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Everything posted by Ryuu
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Because orchids require over five times more water than ordinary plants, a single sprinkler is insufficient to keep them well-watered.
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Hi can raidable bases be made more granular? Currently, the only option is: Entering a raidable base area triggers a raid block, but during this period, even if damage is inflicted on the base, the timer will not reset. (Setting the timer too short is pointless, but if the “Spread Raid Block to Teammates” option is enabled, setting the timer too long will severely impact player experience.) Is there a way to make raidable bases behave like player bases, where using weapons to attack structures or deployed items triggers a raid block? Thanks in advance.
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Hi I've noticed that from version 1.0.11 to the 1.0.14 tugboats frequently fail to spawn—though not every time. It happens about 2 out of 5 times. I haven't checked the console for error messages yet, but I'll look into it and provide more feedback. and I don't recall ever encountering this issue before; it only started occurring after the naval update. FYI Thanks in advance.
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- 59 comments
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- #rust
- #facepunch
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03/06 00:53:20 | [Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: Ammo Storage Box_-1593678393_component.box.ammo.large_1 Armor Storage Box_1254295946_component.box.armor.large_1 Charcoal Storage Box_1884461210_component.box.charcoal.large_1 Clothing Storage Box_1736620421_component.box.clothing.large_1 Comps Storage Box_-413663149_component.box.comps.large_1 Explosives Storage Box_-1998423571_component.box.explosives.large_1 Food Storage Box_1023919015_component.box.food.large_1 Guns Storage Box_-544295594_component.box.guns.large_1 Meds Storage Box_-800824218_component.box.meds.large_1 Metal Storage Box_1465782238_component.box.metal.large_1 Ore Storage Box_992944937_component.box.ore.large_1 Scrap Storage Box_574701440_component.box.scrap.large_1 Stone Storage Box_94971664_component.box.stone.large_1 Sulfur Storage Box_-10594280_component.box.sulfur.large_1 Tools Storage Box_679690962_component.box.tools.large_1 Wood Storage Box_1044081720_component.box.wood.large_1 03/06 00:53:20 | [Stack Modifier] 100% 03/06 00:53:20 | [Stack Modifier] Modifying Stacks 03/06 00:53:20 | KeyNotFoundException: The given key '-1593678393' was not present in the dictionary. sorry for the delay
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I tested it on the staging branch server : plugin didn't throw any errors, but the stack reverted to vanilla. not sure if there's a bug somewhere, but just wanted to give you a heads up! Thanks in advance!
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After the update, PVE players' ships can be raided unless you dock your ship near a PVE TC to properly trigger PVE mode protection.
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- 5 comments
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thanks for the help!
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Hi,Are there any update plans? Thanks
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Hi, I'm not sure if this issue should be reported here. I discovered today that in PVE mode, the crates of Bradley/helicopter can be looted by non-event owners, but the crates on the white car function correctly in PVE mode. I'm not sure which plugin in the Loot Manager/Convoy/PvE mode is causing the issue, but I'm certain the problem emerged in one of the recent plugin updates. Thank you in advance. "Supported Plugins": { "PVE Mode Setting": { "Use the PVE mode of the plugin? [true/false]": true, "The owner will immediately be the one who stopped the convoy": false, "If a player has a cooldown and the event has NO OWNERS, then he will not be able to interact with the event? [true/false]": false, "If a player has a cooldown, and the event HAS AN OWNER, then he will not be able to interact with the event, even if he is on a team with the owner? [true/false]": false, "Allow only the owner or his teammates to loot crates? [true/false]": true, "Display the name of the event owner on a marker on the map? [true/false]": true, "The amount of damage that the player has to do to become the Event Owner": 500.0, "Damage coefficients for calculate to become the Event Owner.": { "Npc": 1.0, "Bradley": 2.0, "Helicopter": 2.0, "Turret": 1.0 }, "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": true, "Can Bradley attack a non-owner of the event? [true/false]": true, "Can Turret attack a non-owner of the event? [true/false]": true, "Can Helicopter attack a non-owner of the event? [true/false]": true, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can the non-owner of the event do damage to Helicopter? [true/false]": false, "Can the non-owner of the event do damage to Turret? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": true, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 600.0 },
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yes i did but still now working
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After the force wipe, the elevator stopped working. I suspect it's because FP made modifications to the elevator. Could you please check it when you have time? Thanks in advance.
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11/07 22:58:06 | Unloaded plugin Stack Modifier v2.8.23 by Khan 11/07 22:58:06 | [Stack Modifier] Checking For Discrepancies With Game Items 11/07 22:58:06 | [Stack Modifier] 16% 11/07 22:58:06 | Loaded plugin Stack Modifier v2.8.23 by Khan 11/07 22:58:06 | [Stack Modifier] 66% 11/07 22:58:07 | [Stack Modifier] Config Item's are missing!?: Soccer Ball_405904531_ball_1 11/07 22:58:07 | [Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: Soccer Ball_405904531_ball_1 Horse_82772055_horse_1 Minicopter_-1334255764_minicopter_1 2 Module Car_-866121090_2module car_1 3 Module Car_-831725027_3module car_1 4 Module Car_-935322684_4module car_1 2 Module Car Chassis_-226151558_2module car chassis_1 3 Module Car Chassis_1482871705_3module car chassis_1 4 Module Car Chassis_385099196_4module car chassis_1 Scrap Transport Helicopter_375473148_scraptransportheli_1 Sedan_-374457631_sedan_1 Caboose_1732236518_caboose_1 Kick Hazmat_972302244_hazmatsuit.kick_1 Hot Air Balloon_696029539_hab_1 Mini Fridge_1174484438_mini fridge_1 RPG Launcher_494161326_rocket.launcher.rpg7_1 11/07 22:58:07 | [Stack Modifier] 100% 11/07 22:58:07 | [Stack Modifier] Modifying Stacks 11/07 22:58:07 | KeyNotFoundException: The given key '405904531' was not present in the dictionary.
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and i noticed that the Gingerbread skin is available by default. Is this permitted under FP rules?
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Hi, I just purchased this plugin—it's fantastic, easy to set up, and has a beautiful UI !! But I wanted to ask: if I change the update frequency from the default 2.0 to 0.5, are there any hidden performance impacts? Has anyone else experienced similar feedback? I haven't dared to try it on my main server yet. Thanks in advance!
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Calling 'OnEntityTakeDamage' on 'WarMode v1.3.10' took average 5680ms Calling 'CanBeTargeted' on 'WarMode v1.3.10' took average 5737ms Calling 'CanLootEntity' on 'WarMode v1.3.10' took average 5677ms Hi, those messages suddenly appeared in the console, followed by severe lag Please check it when you have time! Thanks in advance!
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assets/prefabs/npc/patrol helicopter/heli_crate.prefab assets/prefabs/npc/m2bradley/bradley_crate.prefab Hi, does this refer to crates spawned within events or crates that appear after an APC/heli is destroyed? thanks
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I installed the new version a few minutes ago, and it's working good now!
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Thanks for your concern! sorry i haven't had a chance to test it yet, since I'm still figuring out how to make tea and extra HP coexist. XD
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After the force wipe, the additional HP set in the hierarchy seems to have stopped working. If possible, could you please check it when you have some time? Also, I’d be happy to pay for this plugin if that’s an option. Once again, thank you for providing such a great plugin!
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sorry to bother you again , it’s the same issue again. 'Growth Rate Multiplier' and 'Yield Multiplier' are still not working for me. I tested all three types of fertilizer separately on three auto farm planters, but except for the basic one, the other two are still ineffective. When I tested a second time, it seemed like even the basic one stopped working and reverted back to the normal fertilizer bonus. I’ve attached the config file below. I’m not sure if it might be conflicting with another plugin, but if you have some time to take a look, I’d greatly appreciate it ! Thank you very much in advance! CustomFertilizer.json
