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Neighigh

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Everything posted by Neighigh

  1. Neighigh

    City Props

    Version 1.1.0

    13 downloads

    This city prop pack has been created to help you create a convincing city setting for your players. Props: Billboard A Billboard B Billboard C Billboard D Billboard E Billboard F Jump Makeshift A Jump Makeshift B Jump Makeshift C Jump Makeshift D Escalator Fountain Tall Cul De Sac Plain - Roundabout With Centerpiece Cul De Sac With Fountain - Roundabout with fountain Cul De Sac With Tree - Roundabout with tree Grave A - Concrete grave marker Grave B - wood cross grave Jump Truck Carrier - Truck carrier with ramps down for jumps Street Light - Meant to include in initial release - has light on one side Lot For Sale Sign - More signs to come(more billboards too) Pipeline Heater - Has heat volume to simulate a pole heater for pipelines Street Light Double - Meant to include in initial release - has light on both sides
    $5.00
  2. Version 1.0.1

    9 downloads

    These skytrain assets can be the base for your train tracks around your map, effectively allowing you to create a working skytrain rail system. Assets: -Skytrain Station -Railway Base Short -Railway Base Two Lane -Railway Base -Railway Pillar
    $5.00
  3. Neighigh

    Soccar Arena

    Version 1.10

    8 downloads

    The Soccar Arena was built to accomodate Rust League, a plugin that simulates Rocket League in Rust. It also makes for a great wide open monument.
    $10.00
  4. Version 1.1.0

    16 downloads

    Modular Bridges is a package designed to give you full control of creating a wide variety of bridges that fit your needs wherever you might deem fit. Bridges: Bridge Two Lane Bridge Two Lane With Walkway Bridge Corner Two Lane With Walkways Bridge Divided With Walkway Bridge Four Lane With Walkways Bridge Suspension Brace Walkway Overpass Bridge Two Way With Rail - Railways will need to be drawn after the bridge is placed. Bridge Brace - Simple concrete quad pillar brace Bridge Brace Suspension - Fits under bridges, fitted for suspension lines Bridge Metal Brace Small - Single Beam metal pillar brace Bridge Metal Brace Large - Two pillar arch brace Bridge Two Lane With Walkway Mirrored - Flipped walkway corner for reverse builds Bridge Reinforced Beams Small - Single section metal beam Bridge Reinforced Beams - Quad section metal beam Bridge Rope End - End Piece for rope bridges Bridge Rope - Middle Piece for rope bridges Bridge Suspension Brace B - Tall A styled arch for suspension bridges, fits with suspension lines Bridge Suspension Brace - Tall Metal Arched Brace Bridge Suspension Spiral - Modern styled suspension brace Bridge Two Lane With Walkway Mirrored - Flipped version for reverse builds Bridge Two Lane With Walkway On Ramp - On ramp with merge lane for bridge entries Bridge Two Lane With Walkway On Ramp Mirrored - Flipped version for reverse builds Bridge Wooden A - Straight example bridge with 6 pieces Bridge Wooden Arched - Simple rounded arch wood bridge Bridge Wooden Brace A - Example bridge with middle brace Bridge Wooden Brace Middle A - Supported braced middle section for wood bridges Bridge Wooden Covered A - Peak cover roof added to example bridge Bridge Wooden Covered Center - Peaked cover roof middle section Bridge Wooden Covered Center Supported - Underside support beams added to peak roof Bridge Wooden Covered End - End piece for Peaked roof pieces Bridge Wooden End A - End piece for wooden bridges Bridge Wooden Middle A - Middle piece for wooden bridges, has supports Bridge Wooden Middle B - Middle piece for wooden bridges
    $5.00
  5. Version 1.1.0

    7 downloads

    City Structures has been designed to help you create filler locations in maps. These are not monuments but rather replacements for things like rock formations and cliffs to make your maps more urban. Structures: Static Rowhouses and Outbuildings Rowhouse Basement - Very small building space, fits underneath rowhouses Static Courthouse Building Industrial - Empty interior, can be used as a monument or building space Pyramid Modern Pool Large Drainwall Lanes 4 Drainwall Large Triple Building Construction Bathrooms Static Building Office
    $5.00
  6. Version 1.1.0

    16 downloads

    West Coast Casino has been designed to be a formidable monument with a complicated puzzle for players to challenge themselves with. If you would like to see the Casino build in detail, here is my 'making of/tutorial' video that was created alongside the Monument: Locations: Kitchen Cashout Desks Slot Floor Gaming Floor 3 Parking Lots Skytrain Station Green Room/Maitenance Room - This room controls the power for lights, blue room, cameras and elevator. -Multiple Fuses and Switches -Computer Station -Fuel Generator Blue Room/Counting Room - This room Contains loot and a fuse to turn the turret near the vault OFF. Vault - Contains two elite crates. It is suggested to use Bank Heist to spawn a hackable crate and vault door to make the puzzle more challenging, but not required.
    $10.00
  7. Version 1.1.0

    13 downloads

    Modular Skyscrapers is a package created to help you create a wide variety of buildings quickly and without error. Each modular skyscraper has been carefully reduced to a low entity count to efficiently allow a large amount of buildings across any map without performance issues. Modular building materials can be quickly swapped out to further create variences in your maps without destructive workflows. Buildings: Skyscraper Modular A Skyscraper Modular B Skyscraper Modular C Skyscraper Modular D Skyscraper Modular E Skyscraper Modular F Skyscraper Modular G - Thin concrete skyscraper with single row of windows Skyscraper Modular H - Peaked topper with gold plating and pike Skyscraper Modular Midsection A - Concrete arch with thick windows Skyscraper Modular Midsection B - Concrete arch with thin windows Skyscraper Modular Midsection C - Double Concrete Arch Skyscraper Glass Modular F - Octagon Glass Building Skyscraper Glass Modular G - Large Circular Skyscraper Skyscraper Glass Modular H - Medium Circular Skyscraper Skyscraper Glass Modular I - Small Circular Skyscraper Skyscraper Glass Modular A Skyscraper Glass Modular B Skyscraper Glass Modular C Skyscraper Glass Modular D Skyscraper Glass Modular E Skyscraper Glass Modular Slanted A - Wide Slanted roof Skyscraper Glass Modular Slanted B - Slanted roof Skyscraper Glass Modular Triangle A - Sliced 'Skyscraper Glass Modular E' Skyscraper Glass Modular Triangle B - Half Sized 'Triangle 'A' Skyscraper Glass Modular Triangle C - Half Sized 'Triangle 'B' Skyscraper Glass Modular Triangle D - Half Sized 'Triangle 'C' Skyscraper Glass Modular Midsection A - Double Stacked Arched building midsection, more concrete Skyscraper Glass Modular Midsection B - Arched building midsection, more concrete Skyscraper Glass Modular Midsection C - Double Stacked Arched building midsection, more glass Skyscraper Glass Modular Midsection D - Double Stacked Arched building midsection, more glass Addons: Skyscraper Modular Addon A - Thick overhang with thick windows, 6 tall Skyscraper Modular Addon B - Medium Overhang with medium windows, 6 tall Skyscraper Modular Addon C - Medium Overhang with thin windows, 6 tall Skyscraper Modular Addon D - Thin overhang with thin windows, 6 tall Skyscraper Modular Addon E - Thin overhang with medium windows, 6 tall Skyscraper Modular Addon F - Thick overhang with thick windows, 2 tall Skyscraper Modular Addon G - Medium overhang with medium windows, 2 tall Skyscraper Modular Addon H - Small overhang with windows, 2 tall Skyscraper Modular Addon I - Thin overhang with thin windows, 2 tall Skyscraper Glass Modular Addon A - Stacked Two Level Sidepiece Skyscraper Glass Modular Addon B - Generic 'T' Styled emblem for buildings Balconies: Balcony A Balcony Concrete A
    $5.00
  8. Version 1.0.0

    7 downloads

    An apartment building created for my "Heart Of The City" map. This monument features 20 floors with an elevator, fire escape, indoor fire escape, and multiple explorable apartments in the building. Check out the tutorial video featuring all the apartment building details:
    $10.00
  9. Thank you! The map and password are provided with the .zip Most of the prefabs are actually basic cubes - I've spent a great deal of time creating lightweight-modular buildings made of tileable cubes to resolve a lot of LOD/FPS/Performance issues. With a little strategic spacing of the city it runs great pretty much everywhere - The West Coast Casino is a little heavy but I believe simply removing some lights will increase performance in that area if it's needed. Currently the beta version I'm running on my server is running at about 9-10gb(I'm also running a little over 150 plugins there) On my home test server, v1.0.4 runs at a low 9gb, no plugins running during my test. Hope that helps Happy to talk more about it!
  10. Version 2.00

    77 downloads

    Heart of the City is a full urban map built to immerse players with a richer city environment. Instead of treating the city structures as monument scenery, HOTC lets players use it. Across the map, many natural rock formations have been replaced with city-based build locations, giving players places to build inside, around, under, and on top of urban structures while still keeping monument areas controlled and playable. This map is best for server owners who want more than another procedural-feeling wipe. HOTC gives your players a dense city identity, unique landmarks, event spaces, race areas, custom monuments, vertical exploration, and hundreds of unusual build opportunities. A true city-wide Rust map, not just one city monument. Hundreds of city-based build locations where players can build inside, around, and on top of urban structures. 11 custom monument types, including West Coast Casino, KPC Island, Bradley Arena, Art Gallery and more! Urban transportation, including bridges, skytrains, urban streets and highways, and sewer tunnels. Event-ready spaces for racing, art, events, admin activities, and community gatherings. PVE/PVP flexibility, with casual T1 areas, card puzzles, vertical exploration, and high-value locations. Optional plugin support for Better NPC and Bank Heist. HOTC is the map that hosted Cupid's Starlight Festival, a Rust charity event. It was rebuilt from that experience, and now lets other server owners run an urban wipe with event-ready locations, buildable city spaces, custom monuments, all the while supporting a valiant cause. Version 2.0 was rebuilt after our CUPID’s Starlight Festival, a Rust charity event supporting Starlight Children’s Foundation. The event brought players, artists, builders, racers, performers, and donors together inside the Heart of the City world, raising over $6,500 for Starlight. HOTC 2.0 carries that work forward: 50% of all future HOTC purchases will be forwarded to Starlight Children’s Foundation. Their mission is to create smiles and memories for seriously ill children and their families through hospital-to-home programs. HOTC’s custom monuments are designed to make the city feel playable at every scale. Some locations are small, familiar loot stops. Others are major server landmarks built for progression, combat, puzzles, events, or player gathering. A large, map central casino monument with a multi-stage progression path. Players will need fuses, blue and red cards, and explosives to push through security and break into the casino vault. This is intended as one of the map’s signature high-value objectives: recognizable, dangerous, and easy for players to understand as a major destination. A custom race and event island built by @Wizla for the CUPID’s Starlight Festival charity event. KPC Island was designed for vehicle-focused gameplay, server-hosted races, stunt jumps, and hidden underground exploration through Karuza Labs. Server owners can use this area as a race hub, event arena, vehicle vendor area, or special weekend destination. Custom vehicles and race systems are not included with the map, but the space is built to support those kinds of events. A tall jump puzzle tower spanning multiple buildings with a hackable crate at the top. Lootable parachutes are placed at each milestone of the Mega Skyscraper for quick exit options. A massive arena guarded by a circling Bradley and soldiers. A vertical monument designed to have players search individual apartment units through the building. A small and easy monument similar to oxum's gas station, built with dining area, bathrooms, office, and kitchen. Consists of 1 Supermarket and 3 additional similar storefronts with various T1/2 loot. An old abandoned bus depot, buses explorable with T1 loot. Green card left abandoned on the payphones at the main building. An outdoor gym along the eastern beach strip. T1 loot and greencard found here. A safe-zone art space built for community servers, events, painting sessions, and player-made memories. The gallery includes indoor and outdoor canvas areas, side buildings, and gathering space for events. During CUPID’s Starlight Festival, player art and donation-driven painting became part of the event’s identity. This monument gives other servers a place to create that same kind of community moment. A Safe Zone for players to hang out, and ride bikes/other various custom vehicles. Has functional vending machines for resources, components and food. Various styles of bridges spanning over city drainage, canyons, and even bridging the three main islands together. Bridges are a crucial route of transportation for players, so I have taken measures to make them non-buildable. Several Skytrain Stations around the map serve as spawn points for train wagons and blueprint fragments. Train stations connect all train rails above ground across the map. A large, now dried and dusty park. No longer green, the area is being milled and mined by the giant excavator until all ore is depleted. Long flat strips of concrete draining into the ocean water from the urban landscapes. Buildable areas with lots of space for large bases. Also contains long tunnels capable of transporting vehicles. A long strip of roads, docks and walkways along the eastern beachside. Many various build spots along the strip and docks. Spilled oil has ruined the vegitation and land around here. Bandit Camp, fresh water, and plenty of interesting build space. A long highway strip through the desert. Open ground, anvil rocks, and a sulfur quarry in a trench. Filled with skyscrapers and various buildings. A highly dense area with lots of vantage points. A path of destruction from some form of meteor appears to have taken out many of the buildings in the area. This part of the downtown area is filled with uneven ground and plenty of nodes. An HQM quarry has been set up in the area for even more allure to the goods. A sub-level basement inside sat dish, a data center with old abandoned recordings. Lost loot and a red card lie beyond the blue keyreader. SAM sites protect Satellite Dish atop the northwestern mountain. Highly compatible with Sat Dish Event by @KpucTaJl Various new city-like water sources like pools, fountains, and old ponds. Hundreds of city-based build sites exist across the map. Players can build on most buildings outside of monument areas. Basements, collapsed skyscrapers, building roofs, open skyscraper floors are all fair game around the map. Dozens of jumps for bikes and cars exist around the map, see where they will take you! A lonely heart shaped island far off in the north east of the map. This island is barren and designed for events and other admin activities. Help Improve HOTC: If you run Heart of the City on your server, please consider leaving an honest review after you have tested it or used it in a wipe. The most helpful reviews mention: Your server type, PVE/PVP/Mixed Approximate population How setup/install went Which monuments or areas players noticed most Whether players used the unique map mechanics Performance notes What you would like improved in a future update Positive, mixed, and critical feedback are all useful! I would rather have real server-owner feedback so we can improve the map and help other owners know whether HOTC fits their server.
    $30.00
  11. Neighigh

    TC Levels

    No problem! Realistically the line should be changed to accomodate the error, but I don't know what needs to be done to the code. Luckily removing the line doesn't cause any other errors so we should be able to ignore it until @Yunprovides us with a code fix.
  12. Neighigh

    TC Levels

    For anyone experiencing issues with this so far, remove line 678 from the .cs - I don't expect TC auth limit will work properly after this but it's a hotfix to get the thing running for now
  13. Neighigh

    TC Levels

    @YunThis appears to be linked to server restarts. Some players are expierencing a tick that removes their hqm from the tc. Should I just avoid 100% reduction in the config?
  14. Neighigh

    TC Levels

    Anyone else having player reports of HQM depleting? I've had 3 players report in with 100% upkeep reduction buff saying their HQM was gone from tc when they logged returned to game. We have loot protection on the server so these players were the only ones with access to their tcs. I'm not sure if this is a bug at all or just player carelessness. 3 Reports in and I just wanted to see if anyone else is also experiencing this?
  15. Neighigh

    Bradley Stuck at Silo

    Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.3
  16. Neighigh

    Bradley Stuck at Silo

    Made an update to the pathing and cleared the topo layers near the pathing to help make Bradley's path a little smoother. Should be all good to go now!
  17. Neighigh

    Bradley Stuck at Silo

    Thanks Joe! I'll have his path updated today for you.
  18. Neighigh

    Bradley Stuck at Silo

    Changed Status from Pending to Work in Progress
  19. Neighigh

    RPC Error

    Crap that is on me! I had a lot of notifications and missed this - sorry man! I got 1.8.1 on the 1st and overlooked the update. My fault!
  20. Neighigh

    RPC Error

    KombatWombat kicked: RPC Error in ItemCmd We're seeing this with a couple different interactions with vanilla backpacks: One player tried drag/drop swapping the two bags and they were kicked - When they came back, there was an extra large loot bag on the ground that nobody could interact with. Another player had tried to drop their modded bag of holding while carrying a vanilla backpack, they were kicked with the same error - - When they came back, there was an extra large loot bag on the ground that nobody could interact with. If I uncover more info while investigating I'll post here - right now I'm assuming it has more to do with 'worn' bags so I'm starting my tests there.
  21. Neighigh

    Jet Ski

    @_senyaaLooks like a repeating Buoyancy Cycle check is going out and preventing the jet skis from floating.
  22. Neighigh

    Fire And Ice

    Version 1.3.4

    12 downloads

    A biome contrast map made to challenge players with the two harshest biomes in Rust. Fire and Ice features a huge ice shelf melting into a bordering desert, a large fresh water lake, 4 seperate military bases, huge ice caves, and so much more! Terrain topology has been carefully considered to accomodate hemp and node spawns, and dozens of pathways up the massive Ice Shelf have been designed to help players rise to the top. We have taken the time to playtest this with our playerbase on two different wipes and the response has been overwhelmingly positive! Prefabs: 23k Size: 3500 Map Designed to Challenge Players with the most Extreme Biomes. Desert, Jungle and Arctic Biomes Supports Bank Heist, Drone Event We plan to continue adding to this map every rotation, if there are any bugs or flaws we will correct them with a report. Custom Monuments: Abandoned Lighthouse X2 - Same lighthouse, but on top of a huge cliff with a built in hermit settlement Underwater Vein - An underwater mining trench Bradley Road - Passes through both Arctic Research and Satellite Dish Monuments Ice Cavern Network - Two seperate networks of caves through the Ice Shelf, contains nodes and completely buildable Radiation Tunnel - Map-length tunnel with radiation, loot, and zombies Service Tunnel X2 - Abandoned tunnels with loot and zombies - Connect directly to Missile Silo and Abandoned Military Base Roadside Crash X4 - 4 Accident sites with loot Roadside Station X3 - Small service stations with loot and fuse operated car lifts Roadside Market - Small fruitstand with food and loot Tunnel Bridge - Cars, loot, murderers and zombies - Connects to the Military Silo Service Tunnel Dry Bridge - Cars, loot and murderers Volcanic Island X3 - Small, Medium and Large Volcanoes with loot, npc scientists, and drones Facepunch Monuments: Radtown Military Tunnels Airfield The Dome Missile Silo Military Base(X4) Oxum's Gas Station Bandit Camp Large Fishing Village Outpost Ferry Terminal Large Harbor Small Harbor Satellite Dish Train Station Arctic Research Base Sulfur Quarry - Integrated into Mining Outposts Stone Quarry - Integrated into Mining Outposts HQM Quarry - Integrated into Mining Outposts Mining Outpost(X2) Large Oil Rig Small Oil Rig Underwater Labs - With Vault Door Small Stables Large Stables Water Well X4
    $20.00
  23. Neighigh

    The Archipelago

    Umod forums explain the issue regarding missing doors/card readers not working. That's a build bug. If restarting your server doesn't work you're going to need to wipe it so the map is reloaded. Make sure to delete the map saves so it doesn't try to reload what it already made. The reason this happens is because something isn't telling the server to put the doors in place or connect the IO entities when it built the map the first time during wipe. It's rare, but happens with all custom maps from time to time. The red text at oil rig is flagged as a FP bug since last month, so we're all kind of waiting for the next FP update for that to disappear. I'm pretty sure it has to do with the siren light asset used in oil rig being updated in December. If none of the above works for you, there may be a plugin conflict - The oil rigs and labs are vanilla monuments, only custom item is a hackable crate in labs. I can assist further with a plugin conflict debug once you've ruled out the server wipe.
  24. Neighigh

    Convoy

    We're STILL using this and it got EVEN BETTER! With the Karuza vehicle support recently added we were able to bring this to a group of content creators this last weekend and they wouldn't put it down! We even went and made ANOTHER video with the custom cars from Karuza - You really can see all the work these guy put in - 100/10 plugin!

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