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Kleementin

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Everything posted by Kleementin

  1. Kleementin

    NPC's stand still

    In this gangway firing from there the npc's don't fire back. They just stand still until they got killed. I'm not too sure about it but could it be the npc's have become less smart anyway?!
  2. Kleementin

    Parachute missing

    See?
  3. Looting/seeing boxes works fine. But admins cannot see the inventory of sleeping players.
  4. Kleementin

    SimplePVE

    Best option would be if players that fire from the PVE zone into a PVP zone don't do damage to those in the PVP zone. But I guess that's already the case right? Thank you for looking into this. I really think players that wanna pvp and go into PVP zones to do so are disappointed if they cannot loot their victims. This kills pvp fun.
  5. Kleementin

    SimplePVE

    Can we get an option that makes looting other players possible within pvp zones? Cause that's part of PVP and makes it fun. Especially counter raiding with Raidable Bases is not possible if one cannot loot the other.
  6. Please let us know in the update comments next time if the config wipes due to new updates & please don't let us have to do that work over and over! It's really stressfull with such a long config rewriting it manually.
  7. Kleementin

    SimplePVE

    Does this work with custom maps genereated via Rustmaps.com too? Are all monuments included and inside a zone automatically? Or can we choose which monuments have zones and which not? Is there a timer included that we can set to stop PVE and make raids possible after some time?
  8. Kleementin

    SimplePVE

    When reading through the threads I get the feeling this plugin is not really working by now. I hope it will be updated soon cause I would definitely buy it if is stable and doing what it should.
  9. Kleementin

    Water Patrol

    Being able to use "Prevent players from dealing damage to NPCs if they are out of the patrol boat's Sense Range? [true/false]": false and the patrol npc's would shoot back, also using the rocket launcher, no matter how far they are would be great. This would be so much better and more realistic.
  10. Maybe this has been asked before: Twig entitiesare also protected, right? Could you do an option to exclude those?
  11. Sorry. The origin of my server crashes have to be something else. I deinstalled Raid Protection and the server went fine for a while (also it was the last plugin I installed) but then it crashed again. My bad. My host gave me another IP. Hopefully this will prevent those crashes. Thank you.
  12. Sorry. The origin of my server crashes have to be something else. I deinstalled Raid Protection and the server went fine for a while (also it was the last plugin I installed) but then it crashed again. My bad. My host gave me another IP. Hopefully this will prevent those crashes. Thank you.
  13. I use the Raid Time Manager plugin and raid times on my server. I wanted to combine this with the opportunity of a raid protection for scrap and added the Raid Protection plugin. But it seems these plugins interfere with each other. Since I installed it my server crashed a lot and savegames got corrupted. Maybe you could find a way to make this work together. I will write the developer of the other plugin too to let him know.
  14. I use the Raid Time Manager plugin and raid times on my server. I wanted to combine this with the opportunity of a raid protection for scrap. But it seems your plugin interferes with the other one. Since I installed it my server crashed a lot and savegames got corrupted. Maybe you could find a way to make this work together. I will write the developer of the other plugin too to let him know.
  15. 00:37 [Error] Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MLRSDamage+<OnEntitySpawned>c__AnonStorey0.<>m__0 () [0x00013] in <25b9cdf55be14b1a944376082c0ecc20>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  16. Does this plugin really ignore the new Rust bag and bed limitation of 15? Asking cause the limitation message still appears.
  17. What's the standard Rust cooldowns of beds and bags? Does anybody know?
  18. Used /bskin build 2 times and the game was stuttering and not playable after. Maybe there is a way to prevent this. Thank you.
  19. I wasn't able to place it on the foundation on an iceberg. But I think disabling ground check did it. Thank you.
  20. So that really should be fixed immediately. Player are never able to remove those water pumps.
  21. Similar problem with the Remove plugin.
  22. How do I set the height of foundation placement? I wanna make sure the pump can be placed higher.
  23. Will "The maximum number of foundations in the house to start the event": 0, ignore any restriction?
  24. Ok. I see what the problem is. Players that are not in the vip group don't have permission to use the plugin but if you take away the vip rights and turn a player back into default the cupboards he has already build will still give him protection rights. Maybe this should be changed in the future.
  25. I gave the level.1 permission only to vip group. But the default group also has rights to use the plugin features without even having the permission for this. Why is that and how can I change this?
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