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Everything posted by Yaki
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I will work on making a video tomorrow. For now, you can get a high level idea below (also in the description). It goes in order, and the pictures are in order as well. Seed Purchase: Players can buy seeds for various "drugs" (e.g., weed, cocaine, tobacco, and opium) from any computer station. Seed Delivery: All orders are delivered by a cargo plane to the player's location when they make the purchase. Plant & Grow: Seeds must be planted and carefully grown over time. Obtaining Drugs: Once mature, players can harvest the drugs from the seeds they planted. The number of drugs they get depends on the plant's genetics. Selling Drugs: Players sell the drugs back to the Drug Dealer NPC or trade with other players, creating a new avenue for in-game profit. If you have any specific questions just ask - happy to help
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Thank you for the feedback. The renewal fee was introduced as a way to deter piracy, especially after one of my custom projects was recently pirated. This decision was made with the intent of protecting my work. The renewal has nothing to do with a lack of commitment to supporting my work. Quite the opposite - I want to continue creating plugins and building a small, collaborative community around them. I have always supported my other products and helped others, and I will continue to do so. If you are curious what kind of developer I am, feel free to read the reviews of my other products on codefling, one is even from a person who commented above. Thank you again for the feedback. It is invaluable to me, especially when given respectfully. I have removed the renewal fee.
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Version 2.0.1
288 downloads
Transform your Rust server with an immersive, player-driven drug economy! This plugin introduces a thrilling and profitable new gameplay mechanic where players can dive into the drug trade. Here’s how it works: Seed Purchase: Players can buy seeds for various "drugs" (e.g., weed, cocaine, tobacco, and opium) from any computer station. Seed Delivery: All orders are delivered by a cargo plane to the player's location when they make the purchase. Plant & Grow: Seeds must be planted and carefully grown over time. Obtaining Drugs: Once mature, players can harvest the drugs from the seeds they planted. The number of drugs they get depends on the plant's genetics. Selling Drugs: Players sell the drugs back to the Drug Dealer NPC or trade with other players, creating a new avenue for in-game profit. Features: Ability to configure the number of drugs player receives when harvesting based on the plants genetics (eg. GGYYYY could give more than XXGYH) Advertise your server in the UI Animals and scientists ignore drug dealer NPC Charge players a delivery fee when they buy drugs based on permission Choose whether or not a harvested drug can be sold Compatible with the Auto Farm plugin by Razor Configure the dealers position, what items the dealer is wearing, and the dealer's display name Configurable drugs (names, items, skin ids and more)! Want players to get scrap or any other item when harvesting their drugs? Modify that in the config! Drug dealer NPC cannot be killed Discord logs when player purchases drugs Discord logs when player sells drugs Multiple currency options supported: economics, server rewards, custom items Option to lock drops to the player that bought it Option to require custom item to access the black market Option for keycards to lose condition (similar to being swiped) if black market item Option to not spawn the dealer Packaging of drugs before selling Plants must be fully grown (ripe) before they can be harvested Random dealer spawn points Visually see teammates and clanmates planters with drugs in them Vending machine map marker to show the dealer's position on the map See config for more customizable features Drugs: This plugin comes with 4 default drug seeds, drug items, and drug clones provided by DrugsAPI. Drug Seeds: Weed Seeds Coca Seeds Tobacco Seeds Poppy Seeds Drug Items: Weed Leaf Cocaine Leaf Tobacco Leaf Opium Leaf Drug Clones: Weed Clone Cocaine Clone Tobacco Clone Opium Clone Don't like those options or want to add your own? You can do that in the DrugsAPI config, but you will need to add the image for them to ImageLoaderAPI to display in the UI. Chat Commands /mydrugs - shows planter boxes and drugs belonging to player and their teammates / clanmates Chat Commands (for admin only): /adddealerpos <dealer name> - sets player's position as the dealer's spawn point and saves to config Console Commands (for admin only): givedrugseed <steamid> <drug item display name> <amount> - gives the player the specified drug seed (from config) givedrug <steamid> <drug item display name> <amount> - gives the player the specified drug item (from config) giveblackmarketitem <steamid> - gives player the item required to access the black market givewrappingpaper <steamid> <amount> - gives player x amount of wrapping paper used to package drugs Config: { "Black Market Settings": { "Require item to access black market": false, "Black market item display name": "Black Market Item", "Black market item shortname": "keycard_red", "Black market item skin ID": 0, "Black market item condition loss per swipe (if keycard). Default = 1": 1 }, "Delivery Fee Settings": [ { "Delivery fees": { "Key": "drugdeals.fee1", "Value": 10 } }, { "Delivery fees": { "Key": "drugdeals.fee2", "Value": 20 } }, { "Delivery fees": { "Key": "drugdeals.fee3", "Value": 30 } } ], "Discord Settings": { "Use discord webhook": false, "Discord webhook url": "https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "Timezone ID for message timestamp": "America/Chicago", "Embed color": 65280 }, "Dealer Settings": [ { "Enabled [true/false]": true, "Dealer name": "Drug Dealer", "Dealer locations": [ "(0,0,0)", "(0,0,0)" ], "Dealer clothes": [ { "Item shortname": "hoodie", "Skin ID": 0 }, { "Item shortname": "pants", "Skin ID": 0 }, { "Item shortname": "shoes.boots", "Skin ID": 0 } ] } ], "Dealer Movement Interval [min.]": 30.0, "Payment Settings": { "Currency [economics/rp/custom]": "custom", "Order confirmation message": "Order Confirmed! It will be delivered shortly.", "Custom currency": { "Custom currency item shortname": "scrap", "Custom currency item skin ID": 0, "Custom currency item display name": "Scrap", "Custom currency item image": "scrap" } }, "UI Settings": { "Buy UI server name / adversisement": "SERVER NAME OR ADVERTISEMENT", "Sell UI server name / adversisement": "SERVER NAME OR ADVERTISEMENT" }, "Plane Settings": { "Plane speed": 20.0 }, "Drop Settings": { "Drop speed": 0.6, "Item slots in drop": 18, "Lock drop to owner": true, "Message to locked out player": "This does not belong to you." }, "Item Purchase Prices": { "Weed Seeds": 200, "Coca Seeds": 300, "Tobacco Seeds": 400, "Poppy Seeds": 600 }, "Required Drugs Per Package": { "Weed Leaf": 15, "Cocaine Leaf": 20, "Tobacco Leaf": 25, "Opium Leaf": 30 }, "Drug Sell Prices": { "Packaged Weed": 150, "Packaged Cocaine": 275, "Packaged Tobacco": 450, "Packaged Opium": 650 }, "Planter Display Settings": { "Display duration [sec.]": 10.0 }, "Configuration version": { "Major": 2, "Minor": 0, "Patch": 0 } } Notes: This plugin uses a separate plugin of mine called ImageLoaderAPI (included) to host/display all the images. To display your images in the UI, all you need to do is drop the image in the oxide/data/ImageLoaderAPI folder (create it if it doesn't exist) and specify the image name in the DrugDeals config for the drug seed or drug item you want to use it for. If you need help, just ask. Recommended image size for is 100x100 pixels. Feel free to use other sizes if you want. If you don't want a dealer to spawn, just set "Enabled [true/false]": false for each dealer THIS PLUGIN WORKS WITH AUTO FARM Thank you for considering to support me, I really do appreciate it. If you have any suggestions on how to improve this product, please do not hesitate to reach out! Join my Discord$24.99 -
- 8 comments
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- #admintool
- #teleport
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If you don’t want to use playerranks, I could throw together something for you pretty fast. Shoot me a message on codefling or dm me on discord if that’s of interest (I’m in the codefling discord)
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looks like magic services made it already
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i never got a response
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- 26 comments
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- #playerspawnpoints
- #spwn points
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I’d be happy to do this for you - please reach out to me on discord: yakidzoba
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Version 3.0.1
146 downloads
Spawns players in the configured positions depending on if they have one of the configured permissions, are a new or returning player, or are spawning at the Outpost or Bandit Camp. This is tracked by a data file that lists all steamids that have connected to your server. If you do not wish to force the spawns, you can disable the option in the config. There are options in the config to: specify spawn locations for players with the associated permission specify spawn locations for both new and returning players specify spawn locations for both outpost and bandit camp players (note the spawn locations are relative to the monument so they will persist over wipes) send chat or notify messages when players awake after respawning based on the above automatically delete config spawn locations and data files when the server wipes Chat Commands: /AddPosNew - Adds the player's position to the config for "New player spawn points" /AddPosRet - Adds the player's position to the config for "Returning player spawn points" /AddOutpostPosRet - Adds the player's position to the config for "Outpost spawn points" /AddBanditPos - Adds the player's position to the config for "Bandit Camp spawn points" Config: { "General Settings": { "Delete spawn location on map wipe [true/false]": false, "Delete data files on map wipe [true/false]": false }, "New Player Settings": { "Use new player spawn points [true/false]": false, "New player spawn points": [ "(0, 0, 0)" ], "Use chat message when new player respawns [true/false]": false, "Use notify message when new player respawns [true/false]": false }, "Returning Player Settings": { "Use returning player spawn points [true/false]": false, "Returning player spawn points": [ "(0, 0, 0)" ], "Use chat message when returning player respawns [true/false]": false, "Use notify message when returning player respawns [true/false]": false }, "Permission Based Player Settings": { "Use permission based player spawn points [true/false]": false, "Permission based spawn points": { "playerspawnpoints.Perm1": [ "(0, 0, 0)" ], "playerspawnpoints.Perm2": [ "(0, 0, 0)" ], "playerspawnpoints.Perm3": [ "(0, 0, 0)" ] }, "Use chat message when player with permission respawns [true/false]": false, "Use notify message when player with permission respawns [true/false]": false }, "Outpost Spawn Settings": { "Use outpost spawn points [true/false]": false, "Permission required to respawn at outpost [true/false]": false, "Outpost spawn points": [ "(-17.00, 0.14, -43.78)", "(-16.98, 0.14, -26.89)", "(-17.26, 0.14, -17.80)", "(-16.97, 0.14, -5.35)", "(-18.49, 0.14, 10.01)", "(-17.21, 0.13, 25.04)", "(-9.54, 0.14, 32.90)", "(0.25, 0.14, 32.89)", "(14.93, 0.18, 32.73)", "(16.71, 0.14, 20.33)", "(24.49, 0.30, 9.39)", "(25.18, 0.09, -7.60)", "(15.77, 0.09, -13.30)", "(7.15, 0.09, -6.81)", "(23.31, 0.09, -16.90)", "(22.75, 0.09, -28.90)", "(12.83, 0.09, -29.29)", "(14.29, 0.14, -42.06)", "(4.23, 0.14, -42.21)", "(-5.25, 0.14, -42.38)" ], "Use chat message when player respawns at outpost [true/false]": false, "Use notify message when player respawns at outpost [true/false]": false }, "Bandit Camp Spawn Settings": { "Use bandit camp spawn points [true/false]": false, "Permission required to respawn at bandit camp [true/false]": false, "Bandit camp spawn points": [ "(20.62, 1.75, 47.57)", "(20.21, 4.89, 35.91)", "(29.06, 4.88, 35.52)", "(31.93, 4.88, 29.07)", "(20.04, 4.87, 29.38)", "(23.84, 3.38, 20.43)", "(1.75, 1.75, 37.14)", "(-9.80, 1.77, 36.94)", "(1.63, 1.77, 28.68)", "(1.63, 1.77, 28.68)", "(-16.11, 1.77, 8.60)", "(-21.71, 1.89, -4.23)", "(16.43, 2.75, -5.88)", "(16.62, 2.77, 6.29)", "(7.42, 1.76, -15.16)", "(6.41, 1.76, -25.43)", "(-2.50, 1.76, -25.41)", "(-2.64, 1.75, -16.70)", "(27.46, 1.49, -9.46)", "(27.77, 1.82, -19.56)", "(37.11, 2.01, -39.69)", "(29.37, 2.01, -31.86)" ], "Use chat message when player respawns at bandit camp [true/false]": false, "Use notify message when player respawns at bandit camp [true/false]": false }, "Configuration version": { "Major": 3, "Minor": 0, "Patch": 1 } } Lang: { "NewPlayerRespawnMessage_Notify": "Notify message to new player.", "NewPlayerRespawnMessage_Chat": "Chat message to new player.", "ReturningPlayerRespawnMessage_Notify": "Notify message to returning player.", "ReturningPlayerRespawnMessage_Chat": "Chat message to returning player.", "PermissionPlayerRespawnMessage_Chat": "Chat message to player with permission.", "PermissionPlayerRespawnMessage_Notify": "Notify message to player with permission.", "OutpostRespawnMessage_Notify": "Notify message to outpost spawn player.", "OutpostRespawnMessage_Chat": "Chat message to outpost spawn player.", "BanditCampRespawnMessage_Notify": "Notify message to bandit camp spawn player.", "BanditCampRespawnMessage_Chat": "Chat message to bandit camp spawn player." } Data: The data file is indexed by each player's Steam ID. The file is located at oxide/data/ and will look like the example below Note: reload the plugin to see updated data files { "_activeData": { "7656...1": { "FirstSpawn": false }, "7656...2": { "FirstSpawn": false } } }$9.99- 26 comments
- 3 reviews
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- 2
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it will be once it is approved by codefling
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I just submitted the file for review. If you would please message me I will make sure it works exactly how you want it to.
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i could make something like this for you. should be done by tomorrow at the latest. if you want to message me on here or discord so i can make sure it has all the features you want i would appreciate that.
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- 12 comments
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- 1
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- #techtree
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- 231 comments
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- #bradley
- #krunghcrow
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ill see what i can do over the next few days Please let me know if there is anything else you'd like besides: reloading when npcs are killed if they have correct perm reloading when bradley is killed if they have correct perm reloading when heli is killed if they have correct perm reloading when players are killed if they have correct perm (already implemented)