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Ryuu

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Everything posted by Ryuu

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  1. Ryuu

    Raidable Bases

    Players get a huge delay when respawning near raidable bases Is there a config or other plugin that can fix it, I only have inland/ice sheets mode on but sometimes it spawns in beaches "Allow Raid Bases Inland": true, "Allow Raid Bases On Beaches": false, "Allow Raid Bases On Ice Sheets": true, "Allow Raid Bases On Roads": false, "Allow Raid Bases On Rivers": false, "Allow Raid Bases On Railroads": false, "Allow Raid Bases On Building Topology": false, "Allow Raid Bases On Monument Topology": false, "Allow Raid Bases In Biomes": { "Arctic": true, "Arid": true, "Temperate": false, "Tundra": true
  2. Hi. It seems that after the rust update this plugin doesn't work properly anymore No errors are reported, but no recycling or smelting is possible.
  3. Ryuu

    Server Pop

    Here's a stupid question... Is it against the rules if I use it on a community server?
  4. Ryuu

    Redirect

    I tried... Let's say I redirect from server A to server B, then my history list will only have history from server A Is there any way to automatically add server B to my history?
  5. Ryuu

    Redirect

    Hi, a nice plugin! Just wondering if I redirect from server A to server B, will I have server B in my history?
  6. Ryuu

    Raidable Bases

    Hi,After the rust update on Friday I noticed that the bases sometimes don't spawn, they work fine on three servers but not on two others, I'm using the exact same map and plugins on 5 servers o.reload and restart server dont fix the problem and the plugin doesn't report any errors Loaded 185 items from RaidableBases\Difficulty_Loot\Easy Loaded 186 items from RaidableBases\Difficulty_Loot\Medium Loaded 202 items from RaidableBases\Difficulty_Loot\Hard Loaded 208 items from RaidableBases\Difficulty_Loot\Expert Loaded 229 items from RaidableBases\Difficulty_Loot\Nightmare Loaded 27 items from RaidableBases\Default_Loot Loaded 4 items from RaidableBases\Base_Loot\Easy Bases Loaded 4 items from RaidableBases\Base_Loot\Expert Bases Loaded 4 items from RaidableBases\Base_Loot\Hard Bases Loaded 4 items from RaidableBases\Base_Loot\Medium Bases Loaded 4 items from RaidableBases\Base_Loot\Nightmare Bases 12/10 01:28:23 | [RaidableBases] 25% loaded (288 potential points) 12/10 01:28:35 | [RaidableBases] 50% loaded (474 potential points) 12/10 01:28:49 | [RaidableBases] 75% loaded (833 potential points) 12/10 01:29:01 | [RaidableBases] 100% loaded (1504 potential points) 12/10 01:29:01 | [RaidableBases] Grid initialization completed in 52 seconds and 39 milliseconds on a 4250 size map with 1504 potential points.
  7. Ryuu

    Raidable Bases

    Thanks for the quick reply! Looking forward to the new update! I've analyzed the reason, it seems that some raidablebases were not removed when I rebooted the server. Then when I restarted the server, they didn't work as expected, it was like an empty player base
  8. Ryuu

    Raidable Bases

    I wasn't on the server to see this happen I checked the console logs and in the spawn log the bases spawn successfully. Then they were not raided, but : 1. there is no loot in the chests 2. no dome 3. turrets energized but no weapons 4. no decay 5. no locks 6. no vending machine sign It's just like a player's base, the only difference is that it doesn't rot Then I rechecked that the total number of raidable bases on the map hasn't changed, e.g. I set 3 bases for each difficulty and everything is fine. Is it possible that they were not deleted during the restart? 11/24/2023 19:10:05 | [RaidableBases] Aezbase1 @ D9 : 178 items
  9. Ryuu

    Raidable Bases

    oh sor for my English, No errors in the console or logs...
  10. Ryuu

    Raidable Bases

    yes... . error is just like I said
  11. Ryuu

    Raidable Bases

    I'm not using the any pve plugin... I've set the difficulty to spawn 3 bases per difficulty, which means a total of 15 raidable bases. But about 10 of the bases spawn successfully, and the other 5 get this error There is no dome, no area hints, turrets are powered up but no weapons, tc and chests are unlocked and there is no loot, it's like a player base that stays there and doesn't corrode or disappear.
  12. Ryuu

    Raidable Bases

    Hi, Sometimes there are complete buildings pasted, with turrets energized but no weapons in them, and no locks there, and the crates are empty They don't have domes and they don't get auto-deleted. Is there something wrong with my config file?
  13. When I update to 1.1.3, there will always be spam messages Will this have an impact on server performance?
  14. 09/29 17:39:12 | Failed to call hook 'ShowStatus' on plugin 'CustomStatusFramework v1.1.3' (InvalidCastException: Invalid cast from 'System.Single' to 'System.Nullable`1[[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]'.) at System.Convert.DefaultToType (System.IConvertible value, System.Type targetType, System.IFormatProvider provider) [0x001dc] in <47fc8c70fa834cbf8141d7c1a7589125>:0 at System.Single.System.IConvertible.ToType (System.Type type, System.IFormatProvider provider) [0x00000] in <47fc8c70fa834cbf8141d7c1a7589125>:0 at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x001b4] in <47fc8c70fa834cbf8141d7c1a7589125>:0 at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x00007] in <47fc8c70fa834cbf8141d7c1a7589125>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00064] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0
  15. Ryuu

    Base Upgrade

    Hi,How to set this plugin to not work when raid blocking
  16. Ryuu

    Base Upgrade

    I'm thinking of buying this plugin, does it set up raid blocks or work with no escape?
  17. Sorry this report is a little long
  18. { "NoBurntMeat": true, "Ovens": { "bbq.deployed": { "Multiplier": 1, "Charcoal": 1 }, "campfire": { "Multiplier": 1, "Charcoal": 1 }, "electricfurnace.deployed": { "Multiplier": 1, "Charcoal": 1 }, "fireplace.deployed": { "Multiplier": 1, "Charcoal": 1 }, "furnace.large": { "Multiplier": 1, "Charcoal": 1 }, "furnace": { "Multiplier": 1, "Charcoal": 1 }, "hobobarrel_static": { "Multiplier": 1, "Charcoal": 1 }, "hobobarrel.deployed": { "Multiplier": 1, "Charcoal": 1 }, "refinery_small_deployed": { "Multiplier": 1, "Charcoal": 1 }, "skull_fire_pit": { "Multiplier": 1, "Charcoal": 1 }, "small_refinery_static": { "Multiplier": 1, "Charcoal": 1 } }, "Products": { "sticks": { "CookTime": 10.0, "Amount": 1 }, "fish.raw": { "CookTime": 10.0, "Amount": 1 }, "chicken.raw": { "CookTime": 10.0, "Amount": 1 }, "deermeat.raw": { "CookTime": 10.0, "Amount": 1 }, "horsemeat.raw": { "CookTime": 10.0, "Amount": 1 }, "humanmeat.raw": { "CookTime": 10.0, "Amount": 1 }, "bearmeat": { "CookTime": 10.0, "Amount": 1 }, "wolfmeat.raw": { "CookTime": 10.0, "Amount": 1 }, "meat.boar": { "CookTime": 10.0, "Amount": 1 }, "crude.oil": { "CookTime": 1.0, "Amount": 3 }, "can.beans.empty": { "CookTime": 5.0, "Amount": 15 }, "can.tuna.empty": { "CookTime": 5.0, "Amount": 10 }, "hq.metal.ore": { "CookTime": 2.5, "Amount": 1 }, "metal.ore": { "CookTime": 2.5, "Amount": 1 }, "sulfur.ore": { "CookTime": 2.5, "Amount": 1 } },
  19. When I tried to reset it to 1.5.10 or 1.5.09 I found that I could no longer download it
  20. Hi, I'm experiencing some spam after updating to 1.5.1.1 also it's not working according to the multipliers I set, for example I set all the smelting equipment multipliers to 1 and then set the sulfur ore cooking speed to 4.0 seconds, but I get 20 sulfur a second on a small furnace. 09/22 01:28:54 | Failed to call hook 'Unload' on plugin 'SmeltingController v1.5.11' (InvalidCastException: Specified cast is not valid.) at Harmony.PatchInfoSerialization.Deserialize (System.Byte[] bytes) [0x00021] in <ef472ad41f4948fdb52674edfe069979>:0 at Harmony.HarmonySharedState.GetPatchInfo (System.Reflection.MethodBase method) [0x00019] in <ef472ad41f4948fdb52674edfe069979>:0 at Harmony.PatchProcessor.GetPatchInfo (System.Reflection.MethodBase method) [0x00013] in <ef472ad41f4948fdb52674edfe069979>:0 at Harmony.HarmonyInstance.GetPatchInfo (System.Reflection.MethodBase method) [0x00001] in <ef472ad41f4948fdb52674edfe069979>:0 at Harmony.HarmonyInstance.UnpatchAll (System.String harmonyID) [0x0004a] in <ef472ad41f4948fdb52674edfe069979>:0 at Oxide.Plugins.SmeltingController.Unload () [0x0005e] in <a6ec0feac7484d26b3ab503ef47d221d>:0 at Oxide.Plugins.SmeltingController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00072] in <a6ec0feac7484d26b3ab503ef47d221d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0 09/22 01:28:54 | Unloaded plugin SmeltingController v1.5.11 by kasvoton 09/22 01:28:54 | [SmeltingController] [INFO] Changed 'hq.metal.ore' cookTime from 2.5 to 5 09/22 01:28:54 | [SmeltingController] [INFO] Changed 'metal.ore' cookTime from 2.5 to 5 09/22 01:28:54 | [SmeltingController] [INFO] Changed 'sulfur.ore' cookTime from 2.5 to 5 09/22 01:28:57 | Calling 'OnServerInitialized' on 'SmeltingController v1.5.11' took 2398ms
  21. sor..I've found the cause of the failure, I'm modifying the config file on Server A but I'm testing it on Server B. Thanks for your patience and sorry for my stupidity
  22. Changing this, will reduce wood consumption? "wood": { "FuelAmount": 10, --- When I changed it to 1 or 10 it didn't make any difference "ByProduct": "charcoal", "ByProductAmount": 1, "ByProductChance": 0.75 }
  23. Hi, Can we fuel rates be modified? The amount of wood consumed when you try to get it running on a 10x modded server is staggering
  24. Ryuu

    AutoFarm

    Calling 'CanAcceptItem' on 'AutoFarm v1.2.0' took average 3418ms Calling 'CanAcceptItem' on 'AutoFarm v1.2.0' took average 2889ms Calling 'CanAcceptItem' on 'AutoFarm v1.2.0' took average 4054ms It keeps sending spam and can severely degrade server fps. Would you mind telling me how to fix it, thanks in advance!

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