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Yaki

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Everything posted by Yaki

  1. Yaki

    Can walk through water

    can just close the support ticket. thanks for our help
  2. Yaki

    error with map plugin

    hey! i keep getting this in console when the meteor rocks fall from the sky. fairly certain its related to those. any chance it could get cleaned up? EffectNetwork.Send - unpooled effect name:
  3. Yaki

    Can walk through water

    i still need to check. i also found some other map issues so getting a list of those. will get back to you shortly
  4. Yaki

    Can walk through water

    noticed one of the rivers in I11 need fixed as well
  5. Yaki

    Can walk through water

    something weird is still going on. you get stuck in pla 20260114-0500-04.4904737.mp4 ce when leaving the water and sometimes when entering.
  6. Yaki

    Can walk through water

    thank you!
  7. Yaki

    Can walk through water

    the water/lake in M6 everybody can walk through. please tell me how to fix or fix it before this thurdsay so i can use for new wipe
  8. Yaki

    nre after starting event

    i want to have betternpcs on oil rig while the hcoilrigevent is active. if i set this to false, "Disable BetterNpc plugin npc's for the duration of the event?": false, i wont be able to have my npcs on oil rig while the event is active. if its a setting in the config, the plugin should not throw any errors regardless if it is true or false.
  9. Yaki

    nre after starting event

    i cant have betternpcs on oil rig and the event running at the same time?
  10. Yaki

    nre after starting event

    i do have betternpcs spawning on oilrig and have this set in your config "Disable BetterNpc plugin npc's for the duration of the event?": false,
  11. Yaki

    nre after starting event

    i am using betternpcs yes
  12. Yaki

    nre after starting event

    shortly after i run hcoestart from console. doesnt seem to happen every time, but happened a few times yesterday when i was setting up the plugin.
  13. Yaki

    nre after starting event

    Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HCOilrigEvent+<>c__DisplayClass137_0.<NpcsSpawn>b__0 () [0x0004e] in <8d3ce228dc0043a6837fbdc14ff07955>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HCOilrigEvent+<>c__DisplayClass137_0.<NpcsSpawn>b__0 () [0x0004e] in <8d3ce228dc0043a6837fbdc14ff07955>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HCOilrigEvent+<>c__DisplayClass137_0.<NpcsSpawn>b__0 () [0x0004e] in <8d3ce228dc0043a6837fbdc14ff07955>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HCOilrigEvent+<>c__DisplayClass137_0.<NpcsSpawn>b__0 () [0x0004e] in <8d3ce228dc0043a6837fbdc14ff07955>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HCOilrigEvent+<>c__DisplayClass137_0.<NpcsSpawn>b__0 () [0x0004e] in <8d3ce228dc0043a6837fbdc14ff07955>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HCOilrigEvent+<>c__DisplayClass137_0.<NpcsSpawn>b__0 () [0x0004e] in <8d3ce228dc0043a6837fbdc14ff07955>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HCOilrigEvent+<>c__DisplayClass137_0.<NpcsSpawn>b__0 () [0x0004e] in <8d3ce228dc0043a6837fbdc14ff07955>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HCOilrigEvent+<>c__DisplayClass137_0.<NpcsSpawn>b__0 () [0x0004e] in <8d3ce228dc0043a6837fbdc14ff07955>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  14. I installed this plugin on multiple of my servers today and had two issues. 1) players were kicked when building 2) players were kicked when interacting with doors have you heard of this before or know what the issue could be? im thinking its a conflict with another plugin as it didnt happen on my test server with limited plugins.. but it happens on all of my live servers
  15. Yaki

    API for drone death

    you rock! thank you!
  16. Yaki

    API for drone death

    could you please add an api hook for when a drone is destroyed?
  17. heres the fix for anyone interested starting on line 677 change private bool CheckTCAuth(ulong ownerid, BasePlayer player) { var tc = player.GetBuildingPrivilege(); foreach (var p in tc.authorizedPlayers) { if (p.userid == player.userID) { return true; } } return false; } to this private bool CheckTCAuth(ulong ownerid, BasePlayer player) { var tc = player.GetBuildingPrivilege(); foreach (var p in tc.authorizedPlayers) { if (p == player.userID) { return true; } } return false; }
  18. same error for me as well 119 OwnCasinoPremium - Failed to compile: 'ulong' does not contain a definition for 'userid' and no accessible extension method 'userid' accepting a first argument of type 'ulong' could be found (are you missing a using directive or an assembly reference?) | Line: 682, Pos: 23
  19. Yaki

    Black Market item

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.7.0
  20. Yaki

    Black Market item

    did you try that? are you still having issues?
  21. Yaki

    Black Market item

    is the item in your belt (hotbar)?
  22. how many prefabs or entities are on this map?
  23. i might have a fix that doesnt require the SmoothRestarter plugin. if you want to try it i can send it to you @Anaconda
  24. Changed Status from Pending to Not a Bug Changed Fixed In to 1.7.0
  25. yeah doesnt make sense to me either. let me know if you figure anything out

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