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Steenamaroo

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Everything posted by Steenamaroo

  1. Hi @rrex BotReSpawn doesn't modify existing npcs - It creates its own npcs at either the vanilla monuments or custom placed locations. Sounds like this is what you're looking for.
  2. Steenamaroo

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    @Xray - I've added API to facilitate this, if you'd like to use it. object OnRustReward(BasePlayer player, string category) { if (YouListOfAdminPlayers.Contains(player.userID)) return true; return null; } It'll be in the next public update of RustRewards.
  3. You can turn profiles on and off by console command. botrespawn enable "Profile name here" or botrespawn disable "Profile name here" That will toggle AutoSpawn true/false, and 'disable' will also kill off any existing npcs.
  4. I think you're looking for the BradleyGuards from uMod @Father This isn't the same plugin.
  5. Looks like there's a brief delay that wasn't needed. Thanks again!
  6. Thanks @Rockefeller I'll take a look and see what's happening.
  7. @byond1991- That's great to hear. Thank you for confirming. Don't hesitate to let me know if anything comes up.
  8. @The Friendly Chap- Doesn't sound like a big deal. I'm sure we could do that. You're right, though. I'd like to know it's running well without any major issues first.
  9. Ah, brilliant. Thanks for reporting it, and confirming.
  10. @TomNXT Would you be willing to test before I update? PlayerRanks.cs
  11. Ah shit. I see my mistake. Sorry about that. I'll get it fixed shortly.
  12. I think hemp plants in the wild count as collectibles, like ores/stumps, so they would ++ Resources Gathered, whereas hemp grown from seed should, as far as I know, increase Plants Gathered. Please let me know if that's not the case, though.
  13. Hi folks, Unfortunately Backpack Pro is currently without an owner/maintainer. Staff are trying to look into some of the outstanding issues but this may take a while, with testing etc. There was a 1.2.0 update to address hoverloot not working but this caused further issues so, for now, version has been rolled back to 1.1.9. Sales have been disabled until further notice. If anyone has detailed info or any thoughts on outstanding issues, please don't hesitate to post here or in CF discord #support. Thanks for your patience, and sorry for the mess!
  14. @Kaj Van der Hallen- @PlaguedRust is correct - Just remove the grenades from the kit.
  15. I'll tidy up my end so it doesn't throw errors but, so you know, that probably means you have some plugin trying to use RustRewards to give out rewards, and it'll not be working. Maybe I should put in a friendly message 'API call failed' or something but, unfortunately, I can't identify the plugin that made the call.
  16. Booo! Thanks @Watcher
  17. No, not at all. I'm pretty sure I didn't change anything in that particular method, so there's a good chance the issue's still live. Please do let me know if you see it again - I'll try to figure out what it is as soon as I can.
  18. @Neighigh- Sorry, I missed your report until now. Do you know, is this still an issue after my most recent update? Thank you!
  19. Hi @T-Nuts GiveRustReward is the name of the API method, so that means it's a call coming from some other plugin. I should, and will, null check so it can't throw errors like that, but it would indicate something's probably wrong in the call from the other plugin. Do you know what that would be?
  20. Ok. I think that has to mean something is making the item null - another plugin maybe. I'm going to DM you a copy for testing, if you're willing, to confirm. If I'm right the error will cease, but you the stat will not count up for collectibles.
  21. @Elloco Thanks for confirming. If you're on the same oxide version, and PlayerRanks version, then I guess the error must be coming from a specific collectible. I don't suppose you know what's being picked up when that error throws? I'm on a basic map - Tested with wood and ore collectibles with no issue.
  22. Thanks for the info on this @crunch I found the issue and will update later today...Just want to make sure everything else is ironed out first. I'll DM you a copy for now, though.
  23. @Elloco Did you take the second oxide update yesterday? I just tested and all seems to be well. Check and make sure you're on 2.0.5644 or later.
  24. Hi @Elloco I think oxide made changes to that hook in the last update so I'll take a look and see what's changed. Thanks for letting me know.
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