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Everything posted by ChardaZAR
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- 201 comments
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- 1
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hey @IIIaKa I wanted to find out if you're planning on implementing the above?
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I figured I'll look at generating a proc gen map, then pulling it into RustEdit to add in the prefabs and exporting that new file for wipe
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As title says I am looking for a plugin that will allow me to spawn custom prefabs on a proc gen map So for instance, I'd like to spawn a deathmatch arena prefab -- Like the Nuke Town prefab on a proc gen map I looked at some of the entity spawner plugins on Umod, and they don't support custom prefabs I'm guessing that's a limitation with Oxide?
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Encountered another issue Not sure if I should open a new ticket or not Just thought I'd message here I got Discord Chat running on a private channel so I can monitor chat when I'm online and I also use Live Admin Chat that players can use when I'm not paying attention to Discord They worked really well together, especially if I just wanted to chime in on in-game chat through Discord Chat Now it looks like the two plugins are conflicting
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- 37 comments
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- #adem
- #madmappers
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(and 6 more)
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- 37 comments
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- #adem
- #madmappers
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(and 6 more)
Tagged with:
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This plugin looks really cool and I'm thinking of implementing it as a feature for my VIP or Prestige players Just a question How demanding is this plugin on the server? I have a few groups of players that love building intricate and different bases, and something like this would be a spoil for them I'm just worried about server performance Has anyone had a performance knock when using this plugin?
- 37 comments
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- #adem
- #madmappers
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(and 6 more)
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Hey @nivex I got a question about: "Loot Amount Multiplier (raidablebases.buyable.vip.pve)": 1.4 I want to give my VIP players a loot boost in the raidable bases Does the config "Amount Of Items To Spawn": 250 block the VIP multiplier? Some of my VIP players were saying they are not getting the 40% loot boost, and I'm guessing the "Amount Of Items To Spawn" is blocking that, yeah?
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Suggestion 1: The ability to add zones from Zone Manager on Umod I have a PVP Arena set up on my server and I can't use this plugin as it blocks players from damaging one another Suggestion 2: The ability to turn off buying monuments, events (such as Bradley and attack heli) and raidable bases I know this is a key point of your plugin, but I find most new players miss the notification and then complain on the server and discord that they cannot raid, loot, or do damage. If I could just turn off those buyable functions, and just have an excellent PVE plugin that prevents players from accessing other players' loot, bodies or vehicles Then it's a perfect plugin for me
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- 395 comments
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- #helicopter
- #helicopters
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Hey @Steenamaroo I'm back 😠Ok so last night when the server force wiped, I gave this a try I had to manually trigger the rewards using the "playerranks.reward" command The problem is, in my config, I've set delete player data when wipe to true So when the new game starts, I can't give the reward to the players Is there a way to save the data or create a snapshot of the data before wiping, so then I can issue rewards to the players on the next wipe? Or am I making this overly complicated and there's a much easier way to do this? 😅
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Awesome. Thanks man. Appreciate it! I've removed the plugin in the meantime Will add it back in on the next update Appreciate you
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I fixed it by removing the Instant Barrels plugin from the server
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You're a rockstar mate Thank you
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Hey imthenewguy Big fan of your plugins, mate Really happy with what I've got, and will def invest in more this year Little request from me The little "+xp" notification text that pops up on the top of the screen when doing actions... That's what I'm referring to Is it possible to change the color when doing actions for XP Event? Similar to the blue text when using pooled xp, but perhaps green or something when players get bonus XP for doing events? Thanks man
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Hello! I don't want to show "MsgPerm_Instantbar" in the status I can't remove them I've turned them off in the config, but they are still showing in game for everyone Both permissions are set to false, but still show in-game "InstantBarrels.use": { "Name. The name must be identical to the key above.": "InstantBarrels.use", "IsEnaled": false, "TextKey": "MsgPerm_InstantBarrels.use", "BarSettings": { "BarType - You can choose only between TimeProgressCounter and TimeCounter": "TimeProgressCounter", "Order": 20, "Height": 26, "Main_Color(Hex or RGBA)": "#FFFFFF", "Main_Transparency": 0.15, "Main_Material": "", "Image_Url": "https://i.imgur.com/BtK7YHa.png", "Image_Local(Leave empty to use Image_Url)": "PermissionsStatus_Default", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#FFF53D", "Image_Transparency": 1, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 1, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "1 1 1 1", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 0, "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "1 1 1 1", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 1, "SubText_Outline_Distance": "0.75 0.75", "Progress_Reverse": true, "Progress_Color(Hex or RGBA)": "#FFD700", "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" } }, "InstantBarrels.roadsigns": { "Name. The name must be identical to the key above.": "InstantBarrels.roadsigns", "IsEnaled": false, "TextKey": "MsgPerm_InstantBarrels.roadsigns", "BarSettings": { "BarType - You can choose only between TimeProgressCounter and TimeCounter": "TimeProgressCounter", "Order": 20, "Height": 26, "Main_Color(Hex or RGBA)": "#FFFFFF", "Main_Transparency": 0.15, "Main_Material": "", "Image_Url": "https://i.imgur.com/BtK7YHa.png", "Image_Local(Leave empty to use Image_Url)": "PermissionsStatus_Default", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#FFF53D", "Image_Transparency": 1, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 1, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "1 1 1 1", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 0, "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "1 1 1 1", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 1, "SubText_Outline_Distance": "0.75 0.75", "Progress_Reverse": true, "Progress_Color(Hex or RGBA)": "#FFD700", "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" }
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Thanks @Death Looks really detailed and I love the UI I just have no idea how APIs work when it comes to making custom items for the server 😅 Guess it's time to go learn C#
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I am looking for a plugin that can add custom items to specific loot I want to give players a small chance to find dollar notes in certain crates Then convert the dollar notes into Economics, so that they can spend it in the game store Does such a thing exist?
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Absolute gent @NooBlet Thank you