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Everything posted by JimDeadlock
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It's no longer extreme flooding as before but there is still a fair amount of spam. Wouldn't it be better to simply suppress all warnings? Anyway, I've been running this latest version for about 6 hours and it produces these warnings at the rate of about 100 per hour: Failed to call internal hook.... OnSendCommand (frequent) OnPlayerSleepEnded (occasional) CreateBar (occasional) OnNpcConversationStart (occasional)
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v0.1.10 has started spamming again: Failed to call internal hook 'OnSendModelState' on plugin 'AdvancedStatus v0.1.10' [2734162625] (The given key '76561198047268613' was not present in the dictionary.) at PlayerData System.Collections.Generic.Dictionary.get_Item(ulong key) at void Oxide.Plugins.AdvancedStatus.OnSendModelState(BasePlayer player) in /home/jim/svr/carbon/plugins/AdvancedStatus.cs:line 548 at object Oxide.Plugins.AdvancedStatus.InternalCallHook(uint hook, object[] args) in AdvancedStatus.cs/Internal:line 252
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The sprite icon was working fine previously but strangely it has gone blank again, even after server restarts. Perhaps it has something to do with the recent AdvancedStatus updates? "Status. Image - URL": "explosive.timed", "Status. Image - Sprite(empty to use image from URL)": "",
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- 297 comments
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It's been up for 5 hours and so far so good, no spamming, but it's end of wipe so it's been quiet, wipe day will be busy so I'll let you know if I see any spamming then. I do notice that the hook times for WipeStatus and AdvancedStatus are still very high, could that cause performance issues? Thanks for all your help.
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I've also noticed that WipeStatus and AdvancedStatus use a huge amount of hook time compared to other plugins: AdvancedStatus IIIaKa v0.1.6 684647ms 898.1mb 88ms 13h31m WipeStatus IIIaKa v0.1.2 470941ms 73.3mb 75ms 13h29m The flooding does not continue all the time, it stops and starts. I have a low pop server and my config is set to show the wipe bar only at monuments and TC range, so I think the spamming occurs only when a player is in TC range and the bar is activated.
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It's not quite as bad as it was, but it is still flooding console. Loading the plugin produces this: Loaded plugin AdvancedStatus v0.1.6 by IIIaKa [88ms] Checksum validation failed for 'ConsoleNetwork.SendClientCommand' [OnSendCommand [list]] Failed to call internal hook 'OnSendModelState' on plugin 'AdvancedStatus v0.1.6' [2734162625] (Object reference not set to an instance of an object) at void Oxide.Plugins.AdvancedStatus.OnSendModelState(BasePlayer player) in /home/jim/svr/carbon/plugins/AdvancedStatus.cs:line 452 at object Oxide.Plugins.AdvancedStatus.InternalCallHook(uint hook, object[] args) in AdvancedStatus.cs/Internal:line 222 The plugin functions OK and the console is fine for about an hour, then it starts flooding the console with this: Failed to call internal hook 'OnSendCommand' on plugin 'AdvancedStatus v0.1.6' [392836241] (The given key '76561198052883117' was not present in the dictionary.) at Dictionary System.Collections.Generic.Dictionary>.get_Item(ulong key) at void Oxide.Plugins.AdvancedStatus.OnSendCommand(Connection connection, string command, object[] args) in /home/jim/svr/carbon/plugins/AdvancedStatus.cs:line 474 at object Oxide.Plugins.AdvancedStatus.InternalCallHook(uint hook, object[] args) in AdvancedStatus.cs/Internal:line 214
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I see a previous post about this, but I think this is a different type of error. It throws out a lot of spam, it calms down after a reload but then after a while it starts spamming again. It shows various different hooks in the error, example: Failed to call internal hook 'CreateBar' on plugin 'AdvancedStatus v0.1.5' [4161173479] (Object reference not set to an instance of an object) at void Oxide.Plugins.AdvancedStatus.CreateBar(BasePlayer player, Dictionary parameters) in /home/jim/svr/carbon/plugins/AdvancedStatus.cs:line 328 at object Oxide.Plugins.AdvancedStatus.InternalCallHook(uint hook, object[] args) in AdvancedStatus.cs/Internal:line 70 Failed to call internal hook 'OnSendModelState' on plugin 'AdvancedStatus v0.1.5' [2734162625] (The given key '76561199104022138' was not present in the dictionary.) at Dictionary System.Collections.Generic.Dictionary>.get_Item(ulong key) at int Oxide.Plugins.AdvancedStatus.CountStatusBar(BasePlayer player) in /home/jim/svr/carbon/plugins/AdvancedStatus.cs:line 225 at void Oxide.Plugins.AdvancedStatus.InitCountBars(BasePlayer player) in /home/jim/svr/carbon/plugins/AdvancedStatus.cs:line 265 at void Oxide.Plugins.AdvancedStatus.OnSendModelState(BasePlayer player) in /home/jim/svr/carbon/plugins/AdvancedStatus.cs:line 458 at object Oxide.Plugins.AdvancedStatus.InternalCallHook(uint hook, object[] args) in AdvancedStatus.cs/Internal:line 222
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It's looking great now thanks!
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I tried your suggestion for the icon. My config looks like this: "Status. Image - URL": "explosive.timed", "Status. Image - Sprite(empty to use image from URL)": "", "Status. Image - Is raw image": true, "Status. Image - Color": "#0370A4", But it results in a blank icon, see below. I also tried "explosion.png" and "assets/icons/explosion.png" for the URL (taken from the link you gave) but it's still blank. I do have the ImageLibrary plugin installed and running.
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It's not the crafting countdown that's the problem, it's the confirmation message bar. So if you craft lots of gunpowder for example you'll see this:
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I was wondering how to set this config: Status. Image - Sprite(empty to use image from URL) Am I correct in thinking that sprites are the in-game icons? I tried to set this as "explosive.timed" or ":explosive.timed:" but it doesn't seem to work. I also have players asking if there's a way to toggle the bar on/off - they say it overlaps the crafting bar and also it stays on when HUD is switched off which interferes with their screenshots. Just a suggestion for the features wish list.
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I'm trying to get to grips with the cooldown system. I've set each cooldown to 18 hours: "Normal Users": 1080.0 ...but players are still able to buy multiple raids with apparently no cooldown. I'm not sure, but I think they are doing for example /buyraid easy to bypass the cooldown. Is there a way to lock them down properly? Config is attached. RaidableBases.json
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Thanks, not sure how that happened
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I have the paid version of RB with the Tier 3 package. It was working fine last wipe and I haven't changed any configs or anything, but now when players buy an easy raid they pay the correct amount for easy, but the same hard base spawns all the time: [RaidableBases] SomePlayer has paid for the Easy base (raidhard7) at (1026.5, 41.2, 1172.6) in W7!
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The RaidableBases config is 5 miles long and very intimidating. I can't imagine how long it took to create all these bases and tweak the config to perfection. All I had to do was make a couple of config tweaks and I was good to go in 10 mins with, I daresay, the most complex plugin ever. The cost is well worth the many hours of my life that it would take to reach this point.
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The download button is still delivering version 1.0.1
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... what does this mean? I've had RustyBanLite running for a few weeks now, and this is the first thing it has reported so I'm curious. EDIT: apparently 521 means that your website is down so cloudfare can't connect to it?
