moulinch
Member-
Posts
195 -
Joined
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by moulinch
-
Oxide Cleaner is a very practical and well-designed plugin that does exactly what it promises: keeping the system clean and optimized. It’s easy to use, efficient, and helps maintain good server performance without any hassle. On top of that, the developer is very reactive and truly listens to feedback and suggestions, which makes a big difference. Updates are solid, and support is fast and helpful. Overall, a reliable and useful plugin that every server owner should consider. Great work!
-
-
-
-
Hi wisper88, I’m a bit confused about how Skinner handles DLC and paid skins during imports. In the JSON configuration, I have the following option enabled: "Auto Remove DLC and Paid Skins from Imports": true However, as you can see in the attached screenshot from Rust Skins Editor, there are still paid/market skins being detected and shown by the editor (it even deletes several market skins manually). So I’m not sure how this is supposed to work exactly: Is the auto-removal only applied at runtime by Skinner and not during the import phase? Or should those skins never appear at all if the option is set to true? I just want to make sure I’m using the correct workflow and not doing something wrong on my side. Thanks in advance for your help. Best regards, Gregory
-
Fuel Status is a simple but extremely useful plugin. It provides clear and reliable information about fuel levels, which is something that should honestly be part of the base game. The plugin is lightweight, works perfectly as expected, and integrates very well on a live server without causing any performance issues. Installation is straightforward, and the configuration is easy to understand, even for server owners who are not highly technical. It greatly improves quality of life for players and admins alike by avoiding unnecessary guesswork and saving time. On top of that, the developer is responsive and professional, which is always a big plus. Highly recommended
-
hello I'm also running 3.4.18 on my server, and everything is working perfectly on my side. Offline Raid Protection activates correctly as soon as players log off.
-
No problem, I'll get back to you if needed.
-
Hello After several days of testing, it seems to have indeed fixed the problem. Unloading the plugin, deleting all associated entities in the Bandit Camp (table + coffins), and then reloading it seems to have completely stabilized the spawn. I'm still keeping an eye on it just in case, but for now everything is working correctly. Thanks!
-
I just wanted to take a moment to thank you for this amazing free content. The RemoverTool Right-Side HUD configuration is incredibly clean, well-designed, and really improves the user experience on my server. I also really appreciate the effort you put into providing multilingual support. It makes a huge difference for communities like mine, and it shows how much attention you give to every detail. You're a truly outstanding developer — always listening, always responsive, and consistently delivering high-quality work. Finding someone who offers this level of support and free content is rare, and it deserves to be highlighted. Thank you again for everything you do. Keep up the fantastic work!
-
hi! No problem at all — I’ll test it and get back to you if I notice anything. Thanks again for your trust, I really appreciate it!
-
Thanks for looking into it! If you need anything from my side — logs, configs, or additional details — I’m ready to help. I really hope we can identify the root cause soon, because the raid protection issue is affecting several players on my server as well.
-
I’m having the exact same issue on my server as well. The protection system disappears overnight for no clear reason, and I haven’t found what’s causing it either. Some players are even losing their base protection randomly, even though they put everything required in the TC. It’s becoming a real problem because they end up getting raided offline without any warning. So you’re definitely not the only one — the issue is happening for me too. If you find anything on your side, please let me know.
-
- 596 comments
-
- 1
-
-
- #hud
- #interface
-
(and 6 more)
Tagged with:
-
Hi Wisper88, I just wanted to follow up on my previous message regarding the possibility of adding all the UI texts (as shown in the screenshots I sent) to the plugin’s language file (oxide/lang), so they can be translated. I really like how the plugin works — I’ve seen it in action on a friend’s server — and I’m ready to purchase it right away if it’s possible to make those texts translatable. Could you please let me know if this can be done? Thank you very much for your time and your great work on this plugin!
-
Do you have a Discord? It would be much easier to send them there.
-
I'm sending you the requested videos, but I have to split them into several messages because of the file size limit. gg1.mp4
-
Hey, as agreed, I’m sending you the video showing that even without actually playing the GunGame match — just by joining and leaving before the game starts — players still earn Economics. You can see at the start I have €221, and after leaving I’m at €224. beug economics.mp4
-
No, that’s not what’s happening — I’ll send you a video showing it. I leave the GunGame before even playing, and I still receive a reward when I wake up. Also, what about the combat block issue and the military crates — any update on that?
-
By the way, I just noticed another issue — Players who leave the GunGame mid-match are still receiving Economics rewards, even though they didn’t finish the game. Could you please take a look at that too? Thanks in advance! GunGame.json
-
Hey ImThenewguy, On GunGame, players who finish the event are still stuck in combat block even after it ends. Could you take a look at that, please?
-
Hey ImThenewguy, I noticed something strange with the GunGame plugin. I set a minimum player limit of 2 players — but if someone joins the GunGame and waits alone in the lobby (and nobody else joins, so the event gets cancelled), they still receive economy rewards even though the match never actually starts. Also, I’ll send you a screenshot — there are military crates spawning on the GunGame island, which probably shouldn’t happen. Thanks for checking this out!
