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imthenewguy

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Everything posted by imthenewguy

  1. imthenewguy

    Cooking

    I am re-writing the plugin entirely.
  2. Oh shit don't use that command. I just noted a fatal bug with it. Unload the plugion, delete the fata files and reload it for now.
  3. Run the command in chat for now. Haven't had a chance to fix that bug just yet - had to push what I had fixed out for forced.
  4. Pushed the update.
  5. It should all be in the lang files.
  6. Restore upon death probably isn't handling the item.text field of the item when restoring it. You may need to approach the dev and ask them to add it.
  7. Unfortunately not. The game play system is hard coded into the plugin as it's a battle royal style game mode.
  8. EpicLoot already has the permission system built in Update to enchanting should be easy enough.
  9. The colour is a floating version of RGB. RGB values max out at 255 for each colour, indicating the full value of the colour, where as floating values max out at 1.0. An example of red in RGB is: 255 0 0 An example of red in float is 1.0 0 0 The 4th value indicates the alpha/transparency. 1.0 means it is solid and not see-through at all, where as 0.0 means it is invisible.
  10. Those heli's look hilarious! Love it!
  11. I think the plugin you are referring to has a button to activate this feature doesn't it? The server doesnt know when a player opens their inventory until an item is moved/used etc, since the action is client side. The only thing I could potentially do is add a button to show a list of all epic loot items in the player inventory when pressed.
  12. Deployable nature - change the following config options: "Prevent wild animals from targeting and killing deployed animals?": false (disable deployable animals if there are still issues) "Allow players to use their middle mouse button to remove an item with a hammer (they can still use chat command regardless if they have perms)": false "Display a chat message when a player pulls out a hammer for the first time, reminding them that they can remove deployables": false SkillTreeItems is only subscribed to CanStackItem, CanCombineDroppedItem, OnEntityKill and OnItemAction. The first 2 are unsubscribed if you set the config for stack handling to false (which should be the case if you are using a stacks plugin). The second only pays attention when the action keyword is used, by default it is "unwrap". OnEntityKill only tracks LootContainer class and simply has 2 lines: a null check of the entity and a call to remove the looted container. SkillTree uses Subscribe/Unsubscribe to handle hooks that aren't relevant at the time. If any player lacks the buff that uses a particular hook, it unsubscribes the hook. It also uses the most hooks of all the plugins by far. EpicLoot uses a lot of hooks due to the nature of it and the number of buffs and abilities it has. There is no Subscribe/Unsubscribe method with this one though (is something I will probably need to add). ItemPerks has the Subscribe/Unsubscribe feature.
  13. I would highly recommend switching to the steam workshop image system and upload the images to steam workshop. It will put all of the heavy lifting on the client and it get cached in their client between sessions which is nice. Ill look at putting a guide in my discord if you aren't familiar with how to do it.
  14. Yeah I probably haven't handled the monohebaviour properly for it. Let me suss it out.
  15. I can't replicate the issue on my end. Have 1 point in the skill. I go into the water. It counts down until it displays -2 at the top. My client oxygen starts to deplete. I die. Got a video or something?
  16. I mean if its being called there should be no logical reason why it isnt working. Did you want to pm me on discord @BeePsy so we can test?
  17. Are you calling the RecycleThink method from the Recycler class, or is that a method inside of your monobehaviour? If it's the latter, are you calling the OnItemRecycle hook?
  18. The hook still triggers though, so players would still be added to the dictionary for when the recycler is functioning. How are you handling the Invoke for recycling - are you using the vanilla invoke (recycler.InvokeRepeating) like I am, or are you using handling it yourself via a monobehaviour?
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