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Everything posted by BetterDeadThanZed
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Does this still work? I have the following scenario and need to know if this plugin will work: I have 2 servers. The balances on the two servers are currently separate. Will I be able to combine the balances from both servers into the database? How does the plugin deal with existing balances on a server? Does it read the Economics data file and update the database?
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Skinning epic item (From imthenewguy's Epic Loot plugin) cause it to stack with a non-epic item, losing it's epic properties. I was unable to reproduce this, but a player of mine was able to. He provided a video but it's too big to attach to this support ticket so I'm providing a Dropbox link. I use Skinbox (https://chaoscode.io/resources/skinbox.17/) and Stack Modifier. No errors in the console. I contacted imthenewguy and he says it's either a conflict with Skinbox or Stack Modifier. Video: https://www.dropbox.com/scl/fi/bvccr6ra6iahamc63bybt/253F1E7A00001.mp4?rlkey=jv2nlrs5ig9ywdlrl5pt6d20m&dl=0
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I'd post this on Discord but I'm in so many Discord servers that I can't remember which one is for this plugin, and there's no link in the description. I'm seeing this in my console: Failed to call hook 'OnPlayerDeath' on plugin 'CraftingPanel v1.2.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CraftingPanel.ClosePanel (BasePlayer player) [0x00048] in <3fa0dffda4704d928f9afa33d8929b18>:0 at Oxide.Plugins.CraftingPanel.OnPlayerDeath (BasePlayer player) [0x00028] in <3fa0dffda4704d928f9afa33d8929b18>:0 at Oxide.Plugins.CraftingPanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009b6] in <3fa0dffda4704d928f9afa33d8929b18>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
- 146 comments
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- #craft
- #craft menu
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When executing the tests other than "siren", there are errors in the console: 09/16 20:40:06 | >>> siren.setduration 09/16 20:40:07 | Failed to call hook 'SetSirenDurationCommand' on plugin 'Siren v1.1.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Siren.SetSirenDurationCommand (ConsoleSystem+Arg arg) [0x00032] in <8ea7e34e634541f8a6556c272523f387>:0 at Oxide.Plugins.Siren.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00394] in <8ea7e34e634541f8a6556c272523f387>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 09/16 20:38:42 | >>> siren.setnotification 09/16 20:38:42 | Failed to call hook 'SetSirenNotificationCommand' on plugin 'Siren v1.1.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Siren.SetSirenNotificationCommand (ConsoleSystem+Arg arg) [0x00032] in <8ea7e34e634541f8a6556c272523f387>:0 at Oxide.Plugins.Siren.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003ed] in <8ea7e34e634541f8a6556c272523f387>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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Somehow I removed the coins display. See the attached screenshots. I created a new place holder with XX. What do I put in the "Name" section to display Economics coins? Is there a guide that tells all the variables that can be used here?
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I had a player kicked 2 or 3 times when thrown 50 meters into the air by the button.
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- 202 comments
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- 3
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- #stacks
- #rust stacks
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- 202 comments
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- #stacks
- #rust stacks
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I'm not getting much help in the dev's Discord, so maybe someone here can help me. When I start the bot, it connects to Discord without any issues. When I try to accept or deny a skin requests, I get a message in Discord that says "This interaction failed". There are no errors in the bot console and none in the Rust console. I created a new Discord bot in the developer portal and it still does the same thing. Any ideas?
- 86 comments
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- 315 comments
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I've been running a Rust server for over 4 1/2 years. I'm always looking for new ways to refresh my server and Tiers Mode is definitely one of those ways! ninco90 is an awesome dev. I had some suggestions and some feature requests and he hooked me up! The plugin is highly configurable for any server! I recommend this plugin!
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I guess this doesn't do what I thought it did. At least it was only $2.
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The way I read the description is this: If a plugin is in the Blacklist, any player with that group has the plugin unloaded for them. If a plugin is in the "Plugins" section, the plugin is loaded for them. Perhaps I am just reading it wrong. Maybe it's written poorly. I am not sure.
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I think maybe I misunderstand how this plugin works. In the config I posted above, if I add a player to group apcontrol.use.survival, Skill Tree should be disabled because it's on the blacklist. In my test, when I added myself to this group, Skill Tree was still loaded.
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Feature request - add permission
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
I don't think you understand the problem. I was testing the plugin. I disabled T3 workbench from being placed in the config. I tried placing one and it worked correctly. It wouldn't let me place it. Then I gave myself the permission bypass.block_place_all_workbench so that I could test the permission to be sure it works. When I had the permission and I tried to place the workbench, the workbench disappeared. I should have been able to place it. That's the point of the permission, to bypass the config for specific players. -
Feature request - add permission
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
"Workbench": { "Allow research from Workbench": true, "Allow Place All Workbench": false, "Allow placing only the following workbenches": [ "assets/prefabs/deployable/tier 1 workbench/workbench1.deployed.prefab", "assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab", "assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab" ] }, -
Feature request - add permission
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
I also believe I found a bug. Current tier mode prevents placing of any tier workbench. The correct message appears when trying to place a workbench. "Blocked Placement" If the player has permission bypass.block_place_all_workbench and they try to place the workbench during this period, the workbench vanishes when placed.