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Everything posted by Steenamaroo
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No, NPCKits doesn't do anything with the default gear that npcs have. It does have an option to wipe, or not wipe, the default stuff, so you could use it to have vanilla npcs with their vanilla gear supplemented with additional gear from your - giving them an extra gun, for example. But no...It doesn't save down or show you what an npcs default loadout would have been.
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That's true enough. Things are getting tighter and tighter the more monuments there are. That said, it should be controllable with Aggro_Range as these npcs shouldn't be responding to sound or nearby gunfire. They should only respond to people being within their Aggro_Range radius, or directly hurting them. @Flint Monkey- I appreciate crossover wasn't actually the case in the end, but thought that might be useful info anyway..
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Hey, Oh, that's rare enough one. I think it means you have a plugin called UserData, and my plugin has a class called UserData. A short-term solution would be to unload UserData plugin, reload PermissionsManager, then reload your UserData plugin. For the longer term I can send you a patched copy, and include that patch in the next update.
- 222 comments
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- #permissions
- #admin
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(and 7 more)
Tagged with:
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- 449 comments
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- #statistics
- #leaderboard
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- 449 comments
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