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Yaki

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Everything posted by Yaki

  1. Yaki

    spawns dont work

    unfortunately it seems like youll need to decide which of the two plugins you want to use. good rule of thumb is to not use two plugins that both control the same thing, eg player spawns, as that can cause issues like youre seeing with this. id suggest reaching out to the other developer, or checking what i would assume is the OnPlayerRespawn method to see if the default return value is null. if not, ask them to change that. if it does, you could share that method with me and i can see if there's anything i can do. i am going to close this request for now - feel free to message me on discord as youve been doing if anything else comes up note - no issues with data file not collecting player ids.
  2. looks like magic services made it already
  3. i never got a response
  4. Yaki

    spawns dont work

    im looking into a way to override the conflict with your random spawns plugin
  5. Yaki

    Player Spawn Points

    ill look into it
  6. I’d be happy to do this for you - please reach out to me on discord: yakidzoba
  7. Yaki

    error OnPlayerSleepEnded

    Changed Status from Not a Bug to Closed
  8. Yaki

    error OnPlayerSleepEnded

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.3.0
  9. Yaki

    error OnPlayerSleepEnded

    @Dad Frogare you still having this issue? i havent been able to replicate it for new or returning players.. maybe one of the recent updates fixed it? im going to mark this as closed in the meantime
  10. Yaki

    error OnPlayerSleepEnded

    Hey! I will check this out when I get off work tomorrow. Do you know what happened that caused it?
  11. Yaki

    Set a position

    Added to the new version 🙂
  12. Yaki

    Set a position

    Changed Status from Pending to Closed Changed Fixed In to 1.3.0
  13. Yaki

    Set a position

    You can do “printpos” in F1 console to get your position. That’s what you would put in between the quotes. I’ll add a chat command to add your position to the file in the next day or two. does that answer your question?
  14. Version 2.0.2

    76 downloads

    Spawns players in the configured positions depending on if they have one of the configured permissions or are a new or returning player. This is tracked by a data file that lists all steamids that have connected to your server. If you do not wish to force the spawns, you can disable the option in the config. There are options in the config to: specify spawn locations for players with the associated permission specify spawn locations for both new and returning players send chat or notify messages when players awake after respawning based on the above automatically delete config spawn locations and data files when the server wipes Chat Commands: /AddPosNew - Adds the player's position to the config for "New Player Spawn Points" /AddPosRet - Adds the player's position to the config for "Returning Player Spawn Points" Config: { "New Player Spawn Points": [ "(0, 0, 0)" ], "Use New Player Spawn Points (true/false)": false, "Returning Player Spawn Points": [ "(0, 0, 0)" ], "Use Returning Player Spawn Points (true/false)": false, "Permission Based Spawn Points": { "playerspawnpoints.Perm1": [ "(0, 0, 0)" ], "playerspawnpoints.Perm2": [ "(0, 0, 0)" ], "playerspawnpoints.Perm3": [ "(0, 0, 0)" ] }, "Use Permission Based Player Spawn Points (true/false)": false, "Use chat message when new player respawns (true/false)": false, "Use notify message when new player respawns (true/false)": false, "Use chat message when returning player respawns (true/false)": false, "Use notify message when returning player respawns (true/false)": false, "Use chat message when player with permission respawns (true/false)": false, "Use notify message when player with permission respawns (true/false)": false, "Delete Spawn Location on Map Wipe (true/false)": false, "Delete Data Files on Map Wipe (true/false)": false } Lang: { "NewPlayerRespawnMessage_Notify": "Notify message to new player.", "NewPlayerRespawnMessage_Chat": "Chat message to new player.", "ReturningPlayerRespawnMessage_Notify": "Notify message to returning player.", "ReturningPlayerRespawnMessage_Chat": "Chat message to returning player.", "PermissionPlayerRespawnMessage_Chat": "Chat message to player with permission.", "PermissionPlayerRespawnMessage_Notify": "Notify message to player with permission." } Data: Data files are created for each player by their Steam ID. The files are located at oxide/data/PlayerSpawnPoints/ and will look like the example below Note: reload the plugin to see updated data files { "ID": 7656..., "Name": "Player Name", "FirstSpawn": false }
    $5.99
  15. it will be once it is approved by codefling
  16. I just submitted the file for review. If you would please message me I will make sure it works exactly how you want it to.
  17. i could make something like this for you. should be done by tomorrow at the latest. if you want to message me on here or discord so i can make sure it has all the features you want i would appreciate that.
  18. Yaki

    update broke this?

    with the workbench updates releases today, whenever i open a workbench it makes me tech tree instead of seeing the research table ui. is this plugin still maintained or should i find an alternative?
  19. i think the update today broke this plugin
  20. im on 1.2.1 and they are spawning on my armored trains. its working for my satdish and convoy events though. will there be a way to disable it for the harbor event as well?
  21. Yaki

    Bradley Tiers

    im on 1.2.1 and they are spawning on my armored trains. its working for my satdish and convoy events though. will there be a way to disable it for the harbor event as well?
  22. reply ;D
  23. Yaki

    Reload on Kill

    thank you! let me know if you have any ideas or want me to make anything else!
  24. Yaki

    Reload on Kill

    Just added support for most animals. simpleshark and rideable horses did not make the list for now. would appreciate a review if youre liking it 🙂
  25. Yaki

    Reload on Kill

    thanks for the support! ill see if i can add that!
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