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Steenamaroo

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Everything posted by Steenamaroo

  1. @GrejoryThe plugin has copy/paste profile and save to/recall from template built in to the UI. You shouldn't really need to manually copy and paste whole entries in any of the data files but, if for some reason you do, make sure you don't duplicate existing profiles. That's what's happened here - Your default profiles data file has two entries for 'AirDrop', so one of them is going to have to go before it'll work properly again.
  2. What language do you speak? Maybe there's a BotReSpawn user who'd be willing to translate/explain a few things?
  3. That's already built in to the plugin, albeit in English. Click where the arrow is pointing. That will give a more detailed description for the option.
  4. Damn, that's a shame. I guess if I do a demonstration it'll be a silent movie.
  5. Hi, Did you know that you can click on the labels for all of the main options in the GUI to see a more detailed description of what that option does? Of course it's still in English but I guess if you have limited English that's better than a one or two word label. If that's no help let me know. Maybe I can do a short demonstration video or something. There are lots of options in BotReSpawn due to requests and suggestions but so many of them probably aren't used on the majority of servers. The basics aren't all that complicated.
  6. @Death- I think Codefling API is borked.
  7. Steenamaroo

    OIL RIG profile gone?

    My pleasure. No, just to confirm, BotReSpawn doesn't affect or interfere with vanilla npcs, or npcs from any other plugins. All the throwables can be used...grenades, satchels, molotovs, flashbangs, but the npc must have a main weapon. The throwables are considered secondary so you'll have to give the npcs at least one gun, or melee weapon. Melee + throwables isn't really a great combination because npcs won't throw things at very close range (because it would kill them too) and all melee-only npcs do is try get to get close enough to slash you, so throwables with a gun/guns makes the most sense.
  8. I'll keep an eye but it was probably just a temporary break in Codefling's service. Maybe for site update or something like that.
  9. Steenamaroo

    OIL RIG profile gone?

    Hi, The OIlRig is the odd one out as it doesn't have navmesh to support moving npcs from BotReSpawn. That particular monument profile is only useful if you intend to add custom spawnpoint npcs with stationary true. I only added it in recently because its presence saves users who want to do that from having to make a custom profile and re-do their spawnpoints after every wipe. By default "Allow_Oilrigs": is set to false, so the OilRigs shouldn't show up as a profile at all. I guess you set that true, in your test, then false again at some point?
  10. Steenamaroo

    Togboatevent

    The_Kiiiing has updated the plugin description to show `tugboatpirates.admin` as the permission. The plugin itself, then, doesn't need an update - Just grant yourself this permission.
  11. Discussed in private message - Thanks @pookins
  12. Steenamaroo

    Togboatevent

    The permission registered by the plugin is tugboatpirates.admin - pirates...not event. Looks like just a typo in the description.
  13. Hi Pookins, Can you DM me the full log for that day, please? Thanks for reporting.
  14. Is that the free plugin on uMod? If so it didn't need an update this wipe so I guess the change you're seeing is either something in the Rust update, or something I've changed in BotReSpawn. I can't think what, off the top of my head, but I'll have a look and see what I can turn up. Thanks for reporting.
  15. Hey, Thanks for reporting. You're quite right - I misread a condition. if you wouldn't mind just leaving it at zero for now, then I'll push a small update to fix it shortly. Most likely I'll leave it a day or two in case anything else is reported, to avoid repeat updates.
  16. Steenamaroo

    tempspawn issue

    I'm afraid not, no. The custom spawn points are reserved for the maintained population of the profile, although I may be able to make Off_Terrain work for finding random points in underground areas. I'll take a look at that. As a bit of a work around you could have a second profile with custom spawnpoints down there and very long respawn time. Instead of using tempspawn, you could reload (or enable/disable) that profile when you want additional npcs down there. Reload profile would have to be done via UI, but enable/disable can be done as a command.
  17. Yeah, Shouldn't be a problem. I've made a note of it.
  18. Steenamaroo

    tempspawn issue

    Hi, The tempspawn command doesn't use your custom spawnpoints - It just spawns npcs at randomly found points around the profile's location. Setting Off_Terrain to true for the profile may let it find random points underground rather than on the surface, although I'd have to test to be sure.
  19. It always worked - It was a release for *after* yesterday's forced wipe.
  20. Where were the missing items meant to have come from? Kit, or a loot source?
  21. Hi, If the option NPCs_Damage_Armour is set to true, there's a 97% chance of them hitting the chest and 3% chance of a headshot. I don't think a particular body part is hit with that option false, to prevent damage to any armour the player is wearing.
  22. Hi, I'll have to check that out tomorrow. It's possible something changed in Rust with the update. Are all those items provided by your kit, or are some coming from a loot plugin?
  23. This BotReSpawn update is for post-wipe.
  24. Are you on staging?
  25. Steenamaroo

    GridTP

    Hi, Looks like the file has been modified or damaged somehow. Just re-download it from here and install again. I'm running staging and can confirm it's compiling without any issue right now.
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