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T-Nuts

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Everything posted by T-Nuts

  1. T-Nuts

    BotReSpawn

    So I am struggling trying to figure out how to add custom spawns for NPC's. I have NPC's spawning at some of my monuments and I'm wanting to add 1 spawn point for a Boss NPC. The last plugin was super easy and straightforward with directions but I can't seem to figure this out now. So I have a custom spawn point set. In the data folder in the spawndata file, I changed the health and added a kit. I've also tried override = false and true with no luck. I don't know what to do from here as there doesn't seem to be any info that is clear to me on setting this up. Can anyone point me in the right direction please?
  2. T-Nuts

    NPC not spawning

    I'm an idiot, sorry
  3. T-Nuts

    NPC not spawning

    I have NPC's setup to spawn at each base. I have it all enabled, kits have correct names, amount of NPC's to spawn, etc. They are not showing up at the bases. I also have it set to spawn inside on floors but nothing inside either
  4. T-Nuts

    BotReSpawn

    Wonderful, just wonderul
  5. Same issue
  6. T-Nuts

    Failed To Call Hook

    Lol how did I not see that and how did it get there haha. Wow, can't believe the .json editor/validator's that I used didn't catch that but then again, things aren't perfect. Thank you so much @ZEODE and @nivex for your help with my stupidity haha. Really appreciate all the work you have done nivex with these wonderful plugins.
  7. T-Nuts

    Failed To Call Hook

    The only files I changed were the diffculty_loot and only removed items, didn't add anything. No other files were changed. I'm guessing the "at Oxide.Plugins.RaidableBases.<LoadTable>m__F" means it's the Monday through Friday files? I never touched those and not sure as well. Don't know what TreasureItem is either in the loot files
  8. T-Nuts

    Failed To Call Hook

    Also if something was wrong with the .json file, wouldn't it tell me when trying to load it that some file or files are corrupted and need fixing and not the whole plugin? It eventually says the plugin loaded and how many spots on the map have been picked for the bases but then none of the bases populate. Sorry for the separate messages here, kind of thinking on the go.
  9. T-Nuts

    Failed To Call Hook

    Deleted the Normal.json file and still the same error so yeah, I'm at a loss here on what happened or what's wrong
  10. T-Nuts

    Failed To Call Hook

    Yes, I labeled all the file names in the pastebin thing since I couldn't drag and drop. It was just to separate them for ya'll since pastebin seems complicated right now. All .json files don't have errors and I'll delete the Normal.json but that's always been there from my knowledge
  11. T-Nuts

    Failed To Call Hook

    RaidableBases Difficulty_Loot - Pastebin.com I think I got it, this just seems harder to read and copy/paste with it Edit, nope. That didn't work. Yeah, not sure how to work that site as I've never used it really. Might have once but don't remember lol Try again...https://pastebin.com/raw/5wgPw6cs
  12. T-Nuts

    Failed To Call Hook

    Difficulty_Loot.zip This seemed easier to do
  13. T-Nuts

    Failed To Call Hook

    Not sure how to work that but I'll try
  14. T-Nuts

    Failed To Call Hook

    All my .json files have no errors. I can post them on here if someone else wants to look at them. I only removed things and didn't add anything.
  15. T-Nuts

    Failed To Call Hook

    Like I stated before, I triple checked the .json files and saw no errors. I'll check again though
  16. T-Nuts

    Raidable Bases

    Sorry, meant to post this in the support section. Just posted it there
  17. T-Nuts

    Failed To Call Hook

    After changing the difficulty_loot files, I reloaded the plugin and got this error. I triple checked the .json files and they showed no errors on them. Failed to call hook 'OnServerInitialized' on plugin 'RaidableBases v2.1.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidableBases.<LoadTable>m__F (Oxide.Plugins.RaidableBases+TreasureItem ti) [0x00000] in <cfa995b892084dcea746f8afeffeff88>:0 at System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) [0x0001a] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.RaidableBases.LoadTable (System.String file, System.Collections.Generic.List`1[T] lootList) [0x00037] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.LoadTables () [0x000d1] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.Initialize () [0x00024] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.OnServerInitialized (System.Boolean isStartup) [0x00059] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004b7] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0
  18. T-Nuts

    Raidable Bases

    Getting this error now and not sure what's up. I recently changed the difficulty_loot files but triple checked them and had no errors in them. After changing them I reloaded the plugin and started getting this error... Failed to call hook 'OnServerInitialized' on plugin 'RaidableBases v2.1.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidableBases.<LoadTable>m__F (Oxide.Plugins.RaidableBases+TreasureItem ti) [0x00000] in <cfa995b892084dcea746f8afeffeff88>:0 at System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) [0x0001a] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.RaidableBases.LoadTable (System.String file, System.Collections.Generic.List`1[T] lootList) [0x00037] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.LoadTables () [0x000d1] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.Initialize () [0x00024] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.OnServerInitialized (System.Boolean isStartup) [0x00059] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004b7] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0
  19. T-Nuts

    Bank Heist

    That worked, thanks so much for the help and reply
  20. T-Nuts

    Bank Heist

    Thanks, I'll give that a try
  21. T-Nuts

    Bank Heist

    So I've got everything working but now my NPC's won't engage or move. I have set in the file to have them move and tried different roam radius but they just stand there and do nothing when shot at.
  22. T-Nuts

    Bank Heist

    So I've got everything working but now my NPC's won't engage or move. I have set in the file to have them move and tried different roam radius but they just stand there and do nothing when shot at.
  23. T-Nuts

    Bank Heist

    Ok well after changing the position a ridiculous amount of times, I got it centered pretty good. Just be nice if this was automatically placed and we changed the skin and maybe choose between garage door or double armored door.
  24. T-Nuts

    Bank Heist

    So I'm having issues as that video seems to be outdated now. I can't get my door to position correctly. Is there a new video out there somewhere that I can't find or can anyone steer me in the right direction? I stand where I want the door (in the middle where the door frame is) but the door is never centered correctly and is either a little to far out/in. Also having issues with the NPC's but I'll figure that out but the door thing is my concern right now as I don't want to adjust the position 50 times in the file to get it correct. It'd be nice if the door was automatically placed and we just change the skin to our liking.
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