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Steenamaroo

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Everything posted by Steenamaroo

  1. I'll tidy up my end so it doesn't throw errors but, so you know, that probably means you have some plugin trying to use RustRewards to give out rewards, and it'll not be working. Maybe I should put in a friendly message 'API call failed' or something but, unfortunately, I can't identify the plugin that made the call.
  2. Booo! Thanks @Watcher
  3. No, not at all. I'm pretty sure I didn't change anything in that particular method, so there's a good chance the issue's still live. Please do let me know if you see it again - I'll try to figure out what it is as soon as I can.
  4. @Neighigh- Sorry, I missed your report until now. Do you know, is this still an issue after my most recent update? Thank you!
  5. Hi @T-Nuts GiveRustReward is the name of the API method, so that means it's a call coming from some other plugin. I should, and will, null check so it can't throw errors like that, but it would indicate something's probably wrong in the call from the other plugin. Do you know what that would be?
  6. Ok. I think that has to mean something is making the item null - another plugin maybe. I'm going to DM you a copy for testing, if you're willing, to confirm. If I'm right the error will cease, but you the stat will not count up for collectibles.
  7. @Elloco Thanks for confirming. If you're on the same oxide version, and PlayerRanks version, then I guess the error must be coming from a specific collectible. I don't suppose you know what's being picked up when that error throws? I'm on a basic map - Tested with wood and ore collectibles with no issue.
  8. Thanks for the info on this @crunch I found the issue and will update later today...Just want to make sure everything else is ironed out first. I'll DM you a copy for now, though.
  9. @Elloco Did you take the second oxide update yesterday? I just tested and all seems to be well. Check and make sure you're on 2.0.5644 or later.
  10. Hi @Elloco I think oxide made changes to that hook in the last update so I'll take a look and see what's changed. Thanks for letting me know.
  11. @Jacob Rain- Definitely BotReSpawn npcs? This update should be much more performant, if anything. @Alex Lextronic Swartz- I guess FP maybe added new effects with Halloween coming up. I'll certainly take a look at that. Thanks for letting me know.
  12. Hi, In the update notes... SQL users will need to drop their tables. PlayerRanks will create a new table with columns for the new categories. That'll get you back up and running.
  13. Yup. There'll be an update released at some point today.
  14. @TomNXTI'll look into why deleting one players stats might lag out for a while. Thanks for reporting that!
  15. @The Friendly Chap- What you're describing exists - I think it would solve @TomNXT's problem. There's a config option called lastLoginLimit which you can set to a number of days - If any given player does not join the server for that number of days, their stats will be automatically wiped out. The full list of stats are in the plugin description page here. There's no facility for users to add new statistics for the plugin. There are quite a few changes that need to be made in the code to add a new category, and also the UI is at capacity so the layout would need to be changed too. I was never super keen on adding support for third party plugins. I made a few excepts for the currencies and clans but I try to avoid it.
  16. I understand your point but I'm not sure that's the solution. If someone were to join your server and play properly and achieve 10 + 0 k/d, they'd be deprived of the statistic unfairly. Maybe a better approach would be to use the feature that automatically removes a player's stats if they haven't joined in X days?
  17. Hi, Yes. I've added a true/false in config - GlobalTitleBroadcast - True is default. If you set it to false, only the player who took the title will be notified. That will be in the next update. Thanks for the suggestion! There's no option to add text to the chat stats broadcast right now, but I'll take a look into that.
  18. Makes sense. You know they can use weapon flashlights too? Just checking.
  19. Hi, If you set "allowChristmas": true, at the top of your loottable, it will then contain all the christmas items including xmas.lightstring and xmas.lightstring.advanced. When you make the change you'll need to reload CustomLoot so that it update the loot table json file.
  20. Title priority has now been added, as has FishCaught. These will both be in the next update. Thanks for these suggestions folks - Sorry it's been a bit quite in here for a while.
  21. @Rockefeller- I'll take a look into that soon, along with fish caught and plants gathered. @youronlylight
  22. @406_Gromit- Thanks again for reporting this. I've found the issue and it is fixed for the next update.
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