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Yaki

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Everything posted by Yaki

  1. Yaki

    Drug Deals

    i have somewhat of a solution for the rotation thatll be included in this next update.. i still need to better understand whats going on to set the rotation, properly but if you interact with the npc theyll look at you (might need to do it a few times.. doesnt happen everytime.. still working through this). hope this helps in the meantime.
  2. Yaki

    Drug Deals

    i dont really want to turn this plugin into a shop plugin.. i would consider making one that works with the drugs though if that was of interest.
  3. Yaki

    Drug Deals

    im adding condition loss for keycards only (similar to being swiped on a puzzle) door each time a purchase is made - might be able to add condition loss for other items if anyone can share what they use so i can test it
  4. how many prefabs and entities with nothing else on a server?
  5. Changed Status from Pending to No Response Changed Fixed In to 1.5.1
  6. Yaki

    ImageLoader API not loading

    Changed Status from Pending to No Response Changed Fixed In to 1.5.1
  7. any console errors when you tried this? can you send me your config please?
  8. Yaki

    ImageLoader API not loading

    still having an issue with this? it loads and reloads just fine on my test server. send me the plugin and i can test it
  9. Yaki

    Drug Deals

    thank you! looks like ill have to update the plugin to make that happen. ill do that after the 4th.
  10. Yaki

    Drug Deals

    yes please - just want to confirm someone purchased it before providing support
  11. Yaki

    Drug Deals

    heya - mind if i ask here you purchased the plugin?
  12. any idea how to reproduce it? its not happening on my server...
  13. Yaki

    outpost

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.5.1
  14. Yaki

    outpost

    you would have to manually add the position currently. i may consider adding this in the future as that is also where i put the dealer on my server.
  15. Yaki

    Drug Deals

    no - but there are other plugins that you could use to make that happen
  16. Changed Status from Pending to Closed Changed Fixed In to 1.5.1
  17. glad its working im going to make this as closed but do reach out if there are any other issues. happy to help or troubleshoot!
  18. can you share your config with me as well please?
  19. Yaki

    Drug Deals

    is this happening to anyone else by chance? if so, any idea how to reproduce it? theres an ongoing support request for it so please add any info in there if you have any https://codefling.com/files/support/21926-same-dealer-one-standing-one-sleeping/
  20. i havent been able to reproduce this yet. i wiped my server today and hes at the new location, standing. when you wiped, did you use the same map so they spawned at the same location? unloading also removes the dealer for me and reloading adds him back as expected. do you use any other npc related plugins? or have any idea what i can do to reproduce this?
  21. okay, ill take a look and get back to you on this
  22. do you use carbon by chance?
  23. how is this different than using server convars?
  24. it wont let me since i dont own it on codefling. i do on lone design but i tend to use this platform now.
  25. looks like this needs an update? Failed to call hook 'OnNewSave' on plugin 'ItemsLostDurabilityonNPCHit v1.4.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ItemsLostDurabilityonNPCHit.OnNewSave (System.String filename) [0x00000] in <ef9a5aea81e54adcb23418bdd9a473d7>:0 at Oxide.Plugins.ItemsLostDurabilityonNPCHit.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000c5] in <ef9a5aea81e54adcb23418bdd9a473d7>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
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