moulinch
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Everything posted by moulinch
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Hi, I managed to fix the issue — it was coming from my side. Sorry for the inconvenience and thanks anyway for your help!
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Hello, I'm encountering an issue with the island event on my Rust server. When the island starts, I can see the island beginning to spawn, but after a few seconds it immediately despawns before the event can actually start. There are no obvious errors in the console except that the event seems to cancel itself after spawning the structures. For context: The server is running Oxide/uMod. The map loads correctly and other plugins work normally. I noticed a similar behavior with another event (GunGame) where spawn points were not detected. Could this be related to spawn detection or event initialization? If you need logs, configuration files, or a video of the issue, I can provide them. Thank you for your help.
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Hello, I’m very interested in your AI Translation plugin for Rust and I’m considering using it on my server. Before purchasing, I was wondering if there is a video demonstration or maybe a public server where I could see the plugin in action. I’d like to better understand how the translation appears in the chat and how it works for players with different languages.
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Hello, I noticed something regarding the latest update of The Red Button plugin. When downloading the plugin, the file provided is still version 2.0.7, while the update announcement indicates that the current version should be 2.1.1. Could you please check if the correct version has been uploaded? Thank you in advance.
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Hello, Just a quick message to let you know that everything is working properly now. The issue with stacking the new DLC crates has been resolved. Thank you for your help and for the update, I really appreciate it. Have a great day!
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Hello, I’m getting a compilation error when loading the FuelMonitor plugin on my server: Error while compiling FuelMonitor: 'Pool' does not contain a definition for 'GetList' Line: 3647, Pos: 32 It looks like the method Pool.GetList may no longer exist or has been changed in the current Rust/uMod version. Could you please check this or provide an updated version compatible with the latest update? Thank you for your work on the plugin.
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Hello, Sorry, I didn’t see that in the release notes. My mistake. Thanks for the clarification and for the update.
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Hello, I encountered a compilation error while loading the UltimateLocker plugin on my server. Error while compiling UltimateLocker: Argument 1: cannot convert from 'BasePlayer' to 'ulong' Line: 7955, Pos: 74 It seems that the method is expecting a SteamID (ulong), but the plugin is currently passing a BasePlayer object instead. Could you please check this part of the code or provide a fix for this issue? Thank you for your work on the plugin.
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This is a very useful plugin that adds a great quality-of-life feature for players. Being able to clearly see the fuel level while using vehicles is extremely convenient and improves the overall gameplay experience. It’s a simple idea, but it makes a big difference for players on the server. The plugin is well designed, easy to configure, and works exactly as expected. The interface is clean and integrates nicely with the game UI, making it easy for players to understand their vehicle’s fuel level at a glance. Another big positive point is the developer. They are very attentive, responsive, and quick to help or answer questions. It’s always reassuring to see a developer who actively supports their work and listens to the community. And on top of that, the price is very affordable, which makes this plugin an excellent value for any Rust server owner. Overall, a very practical and well-made plugin that is genuinely useful for players. Highly recommended
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- #fuel
- #minicopter
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This plugin is extremely useful and very easy to use. The setup is simple and straightforward, and within minutes you can have a clean and professional server status displayed directly on your Discord. The embeds look great and provide clear information such as player count, server status, uptime, and other useful stats for the community. It’s a perfect way to keep players informed in real time without cluttering the Discord channel. Another thing worth mentioning is the developer. They are very responsive, helpful, and quick to fix issues or answer questions. It’s always reassuring to use a plugin that is actively maintained and supported. On top of that, the plugin is offered at a very reasonable price, which makes it even more valuable for server owners. Overall, a fantastic plugin that does exactly what it promises. Highly recommended for any Rust server owner who wants a clean and professional Discord server status system.
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- 4 comments
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- #player
- #graveyard
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Hi, I just wanted to say that I absolutely love your plugin Rotate Walls — it’s really well made and very useful on my server. I was wondering if it would be possible to integrate the rotation feature directly with the hammer (for example, using a specific action while holding it), and control it through a permission. I think it would make it much simpler and more practical for players to use, instead of relying on a separate command. Do you think this could be added in a future update? Thanks again for your great work!
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Hey, No worries at all, I completely understand. Life always comes first and sometimes things just get complicated. I appreciate you taking the time to explain the situation. Glad to hear everything is getting back on track and that TrapBox is moving again. I’m definitely looking forward to the upcoming designs and the seasonal content coming back — especially the Christmas stuff. Thanks as well for the coupon offer, that’s really appreciated. I’ll send you a private message shortly. Wishing you the best and good luck with everything moving forward.
- 4 comments
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- #christmas
- #bases raideables
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Hi, I have a quick question regarding your Chat Nations plugin. Is it currently possible to completely disable the default/global chat and only allow players to use specific chat channels (for example: team, clan, or custom channels)? My goal would be to prevent players from using the global chat entirely, while still allowing them to communicate through team or other configured channels. If this is not currently supported, do you think it would be possible to implement such a feature in a future update? Thank you in advance for your time and for your work on the plugin. Best regards,
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Loot Table & Stacksize GUI 3x Loot Table Config
moulinch commented on Harley's file in Customizations
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- #loot table & stacksize gui
- #3x
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- #fuel
- #minicopter
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- 22 comments
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- #fuel
- #minicopter
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- 22 comments
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- #fuel
- #minicopter
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