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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    NPCKits

    Something funny going on here. @kosuke09211 - Would you mind disabling Launch Site and testing some other profiles? @Viktorvill - Would you mind disabling Oil Rig and testing some other profiles? I'm wondering if you guys have some plugin that's replacing all the vanilla npcs with a specific npc prefab, because I couldn't replicate this and it went out to testing on a few servers long before the last few updates.
  2. Hi @Papa Smurf- That's something I've been meaning to do. I'll take a look at it soon. @kosuke09211 - No, BotReSpawn doesn't do anything at all to vanilla npcs. I have a free plugin called NPCKits which can kit them out by location, mostly, if you're interested.
  3. Brilliant. Glad to hear that. Thanks for letting me know!
  4. It's not something I'd want to add to BotReSpawn, but the attached plugin will let you automatically disable and enable botrespawn profiles when the junkyard event begins and ends. It should automatically create a config file demonstrating correct formatting. Just put in the names of the profiles you want to auto unload/load. JunkyardEventTrigger.cs
  5. Oh, I've no idea. I don't know the NPCSpawn plugin. I suppose it might work to ask the author of NPCSpawn if it's possible to run custom commands when events start/end, or if it has developer API to indicate the start/end of events.
  6. I recently added console commands which may be useful to you. botrespawn disable "Profile name here" - Sets autospawn false and kills active npcs. and botrespawn enable "Profile name here" - Sets autospawn true and spawns npc population.
  7. Hi folks, Seems there was a bit of confusion as to who is maintaining this asset. I've enabled the Support tab for new support requests. If you have info about an outstanding issue, it'd be great if you could open a new support request detailing it and, hopefully, we can get things sorted out quickly! Thank you!
  8. They work just the same as any other container type, or corpse type, listed in the config. You just set a loottable name for the loottable you want to use for any given container, then CustomLoot will create a data file (loot table) of that name in the data folder, which you can tailor.
  9. Hi, All of those are already covered by CustomLoot.
  10. No problem. If that's not it please let me know.
  11. Hi, Certainly for player bases it's extremely unlikely. For areas where Facepunch have npcs navigating inside already it's possible, although I'd have to look into it. Not sure just how much work it would be.
  12. Steenamaroo

    NPCKits

    @Viktorvill- I'm on my server right now, unable to replicate this. When I made modifications to the OilRig profile, none of the other profiles is changing. What version of NPCKits are you on? I mean, I don't think this was ever an issue but please ensure you're on the latest V1.1.6
  13. Steenamaroo

    NPCKits

    Ok, I'll look into that shortly. Thanks for letting me know, @Viktorvill
  14. Steenamaroo

    NPCKits

    I'm not aware of any such issue @Viktorvill Are you using the UI to make your changes? It's possible that many of the vanilla npc types may have 150HP by default, but I don't know for sure.
  15. Yes, that's right, You can specify the Frankenstein clothing parts in the UI, and also give the npc a kit with weapons/armour.
  16. Hi, The UI allows you to select the various options for frankenstein attire for your npcs, per profile. This has no effect on giving the npcs kits - You can still use a kit to provide, for example, armour or different weapons.
  17. Steenamaroo

    NPCKits

    Hi, Perhaps that was badly worded - NPCKits now ignores them, meaning the plugin doesn't give kits to ZombieHorde npcs. The combat behaviour is unchanged.
  18. Would you mind console-spawning a bradley in front of you and killing that? That should rule out any issue due to bradley ownership.
  19. Hi, I can't really think of anything obvious. Maybe double check your settings to ensure bradley reward is still greater than 0, and that there are no multipliers of 0 in play?
  20. Thanks, @Zoreeno- My pleasure. Yes, that's intentional. The temporary spawn code, for toplayer, events, or the new command, all just find random spawnpoints around a central point. Do the current options cover your needs OK?
  21. Hi, Sure. You can change the page names to anything you want in the config and that will be reflected in the UI. "Page 1" "Page 2" etc is just placeholder.
  22. Steenamaroo

    NPCKits

    Hi, I'm pretty certain there's no crosstalk possible in NPCKits. Are you certain that the npcs you're looking at are all vanilla, and not from some other plugin perhaps? Failing that, it may be helpful to know that NPCKits doesn't restore live npcs to vanilla if you turn a profile off. You'd have to turn the profiles off, reload the plugin, then kill off the existing npcs, before you'd start seeing them as vanilla again. Maybe you had some of these profiles enabled at some point? Let me know if that doesn't solve your issue.
  23. Hi, The email? I don't see anything under site support / chat support. If you share the details here I'll take a look at it.
  24. No worries! I usually try to make new options not override current behaviour by default, but I messed up on this occasion. Thanks for confirming.
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