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Everything posted by JimDeadlock
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[Suggestion] The setting for "Change item skin when it is placed in the inventory by any means" is default (I agree it should be). However, this raises the issue that when a new player arrives and tries to use his own skins by vanilla method he is not able to do so. I often have to explain to them how to disable the setting to allow their own skins. It would be great if using own skins could be given priority and override the plugin.
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After you purchase an apartment the status bar overlays the 'safe zone' bar, needs to be moved up.
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So is this a glitch? Am I supposed to see kick messages or not?
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No, should I?
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I get the join/disconnect messages in my discord feed, but kick messages do not appear. Is this normal?
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When applying the new skins with /skin (eg electric furnace, crossbow) it creates a kick zone so that anyone who goes near it gets kicked from the server. Confirmed with multiple players and 2x new skins. Applying the new purchased skins in normal vanilla manner is fine. Here is a link to a kick screen: https://rust.deadlock.com/xskinmenuglitch.png
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Failed compiling 'AutoBaseUpgrade.cs': 1. A constant value of type 'StringView' is expected [CS9135] (AutoBaseUpgrade 22 line 503)
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Notifications need a general overhaul IMO. My notifications are flooded daily by Raidable Bases comments because I once posted a comment and now I can't just receive version updates only without all the comment spam.
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It would be useful if this type of case triggers a scrap refund and explanation to the player. At the moment it just mysteriously ends and swallows the scrap payment, followed by complaints to the server admin.
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When the target base is on top of a high, isolated hill the event starts and then immediately ends, I've attached a pic of such a base. I'm guessing this may be intentional plugin behaviour but thought I'd mention it just in case.
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EssentialsX - kits, homes, teleports, chat colors
JimDeadlock commented on timhpuPl's file in Plugins
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- #essentials
- #kits
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(and 7 more)
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- 9 comments
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Fails to compile on Carbon: AutoBaseUpgrade.cs 612:29 'Pool' does not contain a definition for 'GetList'
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- 14 comments
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- #dashboard
- #tool
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(and 1 more)
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This turns out to be a Carbon bug, the dev is fixing it, sorry for the trouble.
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https://youtu.be/HgVcAAT-f7Y
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Shotgun traps, the ones that use handmade ammo https://rust.fandom.com/wiki/Shotgun_Trap
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Gun traps are shooting owners even when TC authed.
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- 322 comments
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Thanks for the detailed answer, unfortunately we use our own custom pvemode plugin, might look into tweaking that. On a side note, you might want to consider adding this functionality because this plugin is the natural counterpart to Raidable Bases (which is extremely popular). Buyable events are useful if you want to make it a premium feature. With RB you need a permission to buy events. You pay a certain amount of scrap and you (and teammates) are the owner of the event and others can't interfere. It has 2 cooldown settings for each difficulty level (normal and vip). A lot of your potential customers might not want to install PveMode. Just a suggestion.
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- #barricade
- #ch47
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- 117 comments
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- #barricade
- #ch47
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- 4 comments
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- #barricade
- #ch7
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- 117 comments
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- #barricade
- #ch47
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