moulinch
Member-
Posts
131 -
Joined
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by moulinch
-
Hi Wisper88, I just wanted to follow up on my previous message regarding the possibility of adding all the UI texts (as shown in the screenshots I sent) to the plugin’s language file (oxide/lang), so they can be translated. I really like how the plugin works — I’ve seen it in action on a friend’s server — and I’m ready to purchase it right away if it’s possible to make those texts translatable. Could you please let me know if this can be done? Thank you very much for your time and your great work on this plugin!
-
Do you have a Discord? It would be much easier to send them there.
-
I'm sending you the requested videos, but I have to split them into several messages because of the file size limit. gg1.mp4
-
Hey, as agreed, I’m sending you the video showing that even without actually playing the GunGame match — just by joining and leaving before the game starts — players still earn Economics. You can see at the start I have €221, and after leaving I’m at €224. beug economics.mp4
-
No, that’s not what’s happening — I’ll send you a video showing it. I leave the GunGame before even playing, and I still receive a reward when I wake up. Also, what about the combat block issue and the military crates — any update on that?
-
By the way, I just noticed another issue — Players who leave the GunGame mid-match are still receiving Economics rewards, even though they didn’t finish the game. Could you please take a look at that too? Thanks in advance! GunGame.json
-
Hey ImThenewguy, On GunGame, players who finish the event are still stuck in combat block even after it ends. Could you take a look at that, please?
-
Hey ImThenewguy, I noticed something strange with the GunGame plugin. I set a minimum player limit of 2 players — but if someone joins the GunGame and waits alone in the lobby (and nobody else joins, so the event gets cancelled), they still receive economy rewards even though the match never actually starts. Also, I’ll send you a screenshot — there are military crates spawning on the GunGame island, which probably shouldn’t happen. Thanks for checking this out!
-
I just have to say — Iftebinjan is absolutely amazing! I asked him if he could add a feature to let us customize and move the buttons/tabs inside the plugin UI, and within just 2 days, he made it happen! The new feature works perfectly — being able to modulate and reposition the buttons is exactly what I was looking for. It makes the whole system so much more flexible and user-friendly. He’s one of the most reactive and attentive developers I’ve ever worked with — always listening, super efficient, and clearly passionate about what he does. I recommend Iftebinjan 10000% — my only regret is that I can’t give him more than 5 stars!
- 57 comments
-
- 1
-
-
- #upgrade
- #toolcupboard
-
(and 7 more)
Tagged with:
-
- 57 comments
-
- 1
-
-
- #upgrade
- #toolcupboard
-
(and 7 more)
Tagged with:
-
Got it, that makes sense — thanks for clarifying! I totally understand, UI creation can be a pain It’s true that with the specific blood system, it’s not really necessary, but it would definitely be a nice visual addition if you ever decide to expand it later on. Either way, the current system already works great for its purpose
-
Ok, understood — so the menu uses normal blood by default, and I don’t need to add every animal to the UI. To use it, I just need to have the specific animal blood in my hotbar, then run the command, and it’ll automatically use that animal. It’s a bit of a shame that the new animals aren’t added to the interface though — it would’ve been a nice touch visually and more immersive. But I totally understand that you didn’t specify you’d include all of them; it just felt kind of natural to expect it since they were added. By the way, is there any way for us to add those animals manually to the UI ourselves? That could be a cool workaround if it’s possible
-
Hi NooBlet I just bought your Imposter plugin and I really like the concept — great work! However, I noticed something a bit strange: in the config file, there are entries for animals like the tiger, panther, and crocodile (including blood and health settings), but they don’t seem to appear in the GUI or as usable imposters in game. Did I maybe miss a step or are those animals not yet fully supported in the current version? Thanks for your time and for the awesome work you do with your plugins! Best regards,
-
Hi Mercury Thanks a lot for your quick and detailed reply — I really appreciate it! Your plugin sounds genuinely impressive, I like the attention to small quality-of-life improvements you’ve added. I’ll take a closer look at it and see if I decide to grab it later on, but it definitely looks very promising. Thanks again for the explanation!
- 8 comments
-
- 1
-
-
- #teleportation
- #warp
- (and 12 more)
-
- 57 comments
-
- 1
-
-
- #upgrade
- #toolcupboard
-
(and 7 more)
Tagged with:
-
- 57 comments
-
- #upgrade
- #toolcupboard
-
(and 7 more)
Tagged with:
-
- 8 comments
-
- #teleportation
- #warp
- (and 12 more)
-
- 65 comments
-
- #recycler
- #industrial
-
(and 2 more)
Tagged with:
-
Hi there! First of all, great work on the GunGame plugin — it’s a lot of fun for our players! I wanted to ask if you could consider adding an option to disable “No Escape” (combat block) while players are inside the GunGame or Survival arenas. Right now, when they leave the arena, they’re still considered “in combat,” which causes issues with other plugins and prevents normal gameplay outside the event. It would be great to have a setting like: "Disable NoEscape in Arena": true or something similar, so players aren’t affected by combat block when participating in these modes. Thanks a lot for your time and for all the updates you keep pushing — really appreciated!
-
- 57 comments
-
- #upgrade
- #toolcupboard
-
(and 7 more)
Tagged with:
-
- 65 comments
-
- #recycler
- #industrial
-
(and 2 more)
Tagged with:
-
No worries, thank you for taking the time to look into it! If you need any extra info or steps to reproduce the bug, just let me know — I’ll be happy to help!
