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Steenamaroo

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Everything posted by Steenamaroo

  1. You can do that, although PermissionsManager also has options to export all Perms + Groups to either a local data file, or MySQL. For a one-off copy/paste @Luuxen's solution is simpler, but if you're likely to want to clone perms or groups between servers fairly regularly, look in to the /perms data menu.
  2. Hi @nol. If there's a non responsive author and issues which need to be addressed, please let us know. You can use site report function, or the live chat system, or DM one of us, or ping one of us in discord if that's easier. Regarding the review, it may still be pending or it may have been rejected for some reason. Let us know what the asset is when you contact us. Edit - Sorry for derailing your comments section @walkinrey
  3. @Covfefe It's much more likely there's an issue with how you compose your reviews. How you've composed this response adds weight to that idea, for me. You can talk to staff for more information if your reviews are consistently unsuccessful.
  4. Hi @TomHud. I don't handle reviews myself but I know they are subject to moderation. Reviews lacking detail or information don't get approved. It doesn't matter if they are positive or negative - If the review simply says "Great work!" or "Bad plugin", it's not going to make it through. If your review lacked detail, maybe try again with a bit more information? If you feel your review already had plenty of detail please let me know and I'll look into - Perhaps something else happened. Edit : I should say, I believe this was a reactionary policy so there are old public reviews which wouldn't get through if they were submitted today.
  5. NPCKits only affects the various vanilla npc groups on the map, and BotReSpawn creates its own npcs and only affects those so, yes, the two will work together without issues.
  6. Hi @rrex BotReSpawn doesn't modify existing npcs - It creates its own npcs at either the vanilla monuments or custom placed locations. Sounds like this is what you're looking for.
  7. Steenamaroo

    Admin Toggle

    @Xray - I've added API to facilitate this, if you'd like to use it. object OnRustReward(BasePlayer player, string category) { if (YouListOfAdminPlayers.Contains(player.userID)) return true; return null; } It'll be in the next public update of RustRewards.
  8. You can turn profiles on and off by console command. botrespawn enable "Profile name here" or botrespawn disable "Profile name here" That will toggle AutoSpawn true/false, and 'disable' will also kill off any existing npcs.
  9. I think you're looking for the BradleyGuards from uMod @Father This isn't the same plugin.
  10. Looks like there's a brief delay that wasn't needed. Thanks again!
  11. Thanks @Rockefeller I'll take a look and see what's happening.
  12. @byond1991- That's great to hear. Thank you for confirming. Don't hesitate to let me know if anything comes up.
  13. @The Friendly Chap- Doesn't sound like a big deal. I'm sure we could do that. You're right, though. I'd like to know it's running well without any major issues first.
  14. Ah, brilliant. Thanks for reporting it, and confirming.
  15. @TomNXT Would you be willing to test before I update? PlayerRanks.cs
  16. Ah shit. I see my mistake. Sorry about that. I'll get it fixed shortly.
  17. I think hemp plants in the wild count as collectibles, like ores/stumps, so they would ++ Resources Gathered, whereas hemp grown from seed should, as far as I know, increase Plants Gathered. Please let me know if that's not the case, though.
  18. Hi folks, Unfortunately Backpack Pro is currently without an owner/maintainer. Staff are trying to look into some of the outstanding issues but this may take a while, with testing etc. There was a 1.2.0 update to address hoverloot not working but this caused further issues so, for now, version has been rolled back to 1.1.9. Sales have been disabled until further notice. If anyone has detailed info or any thoughts on outstanding issues, please don't hesitate to post here or in CF discord #support. Thanks for your patience, and sorry for the mess!
  19. @Kaj Van der Hallen- @PlaguedRust is correct - Just remove the grenades from the kit.
  20. I'll tidy up my end so it doesn't throw errors but, so you know, that probably means you have some plugin trying to use RustRewards to give out rewards, and it'll not be working. Maybe I should put in a friendly message 'API call failed' or something but, unfortunately, I can't identify the plugin that made the call.
  21. Booo! Thanks @Watcher
  22. No, not at all. I'm pretty sure I didn't change anything in that particular method, so there's a good chance the issue's still live. Please do let me know if you see it again - I'll try to figure out what it is as soon as I can.
  23. @Neighigh- Sorry, I missed your report until now. Do you know, is this still an issue after my most recent update? Thank you!
  24. Hi @T-Nuts GiveRustReward is the name of the API method, so that means it's a call coming from some other plugin. I should, and will, null check so it can't throw errors like that, but it would indicate something's probably wrong in the call from the other plugin. Do you know what that would be?

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