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Everything posted by T-Nuts
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So I am struggling trying to figure out how to add custom spawns for NPC's. I have NPC's spawning at some of my monuments and I'm wanting to add 1 spawn point for a Boss NPC. The last plugin was super easy and straightforward with directions but I can't seem to figure this out now. So I have a custom spawn point set. In the data folder in the spawndata file, I changed the health and added a kit. I've also tried override = false and true with no luck. I don't know what to do from here as there doesn't seem to be any info that is clear to me on setting this up. Can anyone point me in the right direction please?
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I'm an idiot, sorry
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I have NPC's setup to spawn at each base. I have it all enabled, kits have correct names, amount of NPC's to spawn, etc. They are not showing up at the bases. I also have it set to spawn inside on floors but nothing inside either
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Error while compiling: RaidableBases.cs(8540,44)
T-Nuts replied to World_Gamerz's Support Request in Support
Same issue -
[After Dec 2 Update] error CS0246: The type or namespace name `NPCPlayerApex' could not be found
T-Nuts replied to quietconundrum's Support Request in Support
Getting same thing -
Lol how did I not see that and how did it get there haha. Wow, can't believe the .json editor/validator's that I used didn't catch that but then again, things aren't perfect. Thank you so much @ZEODE and @nivex for your help with my stupidity haha. Really appreciate all the work you have done nivex with these wonderful plugins.
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The only files I changed were the diffculty_loot and only removed items, didn't add anything. No other files were changed. I'm guessing the "at Oxide.Plugins.RaidableBases.<LoadTable>m__F" means it's the Monday through Friday files? I never touched those and not sure as well. Don't know what TreasureItem is either in the loot files
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Also if something was wrong with the .json file, wouldn't it tell me when trying to load it that some file or files are corrupted and need fixing and not the whole plugin? It eventually says the plugin loaded and how many spots on the map have been picked for the bases but then none of the bases populate. Sorry for the separate messages here, kind of thinking on the go.
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Deleted the Normal.json file and still the same error so yeah, I'm at a loss here on what happened or what's wrong
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Yes, I labeled all the file names in the pastebin thing since I couldn't drag and drop. It was just to separate them for ya'll since pastebin seems complicated right now. All .json files don't have errors and I'll delete the Normal.json but that's always been there from my knowledge
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RaidableBases Difficulty_Loot - Pastebin.com I think I got it, this just seems harder to read and copy/paste with it Edit, nope. That didn't work. Yeah, not sure how to work that site as I've never used it really. Might have once but don't remember lol Try again...https://pastebin.com/raw/5wgPw6cs
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Difficulty_Loot.zip This seemed easier to do
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Not sure how to work that but I'll try
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All my .json files have no errors. I can post them on here if someone else wants to look at them. I only removed things and didn't add anything.
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Like I stated before, I triple checked the .json files and saw no errors. I'll check again though
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After changing the difficulty_loot files, I reloaded the plugin and got this error. I triple checked the .json files and they showed no errors on them. Failed to call hook 'OnServerInitialized' on plugin 'RaidableBases v2.1.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidableBases.<LoadTable>m__F (Oxide.Plugins.RaidableBases+TreasureItem ti) [0x00000] in <cfa995b892084dcea746f8afeffeff88>:0 at System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) [0x0001a] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.RaidableBases.LoadTable (System.String file, System.Collections.Generic.List`1[T] lootList) [0x00037] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.LoadTables () [0x000d1] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.Initialize () [0x00024] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.OnServerInitialized (System.Boolean isStartup) [0x00059] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004b7] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0
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Getting this error now and not sure what's up. I recently changed the difficulty_loot files but triple checked them and had no errors in them. After changing them I reloaded the plugin and started getting this error... Failed to call hook 'OnServerInitialized' on plugin 'RaidableBases v2.1.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidableBases.<LoadTable>m__F (Oxide.Plugins.RaidableBases+TreasureItem ti) [0x00000] in <cfa995b892084dcea746f8afeffeff88>:0 at System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) [0x0001a] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.RaidableBases.LoadTable (System.String file, System.Collections.Generic.List`1[T] lootList) [0x00037] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.LoadTables () [0x000d1] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.Initialize () [0x00024] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.OnServerInitialized (System.Boolean isStartup) [0x00059] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004b7] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0
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So I'm having issues as that video seems to be outdated now. I can't get my door to position correctly. Is there a new video out there somewhere that I can't find or can anyone steer me in the right direction? I stand where I want the door (in the middle where the door frame is) but the door is never centered correctly and is either a little to far out/in. Also having issues with the NPC's but I'll figure that out but the door thing is my concern right now as I don't want to adjust the position 50 times in the file to get it correct. It'd be nice if the door was automatically placed and we just change the skin to our liking.