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T-Nuts

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Everything posted by T-Nuts

  1. T-Nuts

    Despawn issues

    I am having the same issue. Bases are not despawning after the timer runs out. Code locks disappear so players can enter and grab all the loot. Turrets will not target them as well but I have TruePVE with TurretsIgnorePlayers
  2. T-Nuts

    Pocket Zipline

    Absolute banger of a plugin. Takes yet another semi useless thing that Facepunch adds to the game and makes it completely fun and useful. Players were excited to see this.
  3. T-Nuts

    Pocket Zipline

    So here's an issue I'm seeing. In the config we can't set the amount they can get at one time and how many times they can use /givezipline. So players are able to just do /givezipine zipline_default 1000, then go recycle all those and just get unlimited Tech Trash. Is there a way you can add a min-max or possible how many times they can use this command?
  4. T-Nuts

    Convoy not staying in group

    I will try
  5. T-Nuts

    Convoy not staying in group

    Also noticed this conflicts with Heli Control. I have the Heli's health set to 25,000 in that one but when I call in a Heli it is set to 10,000 like I have in the Convoy config
  6. T-Nuts

    Convoy not staying in group

    I get on from time to time to check on things and I'll see the car with the Locked Crate on it stuck on a pole, I'll see another sedan driving around on the other side of the map, Heli is off doing it's own thing, etc. I have a normal Procedural map. Any ideas what could be causing this? I do have Monument Bradley and have that Bradley roaming Ring Road. I did see them run into each other and Heli was flying upside down, sideways, backwards, etc. They eventually pushed that other Bradley out of the way but then they kept ramming into each other.
  7. T-Nuts

    Convoy

    So I found out it is C4. Is there a way to add something in the config to change that or have it where any ammo/explosive will do damage?
  8. T-Nuts

    Convoy

    I was playing on a server that had this and enjoyed it so bought it myself but had one question. When I had the Convoy stopped and killed everything, I could not do damage to the cars as that was required to unlock the crate. Do you have to use a specific item to blow these up? It's a PvE server but not in a PvP zone or anything. I used 25 Grenades, 25 Bean Cans, a few HV's and some regular 5.56 and all that did zero damage. Is something missing here? Worried this might happen on my server as well.
  9. T-Nuts

    Convoy

    I was playing on a server that had this and enjoyed it so bought it myself but had one question. When I had the Convoy stopped and killed everything, I could not do damage to the cars as that was required to unlock the crate. Do you have to use a specific item to blow these up? It's a PvE server but not in a PvP zone or anything. I used 25 Grenades, 25 Bean Cans, a few HV's and some regular 5.56 and all that did zero damage. Is something missing here? Worried this might happen on my server as well.
  10. Saw this in my console today.. Failed to call hook 'OnEntitySpawned' on plugin 'BotReSpawn v1.0.6' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.BotReSpawn.DoEvent (System.String name, UnityEngine.Vector3 pos) [0x00000] in <da1ba4b2c69d423aa3694e136fc26b4a>:0 at Oxide.Plugins.BotReSpawn.OnEntitySpawned (HackableLockedCrate crate) [0x0003d] in <da1ba4b2c69d423aa3694e136fc26b4a>:0 at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00763] in <da1ba4b2c69d423aa3694e136fc26b4a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <dfcb48ea05694263bbc08e62a39c274c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <dfcb48ea05694263bbc08e62a39c274c>:0
  11. T-Nuts

    Suddenly developed errors

    I just saw this error in my console today. Not sure what exactly would be "null" but after searching my config and data file/folder, "null" is not found anywhere. Failed to call hook 'GiveRustReward' on plugin 'RustRewards v3.0.7' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.RustRewards.GiveReward (BasePlayer player, Oxide.Plugins.RustRewards+RewardType type, System.Double amount, BaseEntity ent, System.String weapon, System.Single distance, System.String name) [0x003c3] in <0f6ff1428d7e4e4e86c5216097745fa9>:0 at Oxide.Plugins.RustRewards.GiveRustReward (BasePlayer player, System.Int32 type, System.Double amount, BaseEntity ent, System.String weapon, System.Single distance, System.String name) [0x00000] in <0f6ff1428d7e4e4e86c5216097745fa9>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f3c] in <0f6ff1428d7e4e4e86c5216097745fa9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0 Also to note, there is no one on my server at the moment when this happened
    Works like it should. Makes the tree more interesting now.
  12. T-Nuts

    BotReSpawn

    Copy. Guessing I just copy one profile from defaultprofile and move it over to customprofile and edit it there? Then assign that customprofile to that one spawn point? I can probably figure that out if this is how I need to go about doing it.
  13. T-Nuts

    BotReSpawn

    And of course, after hours and hours of trying to figure this out I got it to work. I want the boss and only the boss to drop a locked crate. I see it in the defaultprofiles but how I can just have it for this one npc?
  14. T-Nuts

    BotReSpawn

    So I am struggling trying to figure out how to add custom spawns for NPC's. I have NPC's spawning at some of my monuments and I'm wanting to add 1 spawn point for a Boss NPC. The last plugin was super easy and straightforward with directions but I can't seem to figure this out now. So I have a custom spawn point set. In the data folder in the spawndata file, I changed the health and added a kit. I've also tried override = false and true with no luck. I don't know what to do from here as there doesn't seem to be any info that is clear to me on setting this up. Can anyone point me in the right direction please?
  15. T-Nuts

    NPC not spawning

    I'm an idiot, sorry
  16. T-Nuts

    NPC not spawning

    I have NPC's setup to spawn at each base. I have it all enabled, kits have correct names, amount of NPC's to spawn, etc. They are not showing up at the bases. I also have it set to spawn inside on floors but nothing inside either
  17. T-Nuts

    BotReSpawn

    Wonderful, just wonderul
  18. Same issue
  19. T-Nuts

    Failed To Call Hook

    Lol how did I not see that and how did it get there haha. Wow, can't believe the .json editor/validator's that I used didn't catch that but then again, things aren't perfect. Thank you so much @ZEODE and @nivex for your help with my stupidity haha. Really appreciate all the work you have done nivex with these wonderful plugins.
  20. T-Nuts

    Failed To Call Hook

    The only files I changed were the diffculty_loot and only removed items, didn't add anything. No other files were changed. I'm guessing the "at Oxide.Plugins.RaidableBases.<LoadTable>m__F" means it's the Monday through Friday files? I never touched those and not sure as well. Don't know what TreasureItem is either in the loot files
  21. T-Nuts

    Failed To Call Hook

    Also if something was wrong with the .json file, wouldn't it tell me when trying to load it that some file or files are corrupted and need fixing and not the whole plugin? It eventually says the plugin loaded and how many spots on the map have been picked for the bases but then none of the bases populate. Sorry for the separate messages here, kind of thinking on the go.
  22. T-Nuts

    Failed To Call Hook

    Deleted the Normal.json file and still the same error so yeah, I'm at a loss here on what happened or what's wrong

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