
CeLL
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Everything posted by CeLL
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- 9 comments
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- 9 comments
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- 9 comments
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I'm unable to give this an honest review when using the review process, so I'll attempt to do that here in the discussion. If you read the name of the plugin, it does exactly what it says. It will remove building debris, as long as you're not using any other method to ent-kill things. You will not get any FPS boost from using this plugin. You will no longer see the base crumble. It'll just disappear. You will not see any boost in FPS on your server. If you want to have the effect of no gibs when shit gets blown up, this plugin worked. If you think it will give any kind of performance boost? This one will not do that.
- 9 comments
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I don't have an issue with the author. I think they're quite competent actually, and admire them a bit for things they've done. I'm impressed with their work. Not impressed with false claims, though. Plugin should not state it will reduce FPS. That's wrong on many levels. It will not reduce FPS for players. Someone else might buy it and think it will help. It won't.... I don't believe I need to waste supports time to prove my point. I'd love to be proven wrong.
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Nah, man. Not angry at all. First plugin publicly available of it's kind that I know of, and possibly still. Unsure as I'm a lil out of the loop with that. I had a few peso's burning a hole in my pocket. Wanted to see what was under the hood, ya know? It's easy to take plain text as something it isn't. I try to be as light-hearted as I can be by even poking fun at myself, but even then it's taken as an aggressive stance. Truth be told, if the description of said plugin were changed then it'd be no issue. Description should only show what the plugin does. Not claim it will do something extra, like vastly improve FPS. In RUST That just ain't happening. In 1 year it's been downloaded 22 times. Half of them probably from me, and the other half I imagine from testers. Because I was dropped on my head when I was a baby and file structure got corrupted., I need backups and possible human MEMTEST. Either way, it isn't going to improve FPS by A LOT in RUST. I'd love to be proven wrong. It's a clever plugin. First of it's kind. Glad I got to see under the hood. Description was V8 FPS savior but it only has a straight 6 with 2 plugs missing under the hood
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I seen someone speaking up about how the review process here is more than a little bit weird, so I added a short lil true story about my own experience. Have a seat at the round.
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Summer child. There is nothing anyone can do to make that particular plugin do what it says. I knew this before purchase. Just wanted to see the code behind it. Didn't want to, nor will I get into semantics about what plugin I'm talking about. This particular thread is about how those who feel slighted because their reviews aren't being taken seriously, or being known/shown at all. Seems to be very heavy handed towards the DEV to say the least.
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Agree. I've done a review with video proof of a plugin not working as description states and been told I need to go through support first. I don't need support. I know that it doesn't work. Here is the video proof. I believe some plugins that are very involved should be given somewhat of a pass. I consider myself 50% dumb fuck/50% god damned genius. Might be more like 52% genius cuz Mom always told me I was special Either way, if a plugin is supposed to do literally ONE THING, and it doesn't do that ONE THING, and you get shown video proof of it NOT doing that ONE THING, and you tell me I need to contact support for that ONE THING... What exactly are you doing?
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I've been helping test the full version for about a month. It can be a little heavy on players PC's, but setting draw distance to 1500 or a little below helps smooth things out quite a bit. There is a whole lot going on in this map. Many puzzles that aren't your typical 'swipe a keycard and watch a door open' type of puzzle. You'll actually have to use the hamster-wheel in your head Lot of well thought-out underground areas to find and explore. (able to build in certain areas)
- 14 comments
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- #custom map
- #niko
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(and 4 more)
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@kingsizekevin Have you tried : /harborpos – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read) Initially I did nothing and it worked out of the box. Few days later I noticed a little spam in rcon and checked it out. Setting the position made that all go away and it stopped placing bots where they shouldn't be.
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Spent the morning playing around with this one. I figure I'll point out some things I've noticed. It works with BradleyGuards The settings for BradleyGuards do not override this plugin. Guards health will remain as set in BG.(perfect for me) Config for codelockhackablecrate time for this plugin will not override convar.(perfect for me) I didn't change anything other than timings for it to spawn and works out of the box. I'm running a heavily modded map with 2 Harbors. Plugin chooses where to spawn event.(I changed nothing for this) I'm liking it. :FistBump: to KpucTaJI
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I can't respond to a review remark so it's gotta be here, I suppose. Take your medicine dude. Kinda like Fallout 4, gotta survive but have to eat the shit with RADS so you can make it to the next, then realizing if you eat more shit you're gonna have to respawn because you fucked up the things and people who supported you. I'm critical, but fair. I'm also an asshole according to my ma, my ex ol-lady etc.... Either way, I stand by my review of get your shit together man. I aint mad atcha. Is just a butterknife man
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Almost zero quality control here. Quantity over quality. Pointed out several holes the size of Pennsylvania to map author. May or may not be fixed for coming wipe,I couldn't tell ya. I patched the holes myself with foundations in-game so I didn't disturb any players with a wipe just after a wipe, ya know? It gets old, quick. I'm ok with the quick self-patches to an extent. Point out with video that train tunnels above-ground cannot be passed-thru with the cart and was told it's because of the version of rustedit that messes with the height. I mean, ok. That still doesn't make the map I purchased have train tunnels that allow players to drive-thru right now. It may be fixed now. Don't know. Back to edit my review. The whole train tunnel issue was resolved by updating the workcart spawner that was failing to compile on restarts. Big ole head-scratching oops across the board. Gave a heads up to them about people falling through the map after failing to descend at the pyramid and was told it's user error. It's user error when when you die, sure. Not when it turns to (InsideTerrain Violation Level 200) every time at the same spot. All I can do is point it out, man. Get your shit together Niko. I believe you make great maps, but it's very, very evident that they are not tested the way they should be. If you want people to be your beta testers, then sell your maps at beta tester prices. Despite your removal from other places to sell your maps, I gave you a chance. Tried to help ya but you disappointed me. Niko has been very responsive to any and all inquiries about his maps as of late. I believe things only get better from here with their maps. I still believe in ya and think you have good ideas but you gotta get it together in the quality department
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Fix it... Error while compiling: StructureUpgrade.cs(54,25): error CS1061: Type `Oxide.Plugins.StructureUpgrade.ConfigData' does not contain a definition for `IsNull' and no extension method `IsNull' of type `Oxide.Plugins.StructureUpgrade.ConfigData' could be found. Are you missing `UnityEngine.Playables' using directive?
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Do these carry over after a copypaste? Say a raidable base was created, would the text show when spawned and then disappear after the raid despawned? When a player on my server creates a worthy base, I like to give them credit for it in some way with something inside the base. This would make it the perfect way to do so.
- 7 comments
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- #rust
- #rust plugin
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(and 2 more)
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- 31 comments