Jump to content

Yaki

Creator
  • Posts

    198
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Yaki

  1. Hi, could you please add support for the monument owner plugin? I am having a lot of issues on my server with players getting locked out / losing ownership of the hc oil rig event when the cargo spawns due to ownership restrictions from the monument owner plugin. In the image, both of the green bubbles are from the monument owners plugin. i have this setup in your plugin "Enabled on silent mode (No messages, no marker)?!": true as i dont want a third bubble over the event. Right now, if a different player were to claim ownership of the cargoship, the player running the hc oil rig event wouldnt be able to loot anything on the cargo ship, even though they should be able to since its their event. This leads to a lot of frustration and confusion when the cargo docks on oil rig as well. I think the best solution is for your plugin to lock both cargo and oil rig to the event owner, and making sure the cargo ship can not be locked by the monument owner plugin. Can this be done?
  2. Hi, could you please add support for the monument owner plugin? I am having a lot of issues on my server with players getting locked out / losing ownership of the hc oil rig event when the cargo spawns due to ownership restrictions from the monument owner plugin. In the image, both of the green bubbles are from the monument owners plugin. i have this setup in your plugin "Enabled on silent mode (No messages, no marker)?!": true as i dont want a third bubble over the event. Right now, if a different player were to claim ownership of the cargoship, the player running the hc oil rig event wouldnt be able to loot anything on the cargo ship, even though they should be able to since its their event. This leads to a lot of frustration and confusion when the cargo docks on oil rig as well. I think the best solution is for your plugin to lock both cargo and oil rig to the event owner, and making sure the cargo ship can not be locked by the monument owner plugin. Can this be done?
  3. Yaki

    error with map plugin

    the only plugins i had on the server when it happened were the plugins included with the map. it happened every time a meteor hit the map
  4. Yaki

    Economics

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.7.2
  5. Yaki

    Economics

    that could be it, though i thought carbon claimed oxide plugins were compatible with it. ill ask around and see what i can find out.
  6. Yaki

    Economics

    i am using your config and it is working for me. can you double check economics is installed properly please? you can run "o.plugins" in console to see a list of all plugins, look for economics and make sure it doesnt say unloaded.
  7. Yaki

    Economics

    can you share your config, please?
  8. Yaki

    error with map plugin

    thanks for the update
  9. Yaki

    Can walk through water

    can just close the support ticket. thanks for our help
  10. Yaki

    error with map plugin

    hey! i keep getting this in console when the meteor rocks fall from the sky. fairly certain its related to those. any chance it could get cleaned up? EffectNetwork.Send - unpooled effect name:
  11. Yaki

    Can walk through water

    i still need to check. i also found some other map issues so getting a list of those. will get back to you shortly
  12. Yaki

    Can walk through water

    noticed one of the rivers in I11 need fixed as well
  13. Yaki

    Can walk through water

    something weird is still going on. you get stuck in pla 20260114-0500-04.4904737.mp4 ce when leaving the water and sometimes when entering.
  14. Yaki

    Can walk through water

    thank you!
  15. Yaki

    Can walk through water

    the water/lake in M6 everybody can walk through. please tell me how to fix or fix it before this thurdsay so i can use for new wipe
  16. Yaki

    nre after starting event

    i want to have betternpcs on oil rig while the hcoilrigevent is active. if i set this to false, "Disable BetterNpc plugin npc's for the duration of the event?": false, i wont be able to have my npcs on oil rig while the event is active. if its a setting in the config, the plugin should not throw any errors regardless if it is true or false.
  17. Yaki

    nre after starting event

    i cant have betternpcs on oil rig and the event running at the same time?
  18. Yaki

    nre after starting event

    i do have betternpcs spawning on oilrig and have this set in your config "Disable BetterNpc plugin npc's for the duration of the event?": false,
  19. Yaki

    nre after starting event

    i am using betternpcs yes
  20. Yaki

    nre after starting event

    shortly after i run hcoestart from console. doesnt seem to happen every time, but happened a few times yesterday when i was setting up the plugin.
  21. Yaki

    nre after starting event

    Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HCOilrigEvent+<>c__DisplayClass137_0.<NpcsSpawn>b__0 () [0x0004e] in <8d3ce228dc0043a6837fbdc14ff07955>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HCOilrigEvent+<>c__DisplayClass137_0.<NpcsSpawn>b__0 () [0x0004e] in <8d3ce228dc0043a6837fbdc14ff07955>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HCOilrigEvent+<>c__DisplayClass137_0.<NpcsSpawn>b__0 () [0x0004e] in <8d3ce228dc0043a6837fbdc14ff07955>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HCOilrigEvent+<>c__DisplayClass137_0.<NpcsSpawn>b__0 () [0x0004e] in <8d3ce228dc0043a6837fbdc14ff07955>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HCOilrigEvent+<>c__DisplayClass137_0.<NpcsSpawn>b__0 () [0x0004e] in <8d3ce228dc0043a6837fbdc14ff07955>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HCOilrigEvent+<>c__DisplayClass137_0.<NpcsSpawn>b__0 () [0x0004e] in <8d3ce228dc0043a6837fbdc14ff07955>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HCOilrigEvent+<>c__DisplayClass137_0.<NpcsSpawn>b__0 () [0x0004e] in <8d3ce228dc0043a6837fbdc14ff07955>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HCOilrigEvent+<>c__DisplayClass137_0.<NpcsSpawn>b__0 () [0x0004e] in <8d3ce228dc0043a6837fbdc14ff07955>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  22. I installed this plugin on multiple of my servers today and had two issues. 1) players were kicked when building 2) players were kicked when interacting with doors have you heard of this before or know what the issue could be? im thinking its a conflict with another plugin as it didnt happen on my test server with limited plugins.. but it happens on all of my live servers
  23. Yaki

    API for drone death

    you rock! thank you!
  24. Yaki

    API for drone death

    could you please add an api hook for when a drone is destroyed?
  25. heres the fix for anyone interested starting on line 677 change private bool CheckTCAuth(ulong ownerid, BasePlayer player) { var tc = player.GetBuildingPrivilege(); foreach (var p in tc.authorizedPlayers) { if (p.userid == player.userID) { return true; } } return false; } to this private bool CheckTCAuth(ulong ownerid, BasePlayer player) { var tc = player.GetBuildingPrivilege(); foreach (var p in tc.authorizedPlayers) { if (p == player.userID) { return true; } } return false; }
2.2m

Downloads

Total number of downloads.

10.2k

Customers

Total customers served.

147.8k

Files Sold

Total number of files sold.

3.1m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.