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Kleementin

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Everything posted by Kleementin

  1. Kleementin

    Shipwreck

    So I tested the plugin as a player together with a mate. The loot is really not worth the struggle. This is the loot we got from ore farm AND barge. Very disappointing cause we died a lot fighting against sharks and divers. I did not take the ore cause it is not worth it too. Here's some things that we found out: 1. Divers are too hard to see which makes it very hard to fight them 2. Divers hit even though the spear has not even arrived (seems like a bug) 3. Loot is not worth the struggle 4. Ore would only be interesting if we could multiply the gather rate here and set it like 4x e.g. 5. Same for the oil barrels 6. Diesel barrels should be takeable instead of only being decoration We really died a lot and were happy we brought a tug boat AND a submarine and a lot of gear sets. Otherwise this would not have worked. We lost too many gear sets when trying the 3rd site (cargo) and could not finish this one.
  2. When placing the pump on foundations without a tc there should be some message that mentions the lack of a tc instead of this.
  3. That might lead to big problems. The submersible pump cannot be removed with a hammer just like the normal pump does.
  4. Which does are meant here?
  5. Kleementin

    Shipwreck

    Can you make the loot better by default? Especially the one behind blue and red doors. I mean it's weird when Mad Mappers containers, which are easy to get to, have op loot and crates behind locked doors are not worth the work. Overall the loot could be more balanced to make the whole struggle of getting a submarine, underwater gear and going there fighting pretty hard enemies worthy. I know that we can adjust the whole loot in the config ourselves but it is so overwhelming and a lot of work. I would appreciate if you would do some touching-up the loot in general. Thank you.
  6. What is this for? I don't understand the meaning. Does this mean if the event is about to spawn and if there are players near the spawn point the event will not start?
  7. Kleementin

    Water Patrol

    Two more things that would make the plugin better: 1. Shooting the driver should not kill all the other npcs (that's weird anyway) 2. The patrol boats should drive out of the way of approaching cargo ships (they explode a lot due to crashing into them) 3. I love it that they are triggered by players on the cargo ship and it would be great if they would convoy the cargo and attack the players instead of suicide while driving into the cargo
  8. Kleementin

    Convoy Reforged

    I don't know what "nearby" means in this case. I think if players did not manage to activate the crate in time it's ok if the event stops. But if they do it they should be rewarded with it.
  9. Kleementin

    Water Patrol

    Can you make the npc's use those rocket launchers against the new tug boats? Would be great if they would be able to attack those boats instead of bumping into them and waiting for someone to appear to shoot at.
  10. Kleementin

    Convoy Reforged

    Can you give us a delay of time to make sure that activated locked crates can surely be looted? By now it happens that when the overall time of the event is already under the time of a locked crate, the crate will just disappear with the event before it opened. Would be great if the activation of the locked crate would make the event last longer. As long as the locked crate needs to open +1 minute at least. Thank you.
  11. Another suggestion: Let this work together with the No Escape plugin that blocks things in combat or raid. I am thinking of a block that won't let players activate Raid Protection while in Combat or Raid. This way players won't be able to suddenly decide to raid their base in the middle of being raided which would be very unfair and disappointing for the raiders.
  12. Kleementin

    Water Patrol

    I have 2 suggestions: 1. an option in the config to set the time until another patrol boat spawns (to not make them spawn instantly after one dies) 2. Make the driver more (intelligent) and instead of just driving towards the attacker and stop the boat make him steer and drive around the attacker. This would make it less easy to shoot the patrol npc's cause they won't just stand still. Thank you.
  13. It seems there is an issue where players that later, after the cupboard has been placed by the founder, join the same clan and automatically authorize via Clans Reborn and Dynamic Cupshare, are not being registered in the Raid Protection as owner. Therefore the hourly owner costs are wrong. You see this in the first 2 pics here. The last 2 pics show another cupboard placed by the second player when he already was part of the clan. Here both players are registered in the Raid Protection correctly. Update: Also, it happened that owners just randomly disappeared and later came back.
  14. @KpucTaJl You were right. I did not realize that there is a marker configuration for every boat that is being spawned. I thought the first line regarding this was for all boats on the map. Thx for your help. My bad!
  15. @KpucTaJlThe problem wasn't that there did not appear another car instead. I have no idea if that happened cause the problem was there was no new marker on another car so I had no markers left and did not know what to do. Of course if I might just have wrecked all other cars I might have found the one that appeared for the one that fell over the fence but I did not know cause their was no marker. I really have to critizise your approach of always wanting video material for all bugs found. You are the only one who does that so vehemently. I never report bugs I don't have just to annoy developers. Just not my thing. But I also don't have time to test your plugins on and on until a bug occurs again and makes tons of videos until I found the one I can use. I have a life and I don't see this as my task to test things around your plugins. This is yours. I only have to use it cause I bought it. That's it. Imagine bringing a car into a garage and the mechanic tells you to check it on your own... Another thing that makes me not do any videos for you guys anymore is that in the past those did not make any difference cause we were still arguing about the same stuff on and on. Believe me or not what I am reporting but I won't always show videos as proof. That's all I have to say about that. Good day.
  16. @KpucTaJlThe problem wasn't that there did not appear another car instead. I have no idea if that happened cause the problem was there was no new marker on another car so I had no markers left and did not know what to do. Of course if I might just have wrecked all other cars I might have found the one that appeared for the one that fell over the fence but I did not know cause their was no marker. I really have to critizise your approach of always wanting video material for all bugs found. You are the only one who does that so vehemently. I never report bugs I don't have just to annoy developers. Just not my thing. But I also don't have time to test your plugins on and on until a bug occurs again and makes tons of videos until I found the one I can use. I have a life and I don't see this as my task to test things around your plugins. This is yours. I only have to use it cause I bought it. That's it. Imagine bringing a car into a garage and the mechanic tells you to check it on your own...
  17. What can I do to make the fireplace burn wood very slowly?
  18. I'd advice you to use something like Admin Radar to check 1. after running the plugin for a while 2. with reloadings if there are more patrol boats around in the sea then there should. That's how I found out. I just hovered over the sea and Admin Radar showed me. I don't think I will check back all of my plugins for that. Water Patrol is just not important enough for that and the other plugins are. One more idea I just had. Could this be related to these commands I use in the server.cfg? spawn.min_rate 1 spawn.max_rate 2 spawn.min_density 2 spawn.max_density 3
  19. Sorry. Got no time for that.
  20. Nope. No error in the log. But the problem is bigger than I thought. While the plugin is running it spawns more patrol boats then set in the config. Check the screenshot! I took a pic of the boat and after that the position. Only the last of the 3 patrol boats is correct and at the position where it should be. The others should not be there. It's either a problem of spawning too many or not despawning them if new patrol boats spawn somewhere. I will have to turn the plugin off until this is fixed.
  21. When reloading the plugin for testing and setting reasons the older patrol boats stay on the map and won't vanish. Over time the map gets full of patrol boats this way. I don't know if this could also lead to similar problems while the plugin is running normally.
  22. So you stopped working on the plugin???
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