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SlayersRust

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Everything posted by SlayersRust

  1. I think exiting the game and rejoining fixed it
  2. So I gave myself all permissions and it does not equip any scuba gear at all. Nothing seems to be working for me when I enter the water either from walking in until I'm swimming or diving in the deep ocean from a boat.
  3. This didn't make any difference it still shoots at the NPC
  4. This didn't make any difference it still shoots at the NPC
  5. This didn't make any difference it still shoots at the NPC
  6. SlayersRust

    BikeBunnyhop

    Could you please add "Turn Speed" in the air as a config option! It would be so cool to see players be able to do 360 tricks etc like on a real bmx bike!
  7. SlayersRust

    BikeBunnyhop

    How to increase the speed to make bikes really fast!! This doesnt seem to change anything "SpeedMultiplier": 3.0,
  8. Same issue on the new version o.reload StuntRiding Unloaded plugin StuntRiding v1.1.4 by tofurahie Missing plugin name prefix 'stuntriding' for permission 'licence.stuntriding' (by plugin 'StuntRiding') Loaded plugin StuntRiding v1.1.4 by tofurahie
  9. o.reload StuntRiding [CSharp] Started Oxide.Compiler v successfully StuntRiding was compiled successfully in 1275ms Missing plugin name prefix 'stuntriding' for permission 'licence.stuntriding' (by plugin 'StuntRiding') Loaded plugin StuntRiding v1.1.4 by tofurahie I get this error on plugin load It seems like I don't have the permission to add so the plugin will not work, I just purchased could you fix
  10. Failed to call hook 'OnEntitySpawned' on plugin 'BuildingHealthManager v1.0.3' (ArgumentOutOfRangeException: Length cannot be less than zero. Parameter name: length) at System.String.Substring (System.Int32 startIndex, System.Int32 length) [0x00031] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.BuildingHealthManager.GetCleanPrefabName (System.String prefabName) [0x00015] in <f1a42c48d319498d8b6cd602d5d85c22>:0 at Oxide.Plugins.BuildingHealthManager.Spawnhp (BaseNetworkable entity) [0x00007] in <f1a42c48d319498d8b6cd602d5d85c22>:0 at Oxide.Plugins.BuildingHealthManager.OnEntitySpawned (BaseNetworkable entity) [0x00009] in <f1a42c48d319498d8b6cd602d5d85c22>:0 at Oxide.Plugins.BuildingHealthManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b98] in <f1a42c48d319498d8b6cd602d5d85c22>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Failed to call hook 'OnEntitySpawned' on plugin 'BuildingHealthManager v1.0.3' (ArgumentOutOfRangeException: Length cannot be less than zero. Parameter name: length) at System.String.Substring (System.Int32 startIndex, System.Int32 length) [0x00031] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.BuildingHealthManager.GetCleanPrefabName (System.String prefabName) [0x00015] in <f1a42c48d319498d8b6cd602d5d85c22>:0 at Oxide.Plugins.BuildingHealthManager.Spawnhp (BaseNetworkable entity) [0x00007] in <f1a42c48d319498d8b6cd602d5d85c22>:0 at Oxide.Plugins.BuildingHealthManager.OnEntitySpawned (BaseNetworkable entity) [0x00009] in <f1a42c48d319498d8b6cd602d5d85c22>:0 at Oxide.Plugins.BuildingHealthManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b98] in <f1a42c48d319498d8b6cd602d5d85c22>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0
  11. Hello before you told me if anything changed you could add this feature. It looks like Facepunch changed some things. Would it please be possible to add a Default Group and a VIP Group so default players would get normal foundation/wall health and the VIP group could get 2x Health foundations/walls?
  12. All the other items work fine but for some reason these items show up as default HP even though my config has set them to 5x HP for VIP group as seen in the photos. Could we get a fix for this? Barricade cover wood is also showing 80HP even though its set much higher
  13. SlayersRust

    Bug at AL20 Excavator

    Sorry about that mate! I do have a bit older version because I don't want to wipe my monthly server. You can close the ticket
  14. SlayersRust

    Bug at AL20 Excavator

    Bug at AL20 Excavator. Some rocks over tracks and players can also get inside
  15. So there are many areas where the Cargo Ship can hit land and destroy players bases which has happened a few times already in a few days on our servers. One time the back end of the cargo ship hit one of the islands destroying 90% of a players base. Other times it can crash and get stuck on land then despawns and drops its locked crates. In the images you can see how the cargo ship pathing crosses land in many areas
  16. So after 1-2 days the drones start disappearing then the players base will start to lose stability and fall from the sky. Could we get a fix for this? So many players have lost bases and loot this wipe because of it. All foundations had 5 drones under each foundation when he started the base now many have disappeared
  17. Aircraft carrier uses weird DM tier boxes. These should be changed to regular crate_normal military crates or elite crates. Non one uses or sets up dm tier boxes as they are not normally used in game
  18. Players can get under map at cave U14/U15 Also Military Tunnels can see and get under map next to the entrance as seen in the photos, I placed some quarry rocks to cover the holes as shown
  19. Players can glitch into a rock by placing a chair. This place needs either sealing up or making the opening big enough for a player to get through at P8. Thanks so much!
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  20. So far I've only noticed Bradley attacking CustomBradley Vendor being attacked and BotReSpawn NPCS being attacked.
  21. o.reload MapTeleport Failed to call hook 'OnServerInitialized' on plugin 'MapTeleport v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MapTeleport.GetMonumentPos () [0x00070] in <32d0f798ad5d4ff9a4cee9cb4be6cd70>:0 at Oxide.Plugins.MapTeleport.OnServerInitialized () [0x00093] in <32d0f798ad5d4ff9a4cee9cb4be6cd70>:0 at Oxide.Plugins.MapTeleport.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00252] in <32d0f798ad5d4ff9a4cee9cb4be6cd70>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Loaded plugin MapTeleport v1.1.2 by Damo/Bee
  22. How to stop Bradley from shooting at BotReSpawn NPCS?
  23. How to stop bradley from shooting at npcs?
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