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Everything posted by JimDeadlock
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It's still failing after restart. If you test it yourself I'm sure you'll get the same result.
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Yes, as I said I have these folders in place but still get the warning. The only difference is that it's carbon/data not oxide/data
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I have LootManager and ArmoredTrain installed, including these folders with all contents: carbon/data/ArmoredTrain carbon/data/Images carbon/data/LootManager ... but when trying to load ArmoredTrain I get:
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I have a message from a player: "looks like the TC building upgrade plugin is buggy. trying to cycle through the upgrade levels doesn't follow the usual pattern"
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Not sure if these are necessary but it gives warnings.
JimDeadlock replied to Kyle's Support Request in Support
I can confirm that the bot status is working fine in v3.1.4 if it's any help. -
[SOLVED] Join/Leave messages no longer appearing after upgrade
JimDeadlock posted A Support Request in Support
UPDATE: Sorry my bad, I lost my steam api key and discord id from config.json when I upgrade, forgot to check. All good now. ------------------------------------------------ Hi, I was using v3.0.6 and everything was fine. I upgraded to v3.1.4 and now my join/leave discord logs have stopped working. They are using the same webhook as my CHAT_LOGS, which is still working fine - USE_POP_AS_A_BOT_STATUS also still fine. I'm using the same bot config as before. UPDATE: I've also just noticed that the linked usernames in the chat messages no longer work. They all point to steamcommunity.com/profiles/undefined -
Is it possible to disable all the NPC names and just have one generic name for them?
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If I try to add this: wipe add "2025-07-31 19:00" ... it gives an 'invalid format' error and nothing is added to the config If I try to add this: wipe add 2025-07-31 19:00 ... it shows a blue confirmation message, but only '2025-07-31' is added to the config I'm using Carbon
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I think it's just a bit glitchy. I'm not able to skin walls or gates at all (I do have it enabled in my settings) but some others say they were suddenly able to skin the gates after not being able to before, some still not able to do it. Seems random. Not an issue that can be replicated consistently unfortunately.
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My players are saying that skinning high external walls with hammer works fine, but not the gates.
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There is a missing comma in the supplied 'fr' language file, it needs updating in the download package or others will have the same issue when unpacking. "ModeNightmare": "Cauchemard"
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AutoBaseUpgrade.cs 139:24 There is no argument given that corresponds to the required parameter 'player' of 'BaseCombatEntity.OnRepairFinished(BasePlayer)'
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Hey Illaka, after several frustrating months I've finally discovered what the problem is, so I thought I would share it with you so you can tell others. It turns out that Carbon has a built-in /wipe command which of course interferes with this plugin, and why it works fine on Oxide. The simple solution is to change the "wipe" command to something else in the config (if using Carbon).
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That fixed it, thanks!
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The plugin seems to load fine but the button no longer shows since server update 2 days ago. I'm on Carbon.
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If you purchase Raidable Bases then you definitely need some bases to go with it. These are great, and well worth the cost compared to the amount of time and effort you would have to put in to create anything of this quality. The Raidable Bases plugin has configs for each difficulty setting, so you can tweak the features of the bases without having to manually edit the builds themselves. This contains unique bases so you can safely purchase the other 2 tiers as well.
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If you purchase Raidable Bases then you definitely need some bases to go with it. These are great, and well worth the cost compared to the amount of time and effort you would have to put in to create anything of this quality. The Raidable Bases plugin has configs for each difficulty setting, so you can tweak the features of the bases without having to manually edit the builds themselves. This contains unique bases so you can safely purchase the other 2 tiers as well.
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- 14 comments
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- #vehicles
- #server rewards
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(and 3 more)
Tagged with:
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This plugin turned out to be more rich and complex than I expected. There are multiple different train configurations with different difficulties. All aspects are configurable, there are many useful settings to tweak it just the way you like. For me though, the best thing about it is the Halloween and Christmas customisations. It really brightens up the festivities, especially with a custom map!
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We used to have the old SkinBox plugin and I can honestly say this is a major improvement over that other plugin. It's more complex with extra features all over the place. You can set favourite kit profiles, choose whether you want items to auto skin or not and various other preferences. The UI is good but it can take a bit of getting used to. I had trouble working out how to use some features early on and had to ask for advice. My players regularly ask how to do so-and-so - the answer is usually to click the gear icon to access the settings toggles, which they are not aware of. This is not a criticism, just an observation.
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It's still not working. I placed ~/carbon/extensions/Oxide.Ext.RustEdit.dll but the card swipers are inactive
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I forgot to add this DLL and my keycard puzzles are not working. If I add it and restart the server will it be OK, or does it require a full re-wipe? Update: I wiped the server and installed Oxide.Ext.RustEdit.dll but the keycard slots at Wild City are still not lit up. I'm using Carbon on Linux, is it compatible?
