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T-Nuts

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Everything posted by T-Nuts

  1. T-Nuts

    Failed To Call Hook

    All my .json files have no errors. I can post them on here if someone else wants to look at them. I only removed things and didn't add anything.
  2. T-Nuts

    Failed To Call Hook

    Like I stated before, I triple checked the .json files and saw no errors. I'll check again though
  3. T-Nuts

    Raidable Bases

    Sorry, meant to post this in the support section. Just posted it there
  4. T-Nuts

    Failed To Call Hook

    After changing the difficulty_loot files, I reloaded the plugin and got this error. I triple checked the .json files and they showed no errors on them. Failed to call hook 'OnServerInitialized' on plugin 'RaidableBases v2.1.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidableBases.<LoadTable>m__F (Oxide.Plugins.RaidableBases+TreasureItem ti) [0x00000] in <cfa995b892084dcea746f8afeffeff88>:0 at System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) [0x0001a] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.RaidableBases.LoadTable (System.String file, System.Collections.Generic.List`1[T] lootList) [0x00037] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.LoadTables () [0x000d1] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.Initialize () [0x00024] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.OnServerInitialized (System.Boolean isStartup) [0x00059] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004b7] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0
  5. T-Nuts

    Raidable Bases

    Getting this error now and not sure what's up. I recently changed the difficulty_loot files but triple checked them and had no errors in them. After changing them I reloaded the plugin and started getting this error... Failed to call hook 'OnServerInitialized' on plugin 'RaidableBases v2.1.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidableBases.<LoadTable>m__F (Oxide.Plugins.RaidableBases+TreasureItem ti) [0x00000] in <cfa995b892084dcea746f8afeffeff88>:0 at System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) [0x0001a] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.RaidableBases.LoadTable (System.String file, System.Collections.Generic.List`1[T] lootList) [0x00037] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.LoadTables () [0x000d1] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.Initialize () [0x00024] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.OnServerInitialized (System.Boolean isStartup) [0x00059] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004b7] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0
  6. T-Nuts

    Bank Heist

    That worked, thanks so much for the help and reply
  7. T-Nuts

    Bank Heist

    Thanks, I'll give that a try
  8. T-Nuts

    Bank Heist

    So I've got everything working but now my NPC's won't engage or move. I have set in the file to have them move and tried different roam radius but they just stand there and do nothing when shot at.
  9. T-Nuts

    Bank Heist

    So I've got everything working but now my NPC's won't engage or move. I have set in the file to have them move and tried different roam radius but they just stand there and do nothing when shot at.
  10. T-Nuts

    Bank Heist

    Ok well after changing the position a ridiculous amount of times, I got it centered pretty good. Just be nice if this was automatically placed and we changed the skin and maybe choose between garage door or double armored door.
  11. T-Nuts

    Bank Heist

    So I'm having issues as that video seems to be outdated now. I can't get my door to position correctly. Is there a new video out there somewhere that I can't find or can anyone steer me in the right direction? I stand where I want the door (in the middle where the door frame is) but the door is never centered correctly and is either a little to far out/in. Also having issues with the NPC's but I'll figure that out but the door thing is my concern right now as I don't want to adjust the position 50 times in the file to get it correct. It'd be nice if the door was automatically placed and we just change the skin to our liking.
  12. T-Nuts

    Base Despawn Issue

    Copy, thought they'd be the same updates on both. I appreciate it.
  13. T-Nuts

    Base Despawn Issue

    It seems when someone destroys a trap in the raid base, it says the raid is complete and starts the despawn timer. I also got on another random server with this plugin as well and was seeing the same thing. I have only updated the plugin and haven't changed any settings. Not sure what's wrong.
  14. T-Nuts

    Raidable Bases

    Current issue I'm noticing and not sure what happened or changed. As soon as a player destroys a trap the "raid completed" happens and the base starts the despawn timer. I'm on another server that has this plugin and noticed the same thing.
  15. T-Nuts

    Bots still not using kits

    Disregard, saw my problem. I had "Keep_Default_Layout" to true.
  16. T-Nuts

    Bots still not using kits

    I'm using the uMod version of Kits and I have everything setup right but the "Scientists" are spawning default and not with the kits I put in the file. I change the data file using the actual kit name and the permission name to no luck.
  17. T-Nuts

    Adding new Global Flags

    I want traps, specifically Turrets and SAM Sites, to do damage to players. How do I go about adding this flag to the default RuleSet?
  18. That seemed to have fixed it. I can add a Ruleset now, thanks so much
  19. So I unloaded/removed the data file, config file, and the plugin. I loaded the plugin back onto the server and it showed fine on the console. Brough up the GUI and clicked on Add under Rulesets and still getting this without touching anything else
  20. Disregard, it's showing something now but has that alien text
  21. That file is empty or showing empty when I click on the edit button
  22. I just removed the Data folder and Config file, reloaded the plugin and still can't add a Ruleset. I keep getting the error as stated in the first comment
  23. I removed the db file and tried typing in /pverule and I was getting an error. Reloaded the plugin and I could open the GUI but when clicking on default or Add I get the error
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