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Everything posted by Kobani
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To avoid a plugin conflict, I have removed all plugins and only used - BossMonster, or Convoy, or ArmoredTrain - NpcSpawn - MarkerAPI And - Halloween Installed Nevertheless, all Npc skins will be replaced by your plugin. I would be grateful if you could check this.
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I have created two coordinates as described. The boss spawns there sometimes, but quite often just in a different position under the map, is there a reason for this? { "ID": "156.303", "List of bosses": [ { "Boss Name": "Jason", "List of positions": [ "(-39.51, 6.95, -157.28)", "(-121.89, 1.49, -123.87)" ] } ] }
- 484 comments
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- #abilities
- #boss
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There is always a delay when the Grave Yards spawn and despawn, something I don't experience at other large events. I only have 3 Grave Yards activated. Probably the entities spawn too much at once? And - Ignore NPCs created with NpcSpawn. Doesn't work, all NPCs from AmoredTrain Convoy Sputnik BossMonsters and so on are changed by Halloween. Can you guys please fix this quickly?
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Hello unfortunately all Npc skins are replaced by Halloween 1.1.0, do you have any idea what I can do to prevent this. Except to remove the plugin. Because the plugin Halloween 1.1.0 from The_Kiiiing replaces all NPC's from e.g. ArmoredTrain Convoy BossMonster ....... Maybe they have an idea or can block it with NPCSpawn. You are the professionals I have no idea about it
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- 111 comments
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- #halloween
- #zombie
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(and 8 more)
Tagged with:
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- 14 comments
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- #parachute
- #vehicle
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"Amount of remove entities per tick": 5, "Press Shift + Attack to Remove All": false, "Vision Removal": { "Enabled": true, "Permission": "buildtools.vision", "Distance": 5.0, "Crosshair": { "Enabled": true, "Size": 5.0, "Thickness": 0.5, "Color": { "HEX": "#FF0000", "Opacity (0 - 100)": 100.0 }, Here's what happens with the settings above. If the buildtools.vision permission is given. just placed parts disappear immediately. if then the permission buildtools.vision is not given, it works again, BUT it comes every time the message You do not have permission to use this mode! And it consumes resources when the costs to be reimbursed are set lower. http://kobani.de/rust/RUST 2023.10.11 - 10.17.10.01.mp4
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Amazing tool, so easy to use and makes it so much easier to build. Build upgrade, downgrade, remove, record, all a breeze. The features are perfectly integrated into the game in my opinion. Yes, even the building skins can be changed quite easily. Ingenious. But what is even better is the support from Mevent, I had made some suggestions after my purchase on what should be added and Mevent actually implemented it. There was a conflict with another plugin which he solved pretty quickly. Really great. After the last update I had an idea in my head what would make it even more perfect, I assumed it would probably take a while but not 5 minutes later I had the news, DONE. Hammer 10 From now on one of my favorite modders. Great work.
- 335 comments
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- 1
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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close this, I'll write to you in Discord
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Yes. But I still have an idea. Is it possible to add the function by switching between each key with the middle mouse button? That would be great.
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I'm currently trying to block the box first. Is that so correct? Am I doing something wrong? Because the box can still be picked up.
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A really great update. but unfortunately there is a conflict with chest stacks Plugin from supreme. I only noticed this now, it also happens with the previous version. Boxes can be picked up infinitely. http://kobani.de/rust/RUST 2023.10.10 - 13.26.10.01.mp4
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leider gibt es einen Konflikt mit dem Build-Tools-Plugin von Mevent. Die Boxen können unbegrenzt abgeholt werden. Können Sie das beheben? http://kobani.de/rust/RUST 10.10.2023 - 26.10.01.mp4
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- 335 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 335 comments
-
- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 111 comments
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- #halloween
- #zombie
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(and 8 more)
Tagged with:
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- 14 comments
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- #parachute
- #vehicle
- (and 10 more)
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- 111 comments
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- #halloween
- #zombie
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(and 8 more)
Tagged with:
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Once again really wonderful work from you Adam. I need some instructions on how to set the speed. Because I don't seem to understand something correctly. How exactly do I set the speed? When I increase the power it no longer flies horizontally and slowly flies upwards. Could someone send some examples. Many thanks in advance.
- 14 comments
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- #parachute
- #vehicle
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Thanks, it worked now, I only had to reload the plugin once after customizing everything. I deleted the monument configurations. Now only mine for the custom map opens. Really great plugin. Would there be a problem running Defendable Homes at the same time?
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- 117 comments
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- #barricade
- #ch47
- (and 27 more)