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JimDeadlock

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Everything posted by JimDeadlock

  1. JimDeadlock

    Console spam still

    It's no longer extreme flooding as before but there is still a fair amount of spam. Wouldn't it be better to simply suppress all warnings? Anyway, I've been running this latest version for about 6 hours and it produces these warnings at the rate of about 100 per hour: Failed to call internal hook.... OnSendCommand (frequent) OnPlayerSleepEnded (occasional) CreateBar (occasional) OnNpcConversationStart (occasional)
  2. JimDeadlock

    Console spam still

    v0.1.10 has started spamming again: Failed to call internal hook 'OnSendModelState' on plugin 'AdvancedStatus v0.1.10' [2734162625] (The given key '76561198047268613' was not present in the dictionary.) at PlayerData System.Collections.Generic.Dictionary.get_Item(ulong key) at void Oxide.Plugins.AdvancedStatus.OnSendModelState(BasePlayer player) in /home/jim/svr/carbon/plugins/AdvancedStatus.cs:line 548 at object Oxide.Plugins.AdvancedStatus.InternalCallHook(uint hook, object[] args) in AdvancedStatus.cs/Internal:line 252
  3. JimDeadlock

    Wipe Status

    Suggestion - imgur seems to be permanently rate limited these days, imgbb.com is much better for plugin images.
  4. JimDeadlock

    How to set sprite

    The sprite icon was working fine previously but strangely it has gone blank again, even after server restarts. Perhaps it has something to do with the recent AdvancedStatus updates? "Status. Image - URL": "explosive.timed", "Status. Image - Sprite(empty to use image from URL)": "",
  5. JimDeadlock

    XSkinMenu

    My players are enjoying XSkinMenu. They have a suggestion - can the search function be included in the reskinning function as well as the main menu?
  6. JimDeadlock

    Console spam still

    It's been up for 5 hours and so far so good, no spamming, but it's end of wipe so it's been quiet, wipe day will be busy so I'll let you know if I see any spamming then. I do notice that the hook times for WipeStatus and AdvancedStatus are still very high, could that cause performance issues? Thanks for all your help.
  7. JimDeadlock

    Console spam still

    I've also noticed that WipeStatus and AdvancedStatus use a huge amount of hook time compared to other plugins: AdvancedStatus IIIaKa v0.1.6 684647ms 898.1mb 88ms 13h31m WipeStatus IIIaKa v0.1.2 470941ms 73.3mb 75ms 13h29m The flooding does not continue all the time, it stops and starts. I have a low pop server and my config is set to show the wipe bar only at monuments and TC range, so I think the spamming occurs only when a player is in TC range and the bar is activated.
  8. JimDeadlock

    Console spam still

    It's not quite as bad as it was, but it is still flooding console. Loading the plugin produces this: Loaded plugin AdvancedStatus v0.1.6 by IIIaKa [88ms] Checksum validation failed for 'ConsoleNetwork.SendClientCommand' [OnSendCommand [list]] Failed to call internal hook 'OnSendModelState' on plugin 'AdvancedStatus v0.1.6' [2734162625] (Object reference not set to an instance of an object) at void Oxide.Plugins.AdvancedStatus.OnSendModelState(BasePlayer player) in /home/jim/svr/carbon/plugins/AdvancedStatus.cs:line 452 at object Oxide.Plugins.AdvancedStatus.InternalCallHook(uint hook, object[] args) in AdvancedStatus.cs/Internal:line 222 The plugin functions OK and the console is fine for about an hour, then it starts flooding the console with this: Failed to call internal hook 'OnSendCommand' on plugin 'AdvancedStatus v0.1.6' [392836241] (The given key '76561198052883117' was not present in the dictionary.) at Dictionary System.Collections.Generic.Dictionary>.get_Item(ulong key) at void Oxide.Plugins.AdvancedStatus.OnSendCommand(Connection connection, string command, object[] args) in /home/jim/svr/carbon/plugins/AdvancedStatus.cs:line 474 at object Oxide.Plugins.AdvancedStatus.InternalCallHook(uint hook, object[] args) in AdvancedStatus.cs/Internal:line 214
  9. JimDeadlock

    Console spam still

    I see a previous post about this, but I think this is a different type of error. It throws out a lot of spam, it calms down after a reload but then after a while it starts spamming again. It shows various different hooks in the error, example: Failed to call internal hook 'CreateBar' on plugin 'AdvancedStatus v0.1.5' [4161173479] (Object reference not set to an instance of an object) at void Oxide.Plugins.AdvancedStatus.CreateBar(BasePlayer player, Dictionary parameters) in /home/jim/svr/carbon/plugins/AdvancedStatus.cs:line 328 at object Oxide.Plugins.AdvancedStatus.InternalCallHook(uint hook, object[] args) in AdvancedStatus.cs/Internal:line 70 Failed to call internal hook 'OnSendModelState' on plugin 'AdvancedStatus v0.1.5' [2734162625] (The given key '76561199104022138' was not present in the dictionary.) at Dictionary System.Collections.Generic.Dictionary>.get_Item(ulong key) at int Oxide.Plugins.AdvancedStatus.CountStatusBar(BasePlayer player) in /home/jim/svr/carbon/plugins/AdvancedStatus.cs:line 225 at void Oxide.Plugins.AdvancedStatus.InitCountBars(BasePlayer player) in /home/jim/svr/carbon/plugins/AdvancedStatus.cs:line 265 at void Oxide.Plugins.AdvancedStatus.OnSendModelState(BasePlayer player) in /home/jim/svr/carbon/plugins/AdvancedStatus.cs:line 458 at object Oxide.Plugins.AdvancedStatus.InternalCallHook(uint hook, object[] args) in AdvancedStatus.cs/Internal:line 222
  10. JimDeadlock

    Wipe Status

    There's already a plugin for this: https://umod.org/plugins/timed-execute
  11. JimDeadlock

    How to set sprite

    It's looking great now thanks!
  12. JimDeadlock

    How to set sprite

    I tried your suggestion for the icon. My config looks like this: "Status. Image - URL": "explosive.timed", "Status. Image - Sprite(empty to use image from URL)": "", "Status. Image - Is raw image": true, "Status. Image - Color": "#0370A4", But it results in a blank icon, see below. I also tried "explosion.png" and "assets/icons/explosion.png" for the URL (taken from the link you gave) but it's still blank. I do have the ImageLibrary plugin installed and running.
  13. JimDeadlock

    How to set sprite

    It's not the crafting countdown that's the problem, it's the confirmation message bar. So if you craft lots of gunpowder for example you'll see this:
  14. JimDeadlock

    How to set sprite

    I was wondering how to set this config: Status. Image - Sprite(empty to use image from URL) Am I correct in thinking that sprites are the in-game icons? I tried to set this as "explosive.timed" or ":explosive.timed:" but it doesn't seem to work. I also have players asking if there's a way to toggle the bar on/off - they say it overlaps the crafting bar and also it stays on when HUD is switched off which interferes with their screenshots. Just a suggestion for the features wish list.
  15. I'm trying to get to grips with the cooldown system. I've set each cooldown to 18 hours: "Normal Users": 1080.0 ...but players are still able to buy multiple raids with apparently no cooldown. I'm not sure, but I think they are doing for example /buyraid easy to bypass the cooldown. Is there a way to lock them down properly? Config is attached. RaidableBases.json
  16. Thanks, not sure how that happened
  17. I have the paid version of RB with the Tier 3 package. It was working fine last wipe and I haven't changed any configs or anything, but now when players buy an easy raid they pay the correct amount for easy, but the same hard base spawns all the time: [RaidableBases] SomePlayer has paid for the Easy base (raidhard7) at (1026.5, 41.2, 1172.6) in W7!
    Provides a nice "fake raiding" environment to satisfy some of the restless players on my NoRaid server. I use this with RaidableBases to cover both attack and defence aspects of raiding, and everyone is happy. Works great with Carbon.
    The RaidableBases config is 5 miles long and very intimidating. I can't imagine how long it took to create all these bases and tweak the config to perfection. All I had to do was make a couple of config tweaks and I was good to go in 10 mins with, I daresay, the most complex plugin ever. The cost is well worth the many hours of my life that it would take to reach this point.
    First of all I can confirm that this runs flawlessly with Carbon, no issues at all. It's is a fabulous plugin, my players are enjoying the "fake" raiding since we use NoRaid so they can't raid other players. There are a bazillion features and configs to suit your server style, well worth the price.
  18. JimDeadlock

    Raidable Bases

    1, Does this work with NoRaid enabled? 2. If I want RB only available to players in a certain group, is that achievable?
  19. JimDeadlock

    NpcRaiders

    Has this been tested with Carbon yet? I'm considering purchasing but my server runs Carbon so I don't want to end up with an unusable plugin. Or perhaps there is a refund policy just in case? Also, does this work with NoRaid?
  20. Players are automatically being assigned the permission buildingskins.autoskin - is this normal? If so, it's pretty annoying
  21. JimDeadlock

    Upload 1.0.2 Please

    The download button is still delivering version 1.0.1
  22. ... what does this mean? I've had RustyBanLite running for a few weeks now, and this is the first thing it has reported so I'm curious. EDIT: apparently 521 means that your website is down so cloudfare can't connect to it?
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