anchorMin": null, "anchorMax": null, "color": null, "material": null, "image": null, "fade": 0.0 This is how the CuiData.json looked like when i posted the question...... but when i checked again after i read your reply, it was different and contained the icon links as you said..... Dunno why this happend.... haha... Thanks for the help mate!
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Yeah... i know i can disable it, but its still marking on map when a supply signal is thrown. But isnt it possible that the plugin sees the difference between a signal grenade and ordinary drop? I use Better NPC plugin that spawns Ai's om the ordinary supply drops, but not on the signal grenade ones..... Thats why i want to mark just the ordinary supply drops. And yes, it would be nice to have the locked crate icon instead, but it needs to be marked as an supply drop.
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"Arena Walls": { "Enabled": true, "Extra Stacks": 1, "Use Stone Walls": true, "Use Iced Walls": false, "Use Least Amount Of Walls": true, "Use UFO Walls": false, "Radius": 25.0 }, No wood walls here..... But the base itself i can change into the tier i want. UFO Walls is wood, but kinda weirdo.... would prefer normal wood external walls Edit: Nevermind... just had to set false to all other walls.... Was looking for a option to set true / false.....
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Hi Nivex! Amazing plugin you have made, but damn its pain in the ass to configure and balance right. The premium version should have included atleast 1 or 2 bases from each difficulty, but thats my opinion. One thing about the plugin. Could you add wood external walls to the options for the bases? Would be great to use that instead of stonewalls on the easy bases, since those bases is meant for low geared players with little resources.
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- 1,355 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,355 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,355 comments
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- #leveling
- #progression
- (and 19 more)
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First of all.... Amazing job with this plugin. The players on my server loves it! Im running a PvE server, and I run a couple of plugins i would love to build into the skilltree. For example Spawn Mini plugin on uMod. Is there a way that i can add a skill that unlocks the permissions for that plugin? Now ive just granted the permission to the default group, so its available to all players for free. Would be great if i could add them to the config myself. Other thing.... since im running a PvE server, i dont want other players to be able to loot my pouch if i die. Thats not working now. Possible to get an option for that? Im using prevent looting addon. I know i can add to config that my backpack shouldnt drop on death, but i think its more realistic if it does.
- 1,355 comments
-
- #leveling
- #progression
- (and 19 more)