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Everything posted by BetterDeadThanZed
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- 605 comments
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- #hud
- #interface
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(and 6 more)
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- 144 comments
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- #craft
- #craft menu
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- 144 comments
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- #craft
- #craft menu
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- 16 comments
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- 144 comments
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- #craft
- #craft menu
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- 144 comments
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- #craft
- #craft menu
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- 120 comments
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- #creative rust
- #building
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For those of you that run a Creative server, I have some questions: Once your player builds a base, what else do they do? Do they also engage in the monuments/looting? Can players craft anything with the mods you're using or do they still need to loot? What do you give your VIP's on the creative server that regular players don't have? Are you using a PVE plugin? What other "normal" plugins are you using with your creative server? I'm asking because I'm considering adding a creative server to my community.
- 120 comments
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- #creative rust
- #building
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(and 1 more)
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- 1 comment
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- #smallcustom
- #mini
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FoodSpoil for PVE/RP [*works with Raidable Bases]
BetterDeadThanZed commented on RustFlash's file in Plugins
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FoodSpoil for PVE/RP [*works with Raidable Bases]
BetterDeadThanZed commented on RustFlash's file in Plugins
Ok, because I do allow certain food to be placed in boxes, like apples and corn so this plugin could compliment that nicely, but this one might be a better alternative. Instead of forcing players to use a fridge with the other plugin, it would just be in their best interest to do it with this plugin. Would it be possible to add config options for how long it takes food to decay? Also, is there a message that warns players that their food will spoil if left in a box? -
FoodSpoil for PVE/RP [*works with Raidable Bases]
BetterDeadThanZed commented on RustFlash's file in Plugins
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I'm talking about this plugin: https://lone.design/product/pve-mode-rust-plugin/ It creates a zone and if a player does X damage, it locks the event to them. You can set various settings, such as disallowing other players to kill or loot, prevent the NPC's from attacking players/team that it isn't locked to,e tc.
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I appreciate that PVE mode has been added, but it looks like you implemented your own PVE code. Full support for the PVE Mode plugin would include a bubble that players can't enter unless they are the owner of the event or on the team of the owner of the event. It would also prevent those non-owners from looting NPC's or crates, if the settings allowed them to enter the bubble. The heli would also lock on the owner and team of the owner. Any chance of this being added?
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- 8 comments
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- #rust custom
- #custom monument
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(and 4 more)
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Looks great. I run a server with the Archipelago map, so this might be a good map to alternate with that one. The only feedback I have, based on looking at the map screenshot, is that you might want to reduce the number of underwater labs. As it is, I don't see players taking them too often and you could greatly reduce the number of entities by limiting them to only 2 or 3 on the map.
- 1 comment
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- #oxide islands
- #rust 3k maps
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