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Everything posted by T-Nuts
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I will try
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Also noticed this conflicts with Heli Control. I have the Heli's health set to 25,000 in that one but when I call in a Heli it is set to 10,000 like I have in the Convoy config
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I get on from time to time to check on things and I'll see the car with the Locked Crate on it stuck on a pole, I'll see another sedan driving around on the other side of the map, Heli is off doing it's own thing, etc. I have a normal Procedural map. Any ideas what could be causing this? I do have Monument Bradley and have that Bradley roaming Ring Road. I did see them run into each other and Heli was flying upside down, sideways, backwards, etc. They eventually pushed that other Bradley out of the way but then they kept ramming into each other.
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I was playing on a server that had this and enjoyed it so bought it myself but had one question. When I had the Convoy stopped and killed everything, I could not do damage to the cars as that was required to unlock the crate. Do you have to use a specific item to blow these up? It's a PvE server but not in a PvP zone or anything. I used 25 Grenades, 25 Bean Cans, a few HV's and some regular 5.56 and all that did zero damage. Is something missing here? Worried this might happen on my server as well.
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I was playing on a server that had this and enjoyed it so bought it myself but had one question. When I had the Convoy stopped and killed everything, I could not do damage to the cars as that was required to unlock the crate. Do you have to use a specific item to blow these up? It's a PvE server but not in a PvP zone or anything. I used 25 Grenades, 25 Bean Cans, a few HV's and some regular 5.56 and all that did zero damage. Is something missing here? Worried this might happen on my server as well.
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Saw this in my console today.. Failed to call hook 'OnEntitySpawned' on plugin 'BotReSpawn v1.0.6' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.BotReSpawn.DoEvent (System.String name, UnityEngine.Vector3 pos) [0x00000] in <da1ba4b2c69d423aa3694e136fc26b4a>:0 at Oxide.Plugins.BotReSpawn.OnEntitySpawned (HackableLockedCrate crate) [0x0003d] in <da1ba4b2c69d423aa3694e136fc26b4a>:0 at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00763] in <da1ba4b2c69d423aa3694e136fc26b4a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <dfcb48ea05694263bbc08e62a39c274c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <dfcb48ea05694263bbc08e62a39c274c>:0
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I just saw this error in my console today. Not sure what exactly would be "null" but after searching my config and data file/folder, "null" is not found anywhere. Failed to call hook 'GiveRustReward' on plugin 'RustRewards v3.0.7' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.RustRewards.GiveReward (BasePlayer player, Oxide.Plugins.RustRewards+RewardType type, System.Double amount, BaseEntity ent, System.String weapon, System.Single distance, System.String name) [0x003c3] in <0f6ff1428d7e4e4e86c5216097745fa9>:0 at Oxide.Plugins.RustRewards.GiveRustReward (BasePlayer player, System.Int32 type, System.Double amount, BaseEntity ent, System.String weapon, System.Single distance, System.String name) [0x00000] in <0f6ff1428d7e4e4e86c5216097745fa9>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f3c] in <0f6ff1428d7e4e4e86c5216097745fa9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0 Also to note, there is no one on my server at the moment when this happened
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- 21 comments
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So I am struggling trying to figure out how to add custom spawns for NPC's. I have NPC's spawning at some of my monuments and I'm wanting to add 1 spawn point for a Boss NPC. The last plugin was super easy and straightforward with directions but I can't seem to figure this out now. So I have a custom spawn point set. In the data folder in the spawndata file, I changed the health and added a kit. I've also tried override = false and true with no luck. I don't know what to do from here as there doesn't seem to be any info that is clear to me on setting this up. Can anyone point me in the right direction please?
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I'm an idiot, sorry
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I have NPC's setup to spawn at each base. I have it all enabled, kits have correct names, amount of NPC's to spawn, etc. They are not showing up at the bases. I also have it set to spawn inside on floors but nothing inside either
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[After Dec 2 Update] error CS0246: The type or namespace name `NPCPlayerApex' could not be found
T-Nuts replied to quietconundrum's Support Request in Support
Getting same thing -
Lol how did I not see that and how did it get there haha. Wow, can't believe the .json editor/validator's that I used didn't catch that but then again, things aren't perfect. Thank you so much @ZEODE and @nivex for your help with my stupidity haha. Really appreciate all the work you have done nivex with these wonderful plugins.
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The only files I changed were the diffculty_loot and only removed items, didn't add anything. No other files were changed. I'm guessing the "at Oxide.Plugins.RaidableBases.<LoadTable>m__F" means it's the Monday through Friday files? I never touched those and not sure as well. Don't know what TreasureItem is either in the loot files
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Also if something was wrong with the .json file, wouldn't it tell me when trying to load it that some file or files are corrupted and need fixing and not the whole plugin? It eventually says the plugin loaded and how many spots on the map have been picked for the bases but then none of the bases populate. Sorry for the separate messages here, kind of thinking on the go.
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Deleted the Normal.json file and still the same error so yeah, I'm at a loss here on what happened or what's wrong
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Yes, I labeled all the file names in the pastebin thing since I couldn't drag and drop. It was just to separate them for ya'll since pastebin seems complicated right now. All .json files don't have errors and I'll delete the Normal.json but that's always been there from my knowledge
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RaidableBases Difficulty_Loot - Pastebin.com I think I got it, this just seems harder to read and copy/paste with it Edit, nope. That didn't work. Yeah, not sure how to work that site as I've never used it really. Might have once but don't remember lol Try again...https://pastebin.com/raw/5wgPw6cs
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Difficulty_Loot.zip This seemed easier to do
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Not sure how to work that but I'll try