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Yaki

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Everything posted by Yaki

  1. Yaki

    Update 2.0 doesnt work

    Everything works on oxide. I even reinstalled it fresh today and had no issues. I’ll have to boot up a carbon server and check. Can you send me the configs you are using for Drugs api, Image loader API and drug deals
  2. Yaki

    Update 2.0 doesnt work

    what happens when you do c.reload ImageLoaderAPI
  3. Yaki

    Drug Raids

    Version 1.0.1

    15 downloads

    Transform your Rust server with an immersive drug raid event! This plugin introduces a thrilling new gameplay mechanic where players can participate in a drug raid at the Oxum's Gas Station. How it works: Events starts at a random Oxum's gas station on the map Players choose to raid the event building or go through the turrets and npcs in the front Players either harvest or clone the drugs Players can sell the drugs to the dealer from the Drug Deals plugin or other methods Features: random drug raid events (configure an event for each drug type or mix and match however you like) specify the genes for each drug that players can harvest or clone from planters compatible with NpcSpawn. you want npcs to spawn, just specify the NpcSpawn preset name and position you want it to spawn at (two presets included with this plugin) configurable auto turret health, ammo, etc configurable timer for hackable crate PveMode compatibility Chat Commands (for admin only): /drugraids.start - starts a random drug raid event /drugraids.stop - stops the active drug raid event Console Commands (for admin only): drugraids.start - starts a random drug raid event drugraids.stop - stops the active drug raid event drugraids.getpos - prints the local position relative to Oxum's Gas Station. useful for npc locations Config: { "General Settings": { "Enable automatic event start [true/false]": true, "Minimum time between events [sec.]": 2700, "Maximum time between events [sec.]": 3600, "Event duration [sec.]": 1800, "Time before the start of the event to send a chat message [sec.]": 300, "Time before the end of the event to send a chat message [sec.]": 300, "Time to destroy the event after opening all the crates [sec]": 300, "Event radius": 35.0, "Prefix of chat messages": "<color=#FFA500>[Drug Raids]</color>" }, "Presets": [ { "Event name": "weed", "Name displayed on the map (for custom marker)": "Weed Drug Raid", "Automatic startup [true/false]": false, "Time to unlock the hackable crate [sec.]": 60, "Auto turret settings": { "Auto turret health": 100.0, "Auto turret weapon shortname": "rifle.ak", "Auto turret ammo type": "ammo.rifle", "Auto turret ammo amount": 500, "Is auto turret lootable? [true/false]": false }, "Drug settings": [ { "Drug seed display name (must match DrugsAPI)": "Weed Seeds", "Drug item genes": "XYYGHY", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Weed Seeds", "Drug item genes": "XHXHXH", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Weed Seeds", "Drug item genes": "YHYYGH", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Weed Seeds", "Drug item genes": "XHXHXH", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Weed Seeds", "Drug item genes": "YHYYGH", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Weed Seeds", "Drug item genes": "XHXHXH", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Weed Seeds", "Drug item genes": "HYHYYG", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Weed Seeds", "Drug item genes": "XHXHXH", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Weed Seeds", "Drug item genes": "GYHXGY", "Number of drugs to give when harvested": 1 } ], "NPC settings": [ { "NPC preset name": "Drug-Raids-Npc", "Monument-local position": "(13.29, 3.02, 10.69)" }, { "NPC preset name": "Drug-Raids-Npc", "Monument-local position": "(-3.54, 3.03, 10.91)" }, { "NPC preset name": "Drug-Raids-Npc", "Monument-local position": "(-4.93, 3.25, 21.91)" }, { "NPC preset name": "Drug-Raids-Npc", "Monument-local position": "(4.81, 3.25, 21.15)" }, { "NPC preset name": "Drug-Raids-Npc-Stationary", "Monument-local position": "(11.95, 3.37, 35.90)" }, { "NPC preset name": "Drug-Raids-Npc-Stationary", "Monument-local position": "(5.88, 3.35, 35.81)" }, { "NPC preset name": "Drug-Raids-Npc-Stationary", "Monument-local position": "(-0.07, 3.37, 35.95)" } ], "Probability of this preset being selected [0.0-100.0]": 25.0 }, { "Event name": "cocaine", "Name displayed on the map (for custom marker)": "Cocaine Drug Raid", "Automatic startup [true/false]": false, "Time to unlock the hackable crate [sec.]": 60, "Auto turret settings": { "Auto turret health": 150.0, "Auto turret weapon shortname": "rifle.lr300", "Auto turret ammo type": "ammo.rifle", "Auto turret ammo amount": 750, "Is auto turret lootable? [true/false]": false }, "Drug settings": [ { "Drug seed display name (must match DrugsAPI)": "Coca Seeds", "Drug item genes": "XYYGHY", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Coca Seeds", "Drug item genes": "XHXHXH", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Coca Seeds", "Drug item genes": "YHYYGH", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Coca Seeds", "Drug item genes": "XHXHXH", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Coca Seeds", "Drug item genes": "YHYYGH", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Coca Seeds", "Drug item genes": "XHXHXH", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Coca Seeds", "Drug item genes": "HYHYYG", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Coca Seeds", "Drug item genes": "XHXHXH", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Coca Seeds", "Drug item genes": "GYHXGY", "Number of drugs to give when harvested": 1 } ], "NPC settings": [ { "NPC preset name": "Drug-Raids-Npc", "Monument-local position": "(13.29, 3.02, 10.69)" }, { "NPC preset name": "Drug-Raids-Npc", "Monument-local position": "(-3.54, 3.03, 10.91)" }, { "NPC preset name": "Drug-Raids-Npc", "Monument-local position": "(-4.93, 3.25, 21.91)" }, { "NPC preset name": "Drug-Raids-Npc", "Monument-local position": "(4.81, 3.25, 21.15)" }, { "NPC preset name": "Drug-Raids-Npc-Stationary", "Monument-local position": "(11.95, 3.37, 35.90)" }, { "NPC preset name": "Drug-Raids-Npc-Stationary", "Monument-local position": "(5.88, 3.35, 35.81)" }, { "NPC preset name": "Drug-Raids-Npc-Stationary", "Monument-local position": "(-0.07, 3.37, 35.95)" } ], "Probability of this preset being selected [0.0-100.0]": 25.0 }, { "Event name": "tobacco", "Name displayed on the map (for custom marker)": "Tobacco Drug Raid", "Automatic startup [true/false]": false, "Time to unlock the hackable crate [sec.]": 60, "Auto turret settings": { "Auto turret health": 150.0, "Auto turret weapon shortname": "rifle.lr300", "Auto turret ammo type": "ammo.rifle", "Auto turret ammo amount": 750, "Is auto turret lootable? [true/false]": false }, "Drug settings": [ { "Drug seed display name (must match DrugsAPI)": "Tobacco Seeds", "Drug item genes": "XYYGHY", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Tobacco Seeds", "Drug item genes": "XHXHXH", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Tobacco Seeds", "Drug item genes": "YHYYGH", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Tobacco Seeds", "Drug item genes": "XHXHXH", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Tobacco Seeds", "Drug item genes": "YHYYGH", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Tobacco Seeds", "Drug item genes": "XHXHXH", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Tobacco Seeds", "Drug item genes": "HYHYYG", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Tobacco Seeds", "Drug item genes": "XHXHXH", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Tobacco Seeds", "Drug item genes": "GYHXGY", "Number of drugs to give when harvested": 1 } ], "NPC settings": [ { "NPC preset name": "Drug-Raids-Npc", "Monument-local position": "(13.29, 3.02, 10.69)" }, { "NPC preset name": "Drug-Raids-Npc", "Monument-local position": "(-3.54, 3.03, 10.91)" }, { "NPC preset name": "Drug-Raids-Npc", "Monument-local position": "(-4.93, 3.25, 21.91)" }, { "NPC preset name": "Drug-Raids-Npc", "Monument-local position": "(4.81, 3.25, 21.15)" }, { "NPC preset name": "Drug-Raids-Npc-Stationary", "Monument-local position": "(11.95, 3.37, 35.90)" }, { "NPC preset name": "Drug-Raids-Npc-Stationary", "Monument-local position": "(5.88, 3.35, 35.81)" }, { "NPC preset name": "Drug-Raids-Npc-Stationary", "Monument-local position": "(-0.07, 3.37, 35.95)" } ], "Probability of this preset being selected [0.0-100.0]": 25.0 }, { "Event name": "opium", "Name displayed on the map (for custom marker)": "Opium Drug Raid", "Automatic startup [true/false]": false, "Time to unlock the hackable crate [sec.]": 60, "Auto turret settings": { "Auto turret health": 150.0, "Auto turret weapon shortname": "rifle.lr300", "Auto turret ammo type": "ammo.rifle", "Auto turret ammo amount": 750, "Is auto turret lootable? [true/false]": false }, "Drug settings": [ { "Drug seed display name (must match DrugsAPI)": "Poppy Seeds", "Drug item genes": "XYYGHY", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Poppy Seeds", "Drug item genes": "XHXHXH", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Poppy Seeds", "Drug item genes": "YHYYGH", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Poppy Seeds", "Drug item genes": "XHXHXH", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Poppy Seeds", "Drug item genes": "YHYYGH", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Poppy Seeds", "Drug item genes": "XHXHXH", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Poppy Seeds", "Drug item genes": "HYHYYG", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Poppy Seeds", "Drug item genes": "XHXHXH", "Number of drugs to give when harvested": 1 }, { "Drug seed display name (must match DrugsAPI)": "Poppy Seeds", "Drug item genes": "GYHXGY", "Number of drugs to give when harvested": 1 } ], "NPC settings": [ { "NPC preset name": "Drug-Raids-Npc", "Monument-local position": "(13.29, 3.02, 10.69)" }, { "NPC preset name": "Drug-Raids-Npc", "Monument-local position": "(-3.54, 3.03, 10.91)" }, { "NPC preset name": "Drug-Raids-Npc", "Monument-local position": "(-4.93, 3.25, 21.91)" }, { "NPC preset name": "Drug-Raids-Npc", "Monument-local position": "(4.81, 3.25, 21.15)" }, { "NPC preset name": "Drug-Raids-Npc-Stationary", "Monument-local position": "(11.95, 3.37, 35.90)" }, { "NPC preset name": "Drug-Raids-Npc-Stationary", "Monument-local position": "(5.88, 3.35, 35.81)" }, { "NPC preset name": "Drug-Raids-Npc-Stationary", "Monument-local position": "(-0.07, 3.37, 35.95)" } ], "Probability of this preset being selected [0.0-100.0]": 25.0 } ], "Map Marker Settings": { "Do you use the marker [true/false]": true, "Use a shop marker [true/false]": true, "Use a circular marker [true/false]": false, "Radius": 0.35, "Alpha": 0.35, "Marker color": { "r": 0.81, "g": 0.25, "b": 0.15 }, "Outline color": { "r": 0.0, "g": 0.0, "b": 0.0 } }, "Event Zone Settings": { "Create a PvP zone (for those that use the TruePVE plugin) [true/false]": false, "Zone Darkness": 5, "Apply a colored border to the zone? [true/false]": true, "Zone border color (0 - blue, 1 - green, 2 - purple, 3 - red)": 3, "Zone border color brightness": 2, "Zone radius": 50 }, "PveMode Settings": { "Use the PveMode of the plugin [true/false]": false, "The amount of damage that the player has to do to become the Event Owner": 100.0, "Damage scale per entity type. Keys must be: Npc, Turret, Bradley, Helicopter, Animal. Value is the multiplier applied to raw damage before comparing against the Damage threshold.": { "Npc": 1.0, "Turret": 1.0 }, "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack the locked crate? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to event NPC? [true/false]": false, "Can the non-owner of the event deal damage to event turrets? [true/false]": false, "Can an NPC attack a non-owner of the event? [true/false]": false, "Can event turrets target a non-owner of the event? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": true, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 0.0, "Can only the Event Owner (and their team) loot event containers? [true/false]": false }, "Configuration version": { "Major": 1, "Minor": 0, "Patch": 0 } }
    $19.99
  4. Yaki

    Update 2.0 doesnt work

    what errors are you getting? did you delete the previous config before updating?
  5. Yaki

    Drugs API

    Version 1.0.0

    23 downloads

    Centralized API for drug item definitions and creation across plugins. Drugs: This plugin comes with 4 default drug seeds, drug items, and drug clones Drug Seeds: Weed Seeds Coca Seeds Tobacco Seeds Poppy Seeds Drug Items: Weed Leaf Cocaine Leaf Tobacco Leaf Opium Leaf Drug Clones: Weed Clone Cocaine Clone Tobacco Clone Opium Clone Don't like those options or want to add your own? You can do that in the config, but you will need to add the image for them to display in the UI. Config { "Drugs": [ { "Item Shortname": "seed.hemp", "Item Amount": 1, "Skin ID": 3354230033, "Display Name": "Weed Seeds", "Item Description": "Grows into a Weed Leaf. 15 Weed Leafs required to package.", "Item Image Name": "weedseeds", "Drug Item": { "Drug Item Shortname": "cloth", "Drug Item Skin ID": 3354227129, "Drug Item Display Name": "Weed Leaf", "Drug Item Description": "Can be sold for currency.", "Drug Item Image Name": "weedleaf" }, "Drug Item Clone": { "Drug Item Clone Shortname": "clone.hemp", "Drug Item Clone Display Name": "Weed Clone", "Drug Item Clone Image Name": "weedseeds", "Drug Item Clone Skin ID": 3354230033, "Drug Item Clones To Give When Cloning": 2 } }, { "Item Shortname": "seed.hemp", "Item Amount": 1, "Skin ID": 3354230311, "Display Name": "Coca Seeds", "Item Description": "Grows into a Cocaine Leaf. 20 Cocaine Leafs required to package.", "Item Image Name": "cocaseeds", "Drug Item": { "Drug Item Shortname": "cloth", "Drug Item Skin ID": 3354228232, "Drug Item Display Name": "Cocaine Leaf", "Drug Item Description": "Can be sold for currency.", "Drug Item Image Name": "cocaleaf" }, "Drug Item Clone": { "Drug Item Clone Shortname": "clone.hemp", "Drug Item Clone Display Name": "Cocaine Clone", "Drug Item Clone Image Name": "cocaseeds", "Drug Item Clone Skin ID": 3354230311, "Drug Item Clones To Give When Cloning": 2 } }, { "Item Shortname": "seed.hemp", "Item Amount": 1, "Skin ID": 3354229737, "Display Name": "Tobacco Seeds", "Item Description": "Grows into a Tobacco Leaf. 25 Tobacco Leafs required to package.", "Item Image Name": "tobaccoseeds", "Drug Item": { "Drug Item Shortname": "cloth", "Drug Item Skin ID": 3354228677, "Drug Item Display Name": "Tobacco Leaf", "Drug Item Description": "Can be sold for currency.", "Drug Item Image Name": "tobaccoleaf" }, "Drug Item Clone": { "Drug Item Clone Shortname": "clone.hemp", "Drug Item Clone Display Name": "Tobacco Clone", "Drug Item Clone Image Name": "tobaccoseeds", "Drug Item Clone Skin ID": 3354229737, "Drug Item Clones To Give When Cloning": 2 } }, { "Item Shortname": "seed.hemp", "Item Amount": 1, "Skin ID": 3354229356, "Display Name": "Poppy Seeds", "Item Description": "Grows into an Opium Leaf. 30 Weed Leafs required to package.", "Item Image Name": "poppyseeds", "Drug Item": { "Drug Item Shortname": "cloth", "Drug Item Skin ID": 3354228480, "Drug Item Display Name": "Opium Leaf", "Drug Item Description": "Can be sold for currency.", "Drug Item Image Name": "poppyleaf" }, "Drug Item Clone": { "Drug Item Clone Shortname": "clone.hemp", "Drug Item Clone Display Name": "Opium Clone", "Drug Item Clone Image Name": "poppyseeds", "Drug Item Clone Skin ID": 3354229356, "Drug Item Clones To Give When Cloning": 2 } } ], "Drug Genetics (sum of values for genes is # drugs player gets when harvesting)": { "Drug Genetic G": 3, "Drug Genetic Y": 5, "Drug Genetic H": 2, "Drug Genetic W": 1, "Drug Genetic X": 1 }, "Configuration version": { "Major": 1, "Minor": 0, "Patch": 0 } } API --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- List<Dictionary<string, object>> API_GetAllItemConfigs() Returns a list of all drug item configs. Parameters: none --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Dictionary<string, object> API_GetItemConfig(string displayName) Returns the drug item config for the given display name, or null if not found. Parameters: displayName - drug seed display name specified in config --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Dictionary<string, object> API_GetItemConfigBySkinID(ulong skinID) Returns the drug item config matching the given skin ID (seed or clone), or null if not found. Parameters: skinID - skin ID of the drug seed or drug clone item --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Item API_CreateDrugSeed(string displayName, int amount) Creates and returns a drug seed item, or null if the display name is not found. Parameters: displayName - drug seed display name specified in config amount - the amount of drug seeds to create --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Item API_CreateDrug(string displayName, int amount) Creates and returns a drug item, or null if the display name is not found. Parameters: displayName - drug display name specified in config amount - the amount of drugs to create --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Item API_CreateDrugClone(string displayName, int amount) Creates and returns a drug clone item, or null if the display name is not found. Parameters: displayName - drug clone display name specified in config amount - the amount of drug clones to create --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- int API_CalculateHarvestAmount(int yCount, int gCount, int hCount, int wCount, int xCount) Total number of drugs to give when the drug is harvested. Calculated by the sum of each gene by the configured amount Parameters: yCount - the number of y genes in the drug plant gCount - the number of g genes in the drug plant hCount - the number of h genes in the drug plant wCount - the number of w genes in the drug plant xCount - the number of x genes in the drug plant
    Free
  6. Yaki

    Drug Deals

    HUGE UPDATE RELEASING WITH NEW DRUG EVENT PLUGIN SOON
  7. mixing tables do not keep the upgrades when you use /remove on it. a normal furnace does so the issues is just with the mixing table. picking up with normal hammer does preserve it for both furnaces and mixing table. heres my config: { "General Settings": { "Only the owner can upgrade the furnace": false, "Only teammates can upgrade the furnace": false, "Only Allow Oven Toggling by Owner & Team": false, "Keep attributes when removing": true, "Requires upgrade button permission": false, "Requires show status permission": false, "Show furnace item cooking animation": true }, "Currency Settings": { "Currency type (0 - Scrap | 1 - Economics | 2 - Server Rewards)": 0, "Currency item (if the currency type is '0')": { "Short name": "scrap", "Skin ID": 0 } }, "Visual Settings": { "Use chat messages": true, "Notification plugin (0 - None | 1 - Toastify | 2 - Notify)": 1, "Toastify notification ID": "success", "Notify notification type": 0, "Upgrade effect (empty = disabled)": "assets/bundled/prefabs/fx/build/promote_stone.prefab" }, "UI Settings": { "Disable status panel": false, "Upgrade button": { "Anchor": "0.5 0 0.5 0", "Offset": "400 109.5 480 141.5", "Background color": "0.45 0.63 0.19 1", "Font size": 13 }, "Upgrade button on electric furnaces": { "Anchor": "0.5 0 0.5 0", "Offset": "492 354.5 572 386.5", "Background color": "0.45 0.63 0.19 1", "Font size": 13 }, "Upgrade button on mixing table": { "Anchor": "0.5 0 0.5 0", "Offset": "338 79.5 418 101.5", "Background color": "0.45 0.63 0.19 1", "Font size": 13 }, "Status panel": { "Anchor": "0.5 0 0.5 0", "Offset": "193 17 420 103", "Background color": "0.969 0.922 0.882 0.035", "Font size": 12 } }, "Features Settings": { "Smelting speed multiplier": true, "Fuel speed": false, "Resource output multiplier": false, "Charcoal multiplier": true, "Auto split cookables": true, "Auto add fuel": true }, "Default Settings": { "Smelting speed": 1.0, "Fuel speed": 1.0, "Resource output multiplier": 1.0, "Charcoal multiplier": 1.0, "Charcoal byproduct chance(1.0 = 100%, 0.5 = 50%)": 0.5 }, "Mixing Table Upgrade Settings": { "Enable Mixing Table upgrade": true, "Mixing Table speed upgrade": true, "Mixing Table Speed in %(Max 100)": [ { "Cost": 100, "Multiplier": 25.0 }, { "Cost": 500, "Multiplier": 50.0 } ] }, "Upgrades Settings": { "furnace": { "Smelting speed": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 500, "Multiplier": 3.0 } ], "Fuel speed": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 200, "Multiplier": 3.0 } ], "Resource output multiplier": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 200, "Multiplier": 3.0 } ], "Charcoal multiplier": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 500, "Multiplier": 3.0 } ] }, "furnace.large": { "Smelting speed": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 500, "Multiplier": 3.0 } ], "Fuel speed": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 200, "Multiplier": 3.0 } ], "Resource output multiplier": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 200, "Multiplier": 3.0 } ], "Charcoal multiplier": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 500, "Multiplier": 3.0 } ] }, "electric.furnace": { "Smelting speed": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 500, "Multiplier": 3.0 } ], "Fuel speed": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 200, "Multiplier": 3.0 } ], "Resource output multiplier": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 200, "Multiplier": 3.0 } ], "Charcoal multiplier": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 500, "Multiplier": 3.0 } ] }, "legacyfurnace": { "Smelting speed": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 500, "Multiplier": 3.0 } ], "Fuel speed": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 200, "Multiplier": 3.0 } ], "Resource output multiplier": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 200, "Multiplier": 3.0 } ], "Charcoal multiplier": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 500, "Multiplier": 3.0 } ] }, "campfire": { "Smelting speed": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 500, "Multiplier": 3.0 } ], "Fuel speed": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 200, "Multiplier": 3.0 } ], "Resource output multiplier": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 200, "Multiplier": 3.0 } ], "Charcoal multiplier": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 500, "Multiplier": 3.0 } ] }, "bbq": { "Smelting speed": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 500, "Multiplier": 3.0 } ], "Fuel speed": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 200, "Multiplier": 3.0 } ], "Resource output multiplier": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 200, "Multiplier": 3.0 } ], "Charcoal multiplier": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 500, "Multiplier": 3.0 } ] }, "small.oil.refinery": { "Smelting speed": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 500, "Multiplier": 3.0 } ], "Fuel speed": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 200, "Multiplier": 3.0 } ], "Resource output multiplier": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 200, "Multiplier": 3.0 } ], "Charcoal multiplier": [ { "Cost": 100, "Multiplier": 2.0 }, { "Cost": 500, "Multiplier": 3.0 } ] } }, "Version": { "Major": 2, "Minor": 6, "Patch": 5 } }
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  8. Yaki

    Drug Deals

    is there anything else anyone would like added to this? im currently working on an update to this plugin and adding another drug based plugin that is compatible with DrugDeals. For the next update, players will be required to package their drugs before selling them (will include configurable amount per package) @D420. In the past, I remember random dealer spawns being requested. Is this of interest to anyone? If so, when should their location change? every x minutes? every time a player trades with them? something else? I might also redo the UI at some point as well.
  9. Yaki

    Player Spawn Points

    no you dont need to modify the cs file at all. thats what the config is for. the permission based spawns is working just fine for me on my test server. if youd like, i can come look at your server if youre willing to give me access. if so, send me a dm on here or a message on discord (yakidzoba is my discord name).
  10. Yaki

    Player Spawn Points

    have you assigned the permission to the players you want to spawn there?
  11. Yaki

    Error on Compile. Found Fix

    Changed Status from Pending to Not a Bug Changed Fixed In to 3.0.0
  12. Yaki

    Error on Compile. Found Fix

    all good then? you should also delete the lang files as well, otherwise might get an error when you use the outpost/bandit spawn messages
  13. Yaki

    Player Spawn Points

    should be working in version 3.0.0
  14. Yaki

    Player Spawn Points

    to do that you would use the returning player spawn points. each time they die, they would spawn at any of the positions you have specified for it. you would need a way to assign that permission though, unless you give it to all players automatically please send me the config you are using
  15. Yaki

    Player Spawn Points

    can you please explain to me exactly how you want this to work? specifically with new players vs returning players for the wipe? can help you once I understand that players should spawn where you set the spawn points to.. regardless of structure vs terrain
  16. Yaki

    Drug Deals

    im working on an update for this plugin, should be out in 1-2 weeks and theres a good chance it will involve packaging the drugs before selling. let me get that done first and ill come back to this
  17. Yaki

    Drug Deals

    are you asking to sell 10 weed leaves at one time, for example? if so, you should be able to manually input how many you want to sell before selling.
  18. Yaki

    Monument Owner

    anyone else having issues with this not locking to players when only using the time in the dome around the monument? ive had several instances where clan 1 enters monument and it doesnt lock to them. then clan 2 enters and it locks to them when it shoudlve been locked to clan 1.
  19. Yaki

    Clans Support

    can you also add support for cooking workbench?
  20. Yaki

    Clans Support

    can you please add clan support? i run hardcore servers which means there are no teams so teammates cannot use some of the features
  21. Yaki

    cost icon doesnt change

    ive tried toilet, polar bear, and one of the rocks so far. /dnpickup does work. more convenient with the happen and mouse click though. i dont see anything binded for mouse3 for me so maybe something is off there. thanks for the info
  22. Yaki

    cost icon doesnt change

    thank you! changing to RP works, but for custom items and scrap it doesnt have enough room (ex: "NatureMarketPriceDisplay": "scrap{0}",). making the font size smaller, or the button larger, should be good enough if putting the item image isnt ideal.
  23. Yaki

    cost icon doesnt change

    and middle mouse button pickup does not work for me. i have all perms but free, ignore.restrictions, setprefab, and vip and this set in config "Allow players to use their middle mouse button to remove an item with a hammer (they can still use chat command regardless if they have perms)": true, "Allow players to use their middle mouse button to remove an item with a hammer (they can still use chat command regardless if they have perms)": true,
  24. Yaki

    cost icon doesnt change

  25. Yaki

    cost icon doesnt change

    i also have "Allow the buy 20 button in the market to be used?": false, and the buttons still appear. is that intended?

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