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Steenamaroo

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Everything posted by Steenamaroo

  1. Hold up. RustRewards only gives open rewards for container names that are already listed in the config, under RewardTypes > Open. I can see having to set some entry to zero, but you shouldn't have to add new container names.
  2. I'd need to check but I think turning off the default option doesn't necessarily remove everybody's physical backpack. The permissions that players have still entitle them to the corresponding backpack, so as far as I can see you'd need to disable the default backpack option, as you have, but then also make sure players don't have permissions for specific backpack models/sizes.
  3. Hi @MNfreakTim I don't see any info about identifying containers from Bag of Holding, but if the author can provide that info I'd be happy to update for it.
  4. It's a bit awkward - The dev who wrote it moved on a left it to someone else, and the someone else moved on and abandoned it broken, so I've just patched it up. I don't really want to take people's money for it, and it wouldn't be fair to those who paid to open it up as free. Leave it with me...Need a solution to this now that it's up and working properly again.
  5. No worries. Thanks for letting me know. I'll look into it shortly and see what I can find.
  6. Hi @GiBr What data would you want to wipe? Rust Rewards only stores player notifications preferences, and your friendly-names for items. Maybe you were thinking of PlayerRanks? If so, it has a config option - WipeOnNewMap - true/false.
  7. As far as I know 1.2.1 is stable, although blacklists is not something I looked at. If you find there's an issue with it please just let me know and I'm sure I can sort it out.
  8. DM sent. Thank you @Jacob Rain
  9. Thank you @TBB! You're very welcome.
  10. You can do that, although PermissionsManager also has options to export all Perms + Groups to either a local data file, or MySQL. For a one-off copy/paste @Luuxen's solution is simpler, but if you're likely to want to clone perms or groups between servers fairly regularly, look in to the /perms data menu.
  11. Hi @nol. If there's a non responsive author and issues which need to be addressed, please let us know. You can use site report function, or the live chat system, or DM one of us, or ping one of us in discord if that's easier. Regarding the review, it may still be pending or it may have been rejected for some reason. Let us know what the asset is when you contact us. Edit - Sorry for derailing your comments section @walkinrey
  12. @Covfefe It's much more likely there's an issue with how you compose your reviews. How you've composed this response adds weight to that idea, for me. You can talk to staff for more information if your reviews are consistently unsuccessful.
  13. Hi @TomHud. I don't handle reviews myself but I know they are subject to moderation. Reviews lacking detail or information don't get approved. It doesn't matter if they are positive or negative - If the review simply says "Great work!" or "Bad plugin", it's not going to make it through. If your review lacked detail, maybe try again with a bit more information? If you feel your review already had plenty of detail please let me know and I'll look into - Perhaps something else happened. Edit : I should say, I believe this was a reactionary policy so there are old public reviews which wouldn't get through if they were submitted today.
  14. NPCKits only affects the various vanilla npc groups on the map, and BotReSpawn creates its own npcs and only affects those so, yes, the two will work together without issues.
  15. Hi @rrex BotReSpawn doesn't modify existing npcs - It creates its own npcs at either the vanilla monuments or custom placed locations. Sounds like this is what you're looking for.
  16. Steenamaroo

    Admin Toggle

    @Xray - I've added API to facilitate this, if you'd like to use it. object OnRustReward(BasePlayer player, string category) { if (YouListOfAdminPlayers.Contains(player.userID)) return true; return null; } It'll be in the next public update of RustRewards.
  17. You can turn profiles on and off by console command. botrespawn enable "Profile name here" or botrespawn disable "Profile name here" That will toggle AutoSpawn true/false, and 'disable' will also kill off any existing npcs.
  18. I think you're looking for the BradleyGuards from uMod @Father This isn't the same plugin.
  19. Looks like there's a brief delay that wasn't needed. Thanks again!
  20. Thanks @Rockefeller I'll take a look and see what's happening.
  21. @byond1991- That's great to hear. Thank you for confirming. Don't hesitate to let me know if anything comes up.
  22. @The Friendly Chap- Doesn't sound like a big deal. I'm sure we could do that. You're right, though. I'd like to know it's running well without any major issues first.
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