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Everything posted by T-Nuts
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Ok this might be a map issue but I did the del assets/prefabs/npc/ch47/ch47.entity in the console and then started the event again and the CH47 is stuck out in the ocean for some reason. Just sits there the whole time. Will get my friend to message the dev of the map and see what's up
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It could potentially be the map as well because they use InfiniteVendingStock and it works fine at Bandit but there is a custom Outpost and it doesn't really work there. Just wanted to check and see if this has ever been mentioned or maybe a second set of eyes on the issue.
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Correct, using that map and the event starts and is mentioned in chat. The starting NPCs are there but the CH47 never shows up. No plugins or anything to stop CH47 from spawning. Checking on a few other things as well but helping a friend out their server. Works fine on my server and using a custom map as well but not this one.
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Evening, trying to figure out why the CH47 doesn't spawn and come to Airfield to drop the crate. Using the map Metropolis but when I start the event the CH47 never comes so the event is basically useless since there are only the few NPCs there at the start to help guard the crate. Attached is my config file for it. Been sitting at Airfield for 20mins now and the CH47 has not appeared MilitaryAirfield.json
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Long day, I'm an idiot. I was thinking it was oxide/data/NpcSpawn/Images but I clearly can't read and it's in oxide/data/images
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What did you do to fix this? Having that same issue right now. Trying to help out a friend on their server and I didn't have this issue when updating on my server
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Yeah, can't seem to figure out how to get this right in the loot profile. Every time I try and then reload the loot tables, it reverts back to default loot so I'll get with the AlphaLoot dev. You can close this now, thanks
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Ok so change this to "false" and it should be fine. Thanks boss
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Copy all, thanks boss.
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Not sure exactly what you mean by profile name. I would think the profile name is "bradley_crate" but don't think I need to put that down there do I? So take the ItemName and copy that down to also be in the ItemText?
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Lol when I was adding it using AlphaLoot to add it into the loot tables. Ok so the ItemName needs to go into the ItemText field? So instead of it saying 2000-4000 XP it needs to say Verteran's Field Guide
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Had a player let me know that some things are not repairing in the base. I have it so deployables get repaired as well. He has told me that the Wooden Ladder, Twitch Sofa and Trophy, the festive garland for doors/windows and the computer station don't get repaired when clicking the repair button in the TC.
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So this wipe, had some players say they aren't getting XP now for crafting. So we did some testing and when you have the Tinkerer (all 3 of them under the Build Craft tree) maxed out to 5 each you don't get XP. If you don't max out the last one, just do 4 instead of 5 levels, then you do get XP still. I don't have any other crafting plugin either. Not sure what's going on
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Ok thanks, player said he was missing Scrap. Just thought I'd bring it up. I guess we all store items differently in game lol.
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So when repairing, if you don't have everything that's needed in TC it just tells you that it stopped due to lack of resources. Is there a way to get this to show what you are missing? If not then no worries, thought I'd ask.
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I have the Veteran's Field Guide in my Bradley loot but when players open it, they get what's in the Large X-Mas Present and not XP for SkillTree. It shows the correct image and all in game so not sure what I'm missing { "Weight": 1, "MaxAmount": 1.0, "Shortname": "xmas.present.large", "MinAmount": 1.0, "ItemName": "Verteran's Field Guide", "ItemText": "2000-4000 XP", "SkinID": 3646163175 } ],
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Yeah, I searched last night in the support section of NTeleportation to see if it was brought up but didn't see anything. So I'll be asking today about it on there
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Tried that as well as I saw that in the Mad Mappers Discord. Setting set homes at monuments to true and setting strict foundation check to true but you could still set homes anywhere at any monument which I didn't want. So the strict foundation check setting must be messed up or not working like it should. Still trying to figure this out as for now I put no cooldown on bags/beds but since it's PvE server, they keep inventory/backpack
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Strange, have all that set already. Guess I'll reach out to Nivex since it still says they can't set a home this close to a monument
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Yes, using the NTeleporation one. I'll go back to my config and look around. Thanks
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Got on to test myself at all custom build spots and can't set a home
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Had a player message me saying they can't set a home inside one of these custom build spots. First time with this map
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Workshop Custom Skins Pack for SkinBox | 10000+ Skins Ready!
T-Nuts reviewed BenDer's file in Customizations
- 5 comments
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- #skinbox
- #configskinbox
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