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Everything posted by Ryuu
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thank you so much!
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and i noticed that the Gingerbread skin is available by default. Is this permitted under FP rules?
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Hi, I just purchased this plugin—it's fantastic, easy to set up, and has a beautiful UI !! But I wanted to ask: if I change the update frequency from the default 2.0 to 0.5, are there any hidden performance impacts? Has anyone else experienced similar feedback? I haven't dared to try it on my main server yet. Thanks in advance!
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Calling 'OnEntityTakeDamage' on 'WarMode v1.3.10' took average 5680ms Calling 'CanBeTargeted' on 'WarMode v1.3.10' took average 5737ms Calling 'CanLootEntity' on 'WarMode v1.3.10' took average 5677ms Hi, those messages suddenly appeared in the console, followed by severe lag Please check it when you have time! Thanks in advance!
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assets/prefabs/npc/patrol helicopter/heli_crate.prefab assets/prefabs/npc/m2bradley/bradley_crate.prefab Hi, does this refer to crates spawned within events or crates that appear after an APC/heli is destroyed? thanks
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I installed the new version a few minutes ago, and it's working good now!
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Thanks for your concern! sorry i haven't had a chance to test it yet, since I'm still figuring out how to make tea and extra HP coexist. XD
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After the force wipe, the additional HP set in the hierarchy seems to have stopped working. If possible, could you please check it when you have some time? Also, I’d be happy to pay for this plugin if that’s an option. Once again, thank you for providing such a great plugin!
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sorry to bother you again , it’s the same issue again. 'Growth Rate Multiplier' and 'Yield Multiplier' are still not working for me. I tested all three types of fertilizer separately on three auto farm planters, but except for the basic one, the other two are still ineffective. When I tested a second time, it seemed like even the basic one stopped working and reverted back to the normal fertilizer bonus. I’ve attached the config file below. I’m not sure if it might be conflicting with another plugin, but if you have some time to take a look, I’d greatly appreciate it ! Thank you very much in advance! CustomFertilizer.json
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"Ultra Fertilizer": { "Skin ID": 3506428536, "Growth Rate Multiplier": 20.0, "Yield Multiplier (Applied to gain per tick, non-compounding)": 10.0, "Keep Plants Alive": true, "Chance to Get from Composter (0.01 = 1%)": 0.0, "Command Aliases": [ "ultrafert" ], "Permission": "customfertilizer.ultra", "Custom Item Drops": [ { "Item Shortname": "scrap", "Item Skin ID": 0, "Drop Chance (0.01 = 1%)": 0.1, "Minimum Amount": 1, "Maximum Amount": 5 hi there this is my config. I tested Ultimate Fertilizer on both auto farms and regular planters, but there was no change in yield or growth time. Could this be conflicting with one of my plugins? Thanks in advance!
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Update: The error where PVE players could not automatically sync to PVP when teaming up was caused by the Mevent Clans plugin. After uninstalling clan, the warmode switching works perfectly again. Is there any way to fix this issue? Thanks in advance!
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nvm I've disabled Marker and simple status. If possible, could you please check the issue where PVE players joining PVP teams don't switch modes when you have time? Thanks in advance!
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Is it simple status indicator or the marker displayed when firing? Sorry my English is poor
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Calling 'OnPlayerInput' on 'WarMode v1.3.10' took average 5036ms my server has been experiencing this spam starting today and huge lag FPS dropped to only 5-8 FYI thanks
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sorry to bother you is there any update?
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or whether we can offer a new approach to completely prohibit PVE and PVP players from teaming up
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"Teams": { "SyncModeWithTeamMembers": true "Priority": 1, "Group": "warmodepvp", "Name": "pvp", "Priority": 2, "Group": "warmodepve", "Name": "pve", Hi, I've noticed this feature seems to be having issues lately. I've already set up the team sync and priority, but after joining a team, I'm still listed in PVE
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Failed to call hook 'OnPlanterBoxFertilize' on plugin 'CustomFertilizer v2.0.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.CustomFertilizer.OnPlanterBoxFertilize (PlanterBox planterBox) [0x000c8] in <b5b299f0e9db49d5a5b193894e5475c7>:0 at Oxide.Plugins.CustomFertilizer.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001b2] in <b5b299f0e9db49d5a5b193894e5475c7>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 09/13 16:55:23 | Unloaded plugin Custom Fertilizer v2.0.3 by R3boot Is it because it conflicts with auto farm? Is it because it conflicts with auto farm? Thank you in advance
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I don't believe I've installed any new plugins recently... since I've been using the mixing table plugin for over a year now. I only discovered these two issues yesterday, so it's possible they were introduced by this month's update. and thanks in advance!
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Opening a mixing table while brewing a recipe will halt the brewing process, but fortunately the brewing time required is recorded from where it last stopped. Additionally, a cooking workbench will only display the cooking progress on UI, but the cooking workbench itself lacks animation. I'm not sure if this is a bug introduced after this month's update, but I did encounter these issues today FYI
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oh okay i see thanks for the help!